Superheroes You Never Realized Battled Xenomorphs - Dread Central
Connect with us

News

Superheroes You Never Realized Battled Xenomorphs

Published

on

Though horror movie fans haven’t gotten an outstanding franchise crossover battle since 2003’s Freddy vs. Jason, superhero movies have been at the forefront of bringing disparate characters together for some serious carnage. Upcoming films like The New Mutants and Spawn are courting horror fans by promising suspense and violence (refusing to shy away from previously taboo R ratings), but many don’t realize comics have been delivering terrifying crossovers featuring some of our favorite villains for years.

With the pending sale of 20th Century Fox to Disney, the future of the Alien franchise has been called into question. Though we may never learn the fates of characters introduced in 2017’s Alien: Covenant, horror and sci-fi fans might want to explore the vast universe unfurled in numerous comics and graphic novels. Not only do they delve into the lives of characters only briefly seen in films, you can find some unexpected crossovers that make Alien vs. Predator seem uninspired.

Superman and Batman are just the two most famous superheroes who have gone toe-to-toe with Xenomorphs in comics. Keep reading for a detailed summary of Alien franchise crossovers in comics.


Superman vs. Aliens

The Man of Steel first crossed paths with Alien’s titular extraterrestrials in a 3-episode series from Dark Horse Comics. Written and illustrated by Dan Jurgens, Superman vs. Aliens ran from July through September 1995. The story found Superman lamenting his isolation when a signal from deep space renewed hopes that there may be other survivors of Krypton’s apocalypse.

His hopes are dashed, however, when he arrives at the decimated city of Argo, where a Xenomorph infestation has wiped out the once-thriving community. Deprived of the powers he receives from Earth’s yellow Sun, Superman must face the Alien Queen while seeking a cure for the Xenomorph embryo growing inside him!

The Kryptonian would battle these fearsome foes again in Superman vs. Aliens II: God War in 2002; the 4-episode series from Dark Horse was written by Chuck Dixon and illustrated Jon Bogdanove. This time, Superman comes to the rescue when a renegade ship full of Xenomorphs crashes into the homeworld of The New Gods. In this series, Superman’s commitment to protecting all life is challenged, as he contemplates finding a suitable planet for the Alien Queen.


Batman vs. Aliens

Dark Horse released Batman/Aliens as a 2-part series in 1997; it was written by Ron Marz and illustrated and inked by Bernie Wrightson. The Caped Crusader uncovers a Xenomorph threat while investigating Mayan ruins, leading to a confrontation unlike anything Batman’s ever faced before. The clash continued in 2002’s Batman/Aliens II, a 3-part series written by Ian Edginton and illustrated by Staz Johnson.

This time, the Xenomorph plague hits Gotham, when a sealed vault reveals unsettling artifacts from a doomed mission to the South Pole. Mayhem reigns when face-huggers invade Arkham Asylum, where Batman must contend with a shadowy black-ops agency in addition to the relentless decimation caused by the Aliens.


Green Lantern vs. Aliens

Green Lantern versus Aliens (2000) is actually a continuation of a series that saw several iconic superheroes battling Predator’s intergalactic bounty hunters—but that’s a story for another article! This 4-issues series (also from Dark Horse and written by Ron Marz and illustrated by Rick Leonardi) kicks off with a never-before-told chapter in the story of Hal Jordan, widely considered the greatest of those to have carried the Green Lantern mantle.

Jordan’s decision to contain rather than destroy the Xenomorph threat will haunt his predecessor, Kyle Rayner, who joins a group of former Green Lantern Corps members to rescue residents of a planet overrun by Aliens. Ultimately, he must face the Alien Queen while struggling with the ethical consequences of annihilating an entire species, no matter how insidious it is—the same conundrum that tortured Jordan.


Judge Dredd vs. Aliens

In 2003, the Xenomorph plague hit Mega-One City hard in the 4-issue series Judge Dredd versus Aliens: Incubus, a collaboration between Dark Horse and Rebellion Developments; it was written by John Wagner and Andy Diggle and illustrated and inked by Henry Flint.

When the Alien threat emerges, Dredd first suspects there’s a connection to an underground fighting circuit, but this case will force him to seek the very origins of the nefarious species. In addition to protecting the residents of Mega-One, Dredd must also contend with an embryo growing inside him.


Others vs. Aliens

Other unexpected Alien crossovers that took place in comics worth mentioning include Buffy the Vampire Slayer: In Space No One Can Hear You Slay! Courtesy of (you guessed it) Dark Horse and released in 2012, an ill-advised “spacecation” finds Sunnydale’s savior facing off against the galaxy’s greatest scourge. The species’ acid-blood makes Buffy’s usual method of dispatch uniquely problematic!

Back in 1998, the WildC.A.T.s crossed paths with horror fans’ favorite E.T.’s after an outer space escape pod crash lands in New York City. With StormWatch out of commission, the remaining team must rally all their resources to defeat an unprecedented threat in WildC.A.T.s/Aliens, a one-off first published by Image Comics, and later picked up by Dark Horse.

Perhaps the most bizarre matchup occurred in 2012 when Vampirella battled Xenomorphs in a whopping 6-episode series published simultaneously in digital format by Comixology, Dynamite Digital, iVerse and (of course) Dark Horse Digital. Aliens/Vampirella takes place on Mars and also includes an ancient race of Martian warriors.

As creative minds and artists continue to collaborate, we can expect many more unexpected crossovers in the years to come. Whether any of these comic book match-ups featuring Xenomorphs ever come to fruition in the form of feature films, however, remains to be seen (though it seems unlikely).

Comments

Continue Reading
Advertisement
Comments

News

Battle of the Hell Priests: Gary J. Tunnicliffe’s Idea for Hellraiser: Judgment Sequel

Published

on

I think it’s safe to say that many of us were pleasantly surprised by director Gary J. Tunnicliffe’s Hellraiser: Judgment. The film was a fun blast of twisted horror, and Tunnicliffe’s performance as The Auditor was a killer addition to the Hellraiser lore.

But has the director thought about a sequel to his film? Not during shooting evidently.

“I had no concept of a sequel, a spinoff, nothing at all,” the director told Screen Rant. “People suggest, ‘Oh, you’re trying to write a sequel for The Auditor and stuff like that.’ It’s like, ‘Are you f***ng kidding?’ I was just trying to swim to the other bank and survive without being eaten by the sharks.”

But now that filming is long over with, Tunnicliffe says he does have some ideas for a sequel.

“I have thought about it afterward, what I think would be great fun,” he says. “Maybe a new Cenobite ruler comes in or takes over, and a new head priest comes in, and it’s not working out and clearly this person, this Cenobite’s not doing a great job. And underhandedly, The Auditor is leaving a trail of breadcrumbs for the guy who is Pinhead to find his way back, and he gets pulled in. And then it’s like, he turns up, and it’s like a showdown between the newly born Pinhead and this guy who’s taken over his mantle… we do a bit of a standoff, and it’s like a battle of the Hell priests.”

Battle of the Hell priests? Pardon the pun, but Hell, yeah! Would you like to see Tunnicliffe’s Hellraiser sequel? Let us know below!

Hellraiser: Judgment stars Damon Carney, Randy Wayne, Alexandra Harris, Jeff Fenter, Helena Grace Donald, Grace Montie, John Gulager, Diane Goldner, Heather Langenkamp, and Paul T. Taylor as Pinhead.

The film is now available on Blu-ray, DVD, and digital.

Special features:

  • Deleted and extended scenes
  • Gag reel

BUY IT HERE!

Synopsis:
The dreaded Pinhead returns in the next terrifying chapter of the classic Hellraiser series. Three detectives trying to stop a diabolical serial killer are sucked into a maze of otherworldly horror, where hellish denizens including the Auditor, the Assessor, and the Jury await to pass judgment.

Comments

Continue Reading

News

Such Sights to Show You – 02/21/18

Published

on

What’s in a name? In this latest edition of Such Sights to Show you’re about to find out a great deal, that’s what! Read on for the usual cartoon shenanigans.

Kevin D. Clark is a cartoonist from Scotland who grew up watching classic monster movies, cartoons and wrestling, as well as reading comics. He started drawing at an early age and hasn’t stopped since. His sense of humor is a veritable cornucopia of the wacky and weird inspired by the likes of Monty Python, Mel Brooks, “MST3K,” Rab C. Nesbitt, as well as his older brother.

Kevin was diagnosed with Aspergers and because of that, he tries to push himself to work as hard as possible. Kevin also has a self-published comic book and helps run a film club for autistic people. He has recently earned a degree in cartooning from the London Art College and he’s pretty sure that he could take an octopus in a fight.

Comments

Continue Reading

Last Meeple Standing

Machine of Death: The Game of Creative Assassination – Last Meeple Standing Game Overview and Review

Published

on

I’m going to kill you. Well, actually, me and few friends are going to snuff you. We are going to use… ummmmm… a bunch of old socks, a bucket of lighter fluid, and a piece of quartz to do it. Believe it. This is all because a machine that took a drop of your blood told you your cause of death would be “Blaze,” whatever that means. As assassins, it is our job to see you shuffle off your mortal coil in that manner (somehow, no matter how vague) using only a random assortment of items to force that death upon you. It’s a dirty job, but someone has to do it. And we LIKE our job. It makes us laugh, you see.

Photo Credit: Tiffany Hahn

In the world of Machine of Death: The Game of Creative Assassination (MoD for short), a device has been invented that uses a single drop of your blood it takes when you stick your hand in it to predict, in VERY vague terms, how you are going to die. The catch lies in that vagueness. When the machine spits out the card with your cause of death, it is going to be one or two words that may or may not make any sense to you. For example, the card that pops out of the machine might say “Elephant.” How the hell is an elephant going to kill you if you live in Modesto? Just avoid circuses and trips to Jakarta, right? Wrong. What about that billboard for Elephant brand tires that falls off a four-story building and squishes you into strawberry jam?

MoD puts players in the role of killers whose job it is to make sure the Machine of Death pays off in…well…death. The problem, and the fun, of the challenge is that you HAVE to use a randomly drawn assortment of items to send your victim on to the next life. If MoD didn’t have such a dark theme, I’d call it a party game. Wait…fuck it. It IS a party game. Who am I kidding? It is hysterically funny to try, within a limited amount of time, to bring about the timely end of your target.

COMPONENTS:

Shall I start drooling all over this game right away? Yes! Commence drooling. The hefty, glossy game box comes packed with goodies: a huge pack of Death Cards, the cards that pop out of the MoD; a big box of Black Market Gift Cards, the items used to kill the victims with; a pack of Specialist Cards, bonus cards you can be awarded with to aid in our murderous adventures; a book of Target Intel Sheets, slips where you list various important traits for your victim; a wooden Fate Coin, which is flipped at various points in the game to help with decisions; a Mission booklet; and a nifty, red, custom die with a skull symbol for the “1.” All of this schwag is top-notch, high-quality stuff. The art on the cards is whimsical and very functional. The Death Cards look like those cards that used to pop out of the Fortune-Telling Gypsy booths on the boardwalk when you put a quarter in. The Black Market Gift Cards are designed to look like credit cards on one side with cute iconography identifying the item in question. The Specialist Cards have really fun artwork depicting the helpers you are awarded with if you kill particularly well. Lastly, anyone who frequents this column knows I’m totally nutty for custom dice, and this game scores with theirs. An embossed skull? Yes, please!

SETUP:

Separate out and shuffle the Death, Black Market Gift, and Specialist Card decks, and place each deck nearby face down. Draw one Death Card face down to the table. Count out 20 of the Black Market Gift Cards face down as your “shopping budget” for the game and put the rest away. Create your victim on an Intel slip using the tables in the rule book or select one from the Mission booklet. This will give the players some important and helpful insight into the target, allowing them to manipulate both their tools and the target for the kill. Turn over the Death Card and draw three Black Market Gift Cards face up in a row. Put the sand timer nearby, and you are ready to annihilate the victim.

GAMEPLAY:

It is important to remember that the game is more about fun storytelling than beating the dice. The more the players work together to come up with good stories, the better the gameplay is going to be. If you lose, so what? The game sets up in moments and is ready to go again, with fresh people just lining up to visit with Death.

Each game lasts for four rounds (four assassination targets). Each round you will do the following in order:

  1. Generate a target.
  2. Make an assassination plan.
  3. Attempt the kill.

If you fail at any kill, you lose. Too bad, so sad. If the kill is successful, you stand a chance to earn bonus Specialist Cards before moving on to the next assassination.

To generate a target, you use a series of simple tables and basically answer questions Mad Libs style to come up with Name, two pieces of intel (such as likes, dislikes, fears, beliefs, etc.), and a location for them. This meta-game is sorta fun all by itself. Making up goofy characters to slaughter shortly thereafter is a good time, right?

Next, the players look at the gift cards that have been turned up and try to come up with a way to use them to bring about the demise of the target. Keep in mind that these gifts are not going to be simple, single words, like: chainsaw, acid, or rifle. More than likely, they will be something like “something red.” In this case you could say, for example, it is a pile of bricks, a red dump truck, or a red baseball bat. String together a story of sorts from all of the items you have to form the death plan. If you had the cards music, something red, and batteries, you could come up with: “We’re going to block him into an alley with a red dump truck, confuse him with loud Skinny Puppy music so he doesn’t try to escape, and then pour battery acid on him from above.” All is good and well, but now you have to, as a team, try to assign a difficulty, from 2 (easy) to 6 (hella hard), for each of the three parts. How hard is it to accomplish each part? You might say that backing the truck block the alley is easy, so a 2, but getting enough battery acid together to kill the person might be hard, so maybe a 5.

To attempt the kill, you turn over the sand timer and get started as quickly as possible, because once the timer runs out, it’s game over, man! Starting with the first item in your plan, select a player to roll the die, in an attempt to roll the decided-upon difficulty level or greater. If you succeed, move on to the next item! If you fail, discard that item card, draw another, and revise you plan using the remaining items. The remaining items can operate the same way they did before, or you can create new uses and new difficulty levels for them. Then start over, attempting to succeed with all three items in your plan. If you roll greater than the difficulty level you set for all three items, your assassination is carried off for that victim. If you still have time on the clock, roll the die and consult the Aftermath table, which will let you attempt to flee the scene, establish an alibi, cater the target’s wake (really), etc. by drawing one item card and attempting a plan against that item. Win and you get to roll again, draw again, and try again if there is still time on the timer. For each successful roll, you get to draw a Specialist card and set it aside for the moment. These cards allow you to switch them out for item cards on subsequent assassination attempts, basically giving you more options of a unique and interesting kind (e.g., “water into wine,” “killer solo,” or “flying saucer ride”).

WINNING:

You win by successfully killing all four targets. Good job. You’re a serial killer. You lose if at any time you run out of both Gift Cards and Specialists before all four targets are dead. You also lose if you fail to kill a target before the timer runs out. What? You think you get a lifetime to snuff anyone you want? Guess again, killer!

FINAL THOUGHTS:

By now, my enthusiasm for this game should be self-evident. I fricking LOVE MoD! The components are great, but the gameplay is even better! You’ve got a winner already, but I’ve been holding some info back from you, readers. This game is based on two awesome books of short stories delving into the possibilities of the wicked machine: Machine of Death and This Is How You Die. Both of them are chock full of hysterical…and creepy…stories of the fates of folks who fall victim to the machine. Not only that, but the website dedicated to this game, machineofdeath.net, is packed with bonus goodies for players: an Intel randomizer, timer music albums you can use in place of the sand timer (fun!), more missions, and target Intel blank sheets. Wow! The website also has pins, patches, posters, death certificates, t-shirts, etc. for fans to pick up if they love the game, which I suspect they will. Mind you, I’m not trying to sell you anything here, but WOW! What a bunch of cool-ass stuff! But wait, there’s MORE, and this may be the best part: there is a gigantor expansion for MoD. The Side Effects expansion includes more than 600 additional cards to plan deaths with: Death Cards, a Genre Deck, Intel, and what they call “Web Pals + Chums,” cards designed by famous Web personalities and illustrators (these cards are particularly awesome, according to ME).

There you have it…one of my favorite games in my collection. I’m happy to admit I have pretty much everything available for this game. Yes, I love assassination THAT much! This game is perfect for nights when you need a break from heavier games but are still in the mood for some mayhem and murder. I’ve rarely played MoD in public without some random stranger begging to please sit in on the next game. I strongly urge all of my readers to take the time and effort to find a copy and pick this up as soon as possible…or my friends and I will kill you.

PRODUCT DETAILS:

Designer: David Fooden, David Malki, and Kris Straub
Artists: Kris Straub
Publisher: TopatoCo
Published: 2013
Players/Playtime: 2-4 players/30 min
Suggested Player Age: 15+

RATING:
5/5

Last Meeple Standing is brought to you by Villainous Lair Comics & Games, the ultimate destination for board game fanatics in Southern California. For more information visit the official Villainous Lair Comics & Games website, “Like” the Villainous Lair Facebook page and be sure to follow Villainous Lair on Twitter and Instagram.

Comments

Continue Reading
Advertisement

Go Ad Free!

Support Dread Central on Patreon!
Advertisement

Recent Comments

Advertisement

Join the Box of Dread Mailing List

* indicates required

Trending

Copyright © 2017 Dread Central Media LLC