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Will Rokos Penning EA’s Dante’s Inferno

To adapt the classic tale of Dante’s Inferno you need a good writer, and that’s just what EA scored itself for their upcoming video game. Are you ready to travel through every circle of Hell? Shopping at Walmart doesn’t count.

News Blaze reports that Monster’s Ball writer Will Rokos has been tapped by Visceral Games and EA to adapt the storyline for Dante’s Inferno, the adaptation of part one of Dante Alighieri’s epic poem “The Divine Comedy”.

The task of adapting a revered and classic piece of literature for the gaming medium was a tremendous challenge,” said Jonathan Knight, executive producer of Dante’s Inferno. “Dante Alighieri’s masterpiece forms the foundation of the game’s plot, but Will’s take on the Dante/Beatrice story brought the necessary conflict and action that made the material really work dramatically. It was an enormous thrill to partner on the script with someone as creative and talented as Will.

Taking such a naturally rich and deep universe and adapting for the video game has been one of the most interesting and challenging projects I’ve worked on,” added Will Rokos. “I really got into re-imagining Dante as a flawed hero with a dark past, and his determination to save the love of his life from a terrible fate. It was a truly unique experience to re-create one man’s hell, one circle at a time.

Synopsis:
Inspired by the real Dante Alighieri, but adapted for a new generation and a new medium, the hero of the game is a soldier who defies death and fights for love against impossible odds. The Italian mercenary Dante returns home from the wars to find that his beloved Beatrice has been murdered, and her soul pulled down into Hell by a dark force. He gives chase and vows to get her back. For weapons he wields Death’s soul-reaping scythe and commands holy powers of the cross, given to him by Beatrice.

Dante’s Inferno will be available on the PS3 and Xbox 360 February 9, 2010. For more visit the game’s official site.

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Steve Barton

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