Tovar, Dan (Splatterhouse) - Dread Central
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Tovar, Dan (Splatterhouse)



November 23rd, 2010, cannot get here soon enough for gamers! Why, you ask? Because that’s when Namco finally delivers its latest iteration of the classic Splatterhouse to blood-hungry fans!

Recently our own Mr. Dark sat down with Associate Producer Dan Tovar to talk about the reimagining of this truly killer franchise! Curious as to what to expect? Get ready for the goods!

Dread Central: For those who aren’t familiar with Splatterhouse, give us the lowdown on what we’re in for.

Dan Tovar: Splatterhouse is a revival of the classic arcade game from the late 1980’s. You play as Rick Taylor, who was just a regular college student until he and his girlfriend, Jennifer, go to the West Mansion to meet the mysterious Dr. West. When they arrive, they are attacked by monsters, and Rick is left to die while Jennifer is kidnapped. During the scuffle an ancient Terror Mask is knocked into Rick’s blood, and it awakens an entity that had been trapped there for centuries. Rick puts the mask on after he is promised life, power and the ability to save the love of his life. He is transformed into a monstrous brute capable of enduring hell and sets off to find his girl and exact revenge on the man who killed him.

Associate Producer Dan Tovar Talks New Splatterhouse

DC: Being a remake, can you tell us about some of the elements taken from the original three games that we can expect to see in the new title?

DT: We used the original Splatterhouse games as inspiration and direct reference while developing the update. We identified a number of critical elements that were iconic to the franchise and therefore were must-haves for the modern game. Settings, characters, weapons, moves and even music were all on the list. Players who loved the originals will no doubt recognize a lot of familiar elements while playing through the game. That being said, we wanted to be competitive and fun in today’s game market so there is a ton of new stuff for people to sink their teeth into.

DC: Based on the ESRB description, it sounds like this one really pushes the envelope for content in a game. Was there anything that wound up on the cutting room floor because it was just too extreme?

DT: For us it was a bit of the opposite. A lot of the stuff that didn’t make the game was stuff that was not extreme enough. We re-worked a lot of assets and elements to make sure they fit in with the wet and gory nature of the game. Some environments that would not be polished enough in time did not make it in. Some of the moves were just not brutal enough so those got left behind. Some weapons looked puny and insignificant in Rick’s monstrous hands so we had to move on. And some monsters themselves just didn’t seem nasty and savage enough to be a challenge to a brawler like Rick so they were dropped.

DC: We have to ask: The game started with BottleRocket Entertainment then moved internal. How much of that original effort still exists in the game today? Was it a total re-work in the last year and a half or so?

DT: There are definitely still elements from the original development still in the game. The story arc, characters and overall intention are still there. We did update the character art, level art and general design. There was a lot of re-work that went into making all the elements work together, and having two separate phases of development was quite challenging to say the least. But everyone worked hard in the end, and we are all proud of what came out.

Associate Producer Dan Tovar Talks New Splatterhouse

DC: The original design back in the 80’s for Rick had a very Jason Voorhees-like appearance, including the machete and hockey mask. Over time it evolved into the shirtless hulk and skull-like mask we have now. Were there any famous slashers or horror films you felt inspired by during the making of the new game? Any elements you tried to incorporate as homage?

DT: We actually thought about the monsters when we were working on the redesign of Rick. We knew that we had to move away from the Jason type character design and had thought that the bad guys in some of the monster movies always got to have all the fun. So we looked at some movies and comics and said why can’t Rick be the monster?

Characters like Hellboy and the Hulk are also powerhouses that get to wreck some serious carnage, and we looked to them to add some severe brutality to the character.

DC: The soundtrack to the game is stellar. How did you choose all the bands for the game, and how much did their music influence the game design, if at all?

Associate Producer Dan Tovar Talks New Splatterhouse

DT: The game’s soundtrack was chosen out of my personal record collection for the most part. These are all bands that I have enjoyed over the years and had listened to while working on the concept, especially Mastodon and High on Fire. The music just evokes a very particular mood and atmosphere that inspires adrenaline. For a violent game such as Splatterhouse, it really goes hand in hand. The trick became how to keep the atmosphere in the mansion to be creepy still with that heavy sound blasting through your skull so we do have several types of music throughout the game. We have atmospheric moody music for the exploration sections, and then we even have tunes that are inspired by the classic games and horror movie soundtracks from the 80’s. Those tongue-in-cheek flicks have always been at the heart of what drives us to make a game like this.

DC: My traditional last question: What’s your favorite horror movie?

DT: It’s always tough to pick just one. Re-Animator is up there. Dead Alive is beyond classic. The whole Evil Dead series is always in my skull. But I guess if I had to put one on the top, it would be American Werewolf in London. That one really scared the hell out of me when I was younger, and it still holds up even today. The transformation scene was just so over the top.

Look for the game in stores on November 23rd, 2010 for the PlayStation 3 and Xbox 360! For more information visit Namco Bandai Games Online

Splatterhouse – Retro Trailer
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Synapse’s Suspiria 4K Restoration Gets a Release Date



Earlier this year, we wrote about Synapse Films’ Suspiria 4K restoration and how it was available for pre-order. The weird catch was that there was no release date confirmed and that pre-orders would go out sometime in December 2017. Today that changes as we can confirm that the 3-disc special edition Blu-ray collection will come out December 19th, just in time for Christmas but a little late for Hanukkah. Any chance we can have one extra night this year?

Restored over three years, Synapse has been working tirelessly to create the ultimate version of Dario Argento’s 1977 classic supernatural horror film, which has since gone on to become one of the most recognized and lauded titles in the genre. This cut has been overseen and approved by Luciano Tovoli, the Director of Photography on the film.

Pre-orders are still available via Synapse Films’ website.

Special features:
*Limited edition of only 6000 units produced
*Exclusive Steelbook packaging and collector’s o-card sleeve, featuring artwork from Malleus, Van Orton Design, Juan José Saldarriaga & Chris MacGibbon
*Three disc [Two Blu-rays + One CD] limited collector’s edition (only 6000 units) containing a new 4K restoration of the original uncut, uncensored Italian 35mm camera negative exclusively done by Synapse Films, with color correction supervised and approved by SUSPIRIA Director of Photography, Luciano Tovoli
*Original 4.0 1977 English language LCRS sound mix not heard since the theatrical release in 1977, presented in high-resolution DTS-HD MA 96 Khz/24-bit audio
*Italian 5.1 surround sound mix
*Two audio commentaries by authors and Argento scholars, Derek Botelho, David Del Valle & Troy Howarth
*Do You Know Anything About Witches? – 30 minute SUSPIRIA visual essay written, edited and narrated by Michael Mackenzie
*Suzy in Nazi Germany – Featurette on the German locations from SUSPIRIA
*A Sigh from the Depths: 40 Years of SUSPIRIA – All-new anniversary retrospective on the making of the film and its influence on cinema
*Olga’s Story – Interview with star Barbara Magnolfi
*Original theatrical trailers, TV spots and radio spots
*Special Collector Edition Booklet containing an American Cinematographer interview with Luciano Tovoli, liner notes by Derek Botelho and restoration notes by Vincent Pereira & Don May, Jr. Cover artwork by Matthew Therrien Illustration
*“International Classics” English “Breathing Letters” opening credit sequence from U.S. release version
*Alternate All-English opening and closing credits sequences, playable via seamless branching
*Newly translated, removable English SDH subtitles for the English language version
*Newly translated, removable English subtitles for the Italian language version
*Exclusive CD remaster of Goblin’s SUSPIRIA motion picture soundtrack, containing additional tracks not included on the original 1977 soundtrack release

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Creep 2 Starring Mark Duplass Hits Netflix This December



Just the other day we shared with you guys an exclusive interview with Partick Brice, the director of the Mark Duplass-starring found footage flicks Creep and Creep 2.

Today we have the awesome news that the killer sequel Creep 2 (review) will be hitting Netflix streaming on December 23rd.

The original creeptastic motion picture is already streaming on Netflix so if you need to catch up – or just watch the original again – you can do so tonight and get ready for the sequel which, personally, I found to be superior (if even just slightly) to the original.

What did you think of the original film? Are you excited to check out the sequel? Or have you already seen it? Make sure to let us know in the comments below or on social media!

Creep 2 starring Mark Duplass and Desiree Akhavan hits Netflix December 23rd!


Desiree Akhavan (“Girls”, APPROPRIATE BEHAVIOR) stars as Sara, a video artist whose primary focus is creating intimacy with lonely men. After finding an ad online for “video work,” she thinks she may have found the subject of her dreams. She drives to a remote house in the forest and meets a man claiming to be a serial killer (Mark Duplass, reprising his role from the previous film). Unable to resist the chance to create a truly shocking piece of art, she agrees to spend the day with him. However, as the day goes on she discovers she may have dug herself into a hole she can’t escape.

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Waxwork Records Unveils Phenomenal 2018 Subscription Package



Our pals over at Waxwork Records have unveiled their 2018 subscription bundle and it’s packed to the brim with some absolutely fantastic titles! Horror fans who enjoy spinning their music on turntables can look forward to two Romero titles, Night of the Living Dead and Dawn of the Dead, Joe Dante’s The ‘Burbs, Sam Raimi’s Drag Me to Hell, and lastly they’ll have Jordan Peele’s smash success title Get Out. On top of getting those five records, those who join the subscription program will also receive a t-shirt, coffee mug, poster, notebook, magnet, enamel pin, calendar, and more.

For Night of the Living Dead, Waxwork Records worked closely with the film’s original creators, including Romero himself prior to his passing, the Museum of Modern Art, and The Criterion Collection so that they could source audio from the 4K restoration. It will be released as a 2xLP package.

Dawn of the Dead will also get a 2xLP release that will include brand new artwork, re-mastered audio, and more. The same kind of treatment is being given to The ‘Burbs. Christopher Young’s Drag Me to Hell soundtrack will be a single LP but will get the same level of attention and quality as the other titles.

As for Peele’s Get Out. Michael Abels; score will be released on a 2xLP vinyl set and will pay tribute to one of the most culturally significant movies of the past several years.

The Waxwork Records subscription package will be $250 ($285 in Canada) and will open up for sale this Friday, the 24th. More information can be found on Waxwork’s website.

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