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The Xbox One – Check Out the Full Fact Sheet and Videos

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The Xbox One - Check Out The Full Fact Sheet and VideosMicrosoft’s upcoming Xbox One has so much new content that it is impossible to cover it all in one post – so now check out the full fact sheet alongside some new videos showcasing the console and the reveal trailer for Quantum Break. Enjoy!

From the Press Release
A new vision for the future comes to life today as Microsoft Corp. unveils Xbox One, the all-in-one gaming and entertainment system created for today and the next generation. At Microsoft headquarters in Redmond, Wash., the company showcased how Xbox One puts you at the center of all your games, TV, movies, music, sports and Skype.

“Xbox One is designed to deliver a whole new generation of blockbuster games, television and entertainment in a powerful, all-in-one device,” said Don Mattrick, president, Interactive Entertainment Business at Microsoft. “Our unique, modern architecture brings simplicity to the living room and, for the first time ever, the ability to instantly switch across your games and entertainment.”

Introducing Xbox One
With Xbox One, games push the boundaries of realism, and TV obeys your commands.1 Say “Xbox On” to launch your personalized Xbox One Home screen, discover what is popular on TV or see friends’ latest gaming achievements all using the most natural interface — your voice. The more you interact with Xbox One, the more it gets to know you and learns what you like. Some of the breakthrough Xbox One features that put you at the center of your living room entertainment include the following:

• TV on Xbox One.1 Navigate and watch live TV from your cable, telco or satellite set-top box through your Xbox One. Microsoft is committed to bringing live TV through various solutions to all the markets where Xbox One will be available.

• Home. Turn on your entertainment system with two powerful words, “Xbox On,” and a custom-tailored Home dashboard welcomes you with your favorite games, TV and entertainment.

• Snap. Do two things at once on the biggest screen in your home. Use Snap to jump into a multiplayer battle while watching your favorite movie, talk with friends on Skype while watching live TV, or track your fantasy team on TV as you watch the big game and more.

• Skype for Xbox One. Specially designed for Xbox One, talk with friends on your TV in stunning HD, or for the first time ever, hold group Skype calls on your TV.

• Trending. Stay on top of what is hot on TV by discovering the entertainment that is popular among your friends, and see what is trending within the Xbox community.

• OneGuide. Find your favorite entertainment easily, searching by network, name or time, all with the sound of your voice and presented in a tailored program guide.

To create the most advanced Xbox system ever designed for games, TV and entertainment, Microsoft created a state-of-the-art gaming operating system and fused it with an equally amazing entertainment platform, so you will not have to switch inputs to watch TV or play a game. An eight-core, x86 processor and more than 5 billion transistors helps make lag and load times a thing of the past, so you can instantly jump between a game and your entertainment at lightning speed or run a host of apps right alongside your game with no loss in performance.

Introducing Xbox One Titles and Exclusives
Gaming on Xbox One immerses gamers in cinematic worlds that look like real life, with characters that feel more human than ever before. AAA blockbuster titles unveiled for Xbox One include the following:

• “Forza Motorsport 5” from Turn 10 Studios is the latest edition of the highest-rated racing franchise of the past 10 years.3 Built from the ground up to take advantage of Xbox One and the infinite power of the cloud, no game better delivers the sensation of being behind the wheel. “Forza Motorsport 5” sets a new bar for racing games and will be available exclusively for Xbox One at launch.



• “Call of Duty: Ghosts” is the next generation of “Call of Duty” and a stunning leap forward for the franchise. It delivers an all-new world, an all-new cast of characters and an all-new story, built on a new, next-generation engine. The next-generation technical innovations built to support the incredible gameplay advancements make this the most beautiful and immersive “Call of Duty” experience yet. Activision and Microsoft also announced the renewal of their close partnership that will see both the return of the “Call of Duty® Championship,” presented by Xbox, as well as all-new downloadable content debuting first and exclusively on the Xbox platform.



• “FIFA 14,” “Madden NFL 25,” “NBA LIVE 14,” and “EA SPORTS UFC” from EA SPORTS will change the way consumers experience and play sports games. Driven by the new EA SPORTS Ignite engine, these new EA SPORTS games will deliver massive innovations in human intelligence, true player motion and living worlds. Adding to its commitment to Xbox One, EA SPORTS also announced the promise of exclusive content to be revealed in the coming months.

• “Quantum Break” from Remedy Entertainment is a revolutionary entertainment experience from the creators of “Max Payne” and “Alan Wake” that blurs the line between gaming and TV by integrating drama and gameplay into one seamless, uniquely immersive experience. How you play the game impacts the show, and the show informs how you play the game.



• In addition to the amazing lineup of games coming to Xbox One, Microsoft unveiled exclusive content partnerships with some of the top names in TV, sports and entertainment.

• “Halo” television series. Award-winning filmmaker, director and producer Steven Spielberg will executive-produce an original “Halo” live-action television series with exclusive interactive Xbox One content, created in partnership with 343 Industries and Xbox Entertainment Studios.

• National Football League (NFL). A multi-year, landmark partnership will deliver the ultimate interactive NFL television experiences for the next-generation Xbox One and leverage Microsoft devices and services to evolve both in-game and on the sideline. The NFL on Xbox will redefine broadcast experiences through innovations around Skype, Xbox SmartGlass and player-worn technology; add an all-new fantasy football solution for the biggest screen in the house; and create a personalized NFL destination only available on Xbox One.



Introducing a New Generation of Xbox Live
Xbox One is built to amplify an all-new generation of Xbox Live that is more powerful, more personal and more intelligent. Unleashing the virtually unlimited power of the cloud makes everything more convenient and accessible, from allowing games to be installed in segments so that gameplay can start quickly to updates downloading in the background. Save and store your personalized profile, games and entertainment in the cloud to access them anytime, from any Xbox One console.4 In addition, existing Xbox Live Gold Membership for Xbox 360 will seamlessly carry over to Xbox One.5 Xbox Live takes you deeper into the games you love with all-new features.

• Smart Match. A new Smart Match matchmaking system virtually eliminates waiting in lobbies by estimating wait times and finding people you want to play with while you are enjoying other activities — reputation fundamentally matters and helps find best matches.

• Game DVR. A dedicated Game DVR captures and accesses your magic moments, all saved to the cloud. Along with sharing tools, you will have the most amazing bragging rights with Xbox Live.

• Living Games. Dynamic, living worlds evolve and improve the more you play, and advanced artificial intelligence can learn to play like you, so friends can play against your shadow.

• Expanded achievements. A new and expanded achievements system captures video of your epic moments, continues to grow a game’s achievements over time and rewards you in new ways, and your Gamerscore carries over from Xbox 360.

• Xbox SmartGlass. Xbox SmartGlass is natively part of the Xbox One platform, built in from the beginning with the ability to quickly render content directly onto your device, and now more devices can connect at one time for multiplayer and shared entertainment.

Introducing the Xbox One Look and Feel
New Xbox One hardware is sleek and modern and complements any décor. The console is shaped in the 16:9 aspect ratio and employs a horizontal orientation optimized for its high-speed Blu-ray™ disc player. It is molded in a deep and rich liquid black color and includes a distinctive beveled edge.

The completely redesigned, revolutionary 1080p Kinect is more precise, more responsive and more intuitive. Its unparalleled vision, motion and voice technology let you reach into games and entertainment like never before by dramatically expanding its field of view and fidelity. It works in nearly any lighting condition, recognizes precise motion control from a slight wrist rotation, and distinguishes your voice even in a noisy room using advanced noise isolation.

The class-leading Xbox controller is refreshed with more than 40 technical and design innovations. Updated directional pad, thumb stick and ergonomic fit immerse all gamers in ways that are uniquely Xbox, and precision and control have been dramatically increased with all new vibrating impulse triggers. The Xbox One Wireless Controller is designed to work in concert with the new Kinect, allowing the two to be paired automatically to create seamless player syncing.

Xbox One will launch in markets around the world later this year. Visit the new Xbox Wire blog for in-depth features on the new system, including photos and videos from the unveiling event and new and rotating content from Xbox. More details about Xbox One and blockbuster games will be explored at the Electronic Entertainment Expo in June.

To learn more, visit the official Xbox Wire Blog.

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Exclusive: Patrick Brice on Creep 2

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Patrick Brice blipped onto our radar a couple of years back with his audacious horror film debut, Creep. He directed the film, plus he cowrote and co-starred in it with Mark Duplass (interview) (Baghead, Manson Family Vacation). Creep introduced Aaron, an affable serial killer who lures people to his remote cabin by placing ads promising a fun filmmaking experience… while you could see where the story was going in terms of plot, what made it so striking was the way in which it was written and directed. There’s a massive amount of dread throughout.

Brice is back for Creep 2 (review), and we caught up with him to ask about it.

Dread Central: It must have been hard to try to top Creep. Or did you already have a sequel in mind?

Patrick Brice: It’s funny, but when we made the first movie, we had no idea we would eventually be making a sequel. So we didn’t necessarily set ourselves up for an easy road that way. It ended up being something we had to reverse engineer a bit. And we had actually came up with maybe three or four other ideas for Creep 2 before we landed on the one that we ended up shooting. Including a feature length screenplay that I had written but I shelved because it didn’t feel right. And so, it was a combination of things in that we didn’t want to make a sequel until we knew there was an audience for it. Once we realized the first Creep had caught on in the way it did, that was when the idea of making one did started to come up a little bit. Then it wasn’t until we landed on the idea we landed on, sort of the approach we ended up taking, that things started to feel right and it started to make sense with going forward to making one.

DC: Is you audience mainly horror fans? Because it seems serial killer stories are mainstream now, what with “Hannibal” having been on network TV and now we have “Mindhunter” on Netflix.

PB: I’d say a lot of horror fans, and, I think people with masochistic tendencies as well. I think it’s a pretty dark endeavour for an audience to be brought into with that movie. I think because of the sort of minimalist approach, when you’re watching it, especially when you’re watching it alone, it demands a different kind of attention than a normal movie. Because the Creep is only two characters, if you’re an audience member, you essentially become the third character in the movie, bearing witness to it. So I’m grateful that people are willing to engage with this type of material in that way. I’m also just surprised by it because I think it’s a challenging film on some level. I think it’s a rewarding film. And I think if you’re willing to give in to the conceit of it and willing to take the ride, it is a rewarding experience, but I also completely understand anyone who’s not willing to do that, just because it is such a specific thing. And so going into a sequel, there was a certain amount of confidence that we had associated with a lot of the decisions we were making that would have felt strange and odd with the traditional movie being make in a traditional way, but because we were doing it this way and kind of replicating at least the production style of how we made the first one, we were willing to take that leap a little bit more than we would normally do.

DC: Would you consider dropping the found footage format if you do another Creep movie?

BP: Completely. I think that down the road that would be a nice surprise and a nice way to inject sort of a new form into the story telling. One of the things that’s been fun with Creep 2 and thinking about other Creep movies is giving in to that sort of style completely and letting that be something that informs the character. A huge thing with cracking the second movie was creating the character of Sara that Desiree Akhavan (interview) plays and giving her her own specific needs and motivations for being there, which then hopefully justifies the camera being on. That is the big challenge with found footage movies. It’s something that Jason Blum says that all the time, ‘don’t make a found footage movie unless the story dictates it.’ And so we knew we wanted to do it this way and so it was really delving into character and sort of the more emotional side of things to justify that.

DC: One of the intriguing things about Aaron is that he has no backstory. But it seems eventually audiences demand origin stories and prequels. Will you reveal how Aaron got started someday?

PB: It’s something that’s emerging, having made the second one. We have him tell two long monologues. And it’s detailed, it’s very specific, it makes sense as far as the character goes, but there is still this layer of knowing that this guy is a pathological liar and none of this could be true. And so the hope with that was to have this be a story that convinces Sara, the other character in the film, that it’s true but the audience once again, existing on this other level where they know what this guy’s capable of, they also know he’s a total liar and it may or may not be real.

DC: Do you see yourself ramping up the horror if there are more Creep sequels?

PB: I still think there’s a lot of places to go in terms of the horror aspect of it. I think we only scratched the surface with the second one. I think it made sense we sort of upped the blood and gore with the second movie but also, like you said, kept things pretty much in the space of just uncomfortable tension for eighty minutes. I think that’s something that always going to be our ultimate goal with these movies and that’s sort of the trademark of these movies. What’s nice about knowing that there’s other places things can go whether it be, further into the slasher genre, further into the supernatural, we’ve got some options and we’ve left a lot of doors open in terms of having other avenues to explore.

DC: Any horror stories on the horizon apart from Creep 2?

PB: Yes, actually. I’m going to be directing a few episodes of “Room 104” on HBO and at least two of them are horror based. I’m really excited about that, because I get a chance to delve into more pure classical horror than I’ve been able to do with Creep movies.

Written by Patrick Brice and Mark Duplass with Brice directing, Creep 2 stars Duplass, who reprises his role from the first film, and Desiree Akhavan.

Synopsis:
CREEP 2 stars Desiree Akhavan as Sara, a video artist whose primary focus is creating intimacy with lonely men. After finding an ad online for “video work,” she thinks she may have found the subject of her dreams. She drives to a remote house in the forest and meets a man claiming to be a serial killer (Mark Duplass). Unable to resist the chance to create a truly shocking piece of art, she agrees to spend the day with him. However, as the day goes on, she discovers she may have dug herself into a hole she can’t escape.

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Exclusive: Director Dennis Bartok and Lead Shauna MacDonald Talk Nails

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With writer and director Dennis Bartok’s feature film Nails having bowed Friday on VOD via Dark Sky Films, here’s a bit of our interview with the flick’s filmmaker, Cinelicious Pics Head of Distribution and General Manager of the American Cinematheque Bartok (he wears many hats), as well as the film’s star, Shauna MacDonald (of The Descent series).

Nails revolves around “…track star Dana Milgrom (MacDonald), who, having survived a near-death car accident, finds herself almost completely paralyzed and trapped inside her own body, and while recovering, she becomes convinced that some evil presence exists inside her hospital room and is intent on killing her,” and was executive produced by Joseph Kaufman (Assault on Precinct 13) and produced by Brendan McCarthy (Cherry Tree, The Hallow).

Bartok, who previously wrote and produced the 2006 feature anthology film Trapped Ashes, said of his approach to the narrative of Nails, “It’s very ‘anti-flight.’ Most horror movies are built around the idea that you are running away from something. The Halloween and Friday the 13th movies, there’s a mysterious creature that’s trying to track you down, or conversely you are walking into some horrible haunted house that nobody in their right mind would ever go into, for example, The Woman in Black, which is a really terrifying film. But from the very first moment Daniel Radcliffe’s character goes up to the front of that house, the audience says, ‘Turn around! Get the hell out of there! You are going to die!’ And of course he walks in. So I was really fascinated by a narrative in which the lead character was physically trapped in one space, and actually trapped in her own body. So I thought a lot about narratives like The Diving Bell and the Butterfly, The Sea Inside and Hitchcock’s Rear Window, where the protagonist is physically handicapped and forced to confront that, so both as a writer and as a filmmaker and for Shauna it was a huge challenge, in that how do you make that (type of story) kinetic and compelling, and how do you build suspense when the lead character is trapped in the bed for eighty percent of the story?”

MacDonald said of the script’s appeal, which is a departure in ways from the action-packed The Descent films for which she’s most known, “Oddly, I don’t want to be labeled a horror girl, although the older I get, the cooler I think that sounds. Certainly in the UK they like to fit you in the box of low-budget horror films, and every year after The Descent (films) I get scripts to read, and some of them would say, ‘OK, the lead actress is tied to a stained mattress in her underwear,’ and I would be like, ‘Next!’ and for me, I knew it would be a massive acting challenge to play the lead (as it was written) in Nails, someone who is bed-ridden and paranoid and can’t speak. Her physical journey and her emotional journey is what attracted me to the role.”

“I think it’s important also that she has self-doubt,” MacDonald continues of her role, “and that she thinks she may be having a mental breakdown. No one else is seeing the things she is seeing or experiencing what she is experiencing, so I thought upon that a lot, and also I thought, as a mother of three girls myself, that the character’s connection with her daughter in the script was really heart-wrenching, and I love mother/daughter stories.”

Filmmaker Bartok added, “I thought very much about the bond between a mother and her daughter while writing it, and the sacrifice a parent would make in order to protect their child, and that was one of the main themes from the very beginning. When I set out to make the film I knew that there were two things that I needed to make it work. One was that I needed to make it scary, and to really unnerve people, and to build that suspense and a rising tension throughout, and the second thing was, that I’d really need someone amazing to play the character of Dana, because she’s in nearly every scene of the film, and we experience the story entirely through her perception. And if we hadn’t cast someone with Shauna’s acting gifts, the film would have fallen flat.”

In regards to casting the film’s antagonist, the gaunt, towering and ghostly figure of ‘Nails,’ Bartok states of actor British Richard Foster-King, of which he’d been introduced to via an audition tape for an entirely different movie, “Richard had done these beautiful movements (in that tape), as if he was swimming in the air and elongating his arms, and I think he had even crawled along the floor at one point. And as soon as I saw that tape, I said, ‘That’s it. That’s Eric Nillson. That’s Nails!’ And the producers, because they wanted to keep the budget as low as possible, had wanted to hire local actors out of Dublin, and I would look at those tapes, and they were OK, but I felt we really needed to get Richard. So bit by bit I kept saying, ‘No,’ to these other suggestions, and finally I was able to convince them to bring Richard in from London.”

As for the evolution of the character, which itself possesses some of the nuanced tragedy of Universal’s classic monsters, Bartok stated, “It was really fascinating because we had reached out to several gothic, surreal artists who had been recommended to me by various friends, and asked them to submit concept designs, and the one that we liked the best, and they were all actually excellent, was by a French photographic artist named Nihil, who takes photographs and then manipulates them digitally. So Nihil did an amazingly creepy concept, which provided the blueprint as to how we approached the character’s design. There were several steps in getting it onto the screen, though. Maybe seventy-five percent of it came from Richard’s physicality and his on screen presence, and the rest could only be achieved digitally, and we brought in an incredibly gifted visual effects artist named Eli Dorsey, who had worked on Ted Geoghegan’s film We Are Still Here. And Eli created the milky white eyes, and the dentures which kind of sit outside the palate, and the ghostly pallor. But primarily, I think its Richard’s performance which makes the character, an evil tormenting character who is also tormented, so very haunting.”

Nails also stars Ross Noble, Steve Wall, and Charlotte Bradley. You can watch the film on iTunes.

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Exclusive: studioADI and 20th Century Fox Unveil Stunning Alien 3 and Resurrection Art Collection

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Today, Yahoo! Movies have announced that studioADI, who we’ve seen this year in IT and will see next year in The Predator and in 2019 Godzilla: King of the Monsters, and 20th Century Fox Consumer Products have launched The studioADI Collection, a new initiative that will see the award-winning FX studio create art inspired by Alien 3 and Alien: Resurrection. The pieces that will come from this collection are not to be confused as collectible figures but should rather be seen as high-quality works of art as each one will be hand-crafted based on original molds and they will then be individually painted. Prices will range from $250 to $4,000 and they will go on sale beginning December 1st through Big Cartel.

StudioADI’s Alec Gillis states, “The studioADI collection is our tribute to the films that have been an important part of our legacy as artists. Each piece of art reflects the same detail and passion we poured into the characters when we created the original Alien films.

Tom Woodruff Jr. adds, “This is the collection designed for fans of these entries into the Alien franchise as well as aficionados of the art of creatures and monsters of iconic pedigree.

The studioADI Collection will include the following seven pieces:
Queen Alien Embryo from Alien³
Newborn Alien Design Maquette Bust from Alien: Resurrection
Newborn Alien Full Body Design Maquette from Alien: Resurrection
Swimming Alien Study Model from Alien: Resurrection
1:1 Alien Warrior Half Head from Alien: Resurrection
1:1 Newborn Alien Head from Alien: Resurrection
1:3 Scale Queen Alien Head from Alien: Resurrection

These are descriptions of two of these items:
“The Newborn” from Alien: Resurrection was the terrifying mix of human and Alien DNA gone wrong. This Full-Scale Bust is cast from hand-laid translucent polyester resin from ADI’s original production molds and is painted to the same exacting specifications by ADI’s painter who painted the character for the original film. The piece measures 30″x20″x40″

“The Queen Alien Embryo” was seen in David Fincher’s Alien³ was nestled next to the beating heart of Ripley, played by Sigourney Weaver. Cast in translucent urethane and hand painted by the same ADI artists who created the piece for the film in 1991.
At 7″ x 9″ this piece of art is perfect for desktop display.

Here are images of some of these pieces:

We got our hands on three exclusive images from this collection that add a glorious vision of how detailed and intricate these pieces are going to get.

The first image is of the back of the 1:3 scale Queen Alien Head from Alien: Resurrection. You can see that every square inch of the design is tended to and that no stone is left unturned when it comes to the mold and paint.

The second image shows the Newborn Alien Full Body Design Maquette from Alien: Resurrection from a wide, almost full-front angle. You can really see the spindly, almost delicate structure to its body while also being intimately aware of the grotesque yet hypnotizing physique.

Lastly, the third image is a closeup of the Queen Alien Embryo from Alien³. Here you can see just how detailed the mold is, each wrinkle and crease in the Xenomorph’s body etched finely and with precision.

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