Exclusive: Jimmy Palmiotti Discusses Injustice: Gods Among Us, The New Batwing, and Why Superheroes Are So Popular - Dread Central
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Exclusive: Jimmy Palmiotti Discusses Injustice: Gods Among Us, The New Batwing, and Why Superheroes Are So Popular



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Exclusive: Jimmy Palmiotti Discusses Injustice: Gods Among Us, The New Batwing and Why Superheroes Are So PopularInjustice: Gods Among Us is now available with new DLC arriving on May 7. We recently discussed with writer Jimmy Palmiotti the game’s dark storyline and the rising popularity of superheroes in media.

AMANDA DYAR: You have worked on several amazing projects which include Jonah Hex, Daredevil, Deadpool, and Ghost Rider to name a few. How did you get started in comics, and what are you most proud of today?

JIMMY PALMIOTTI: I went to the High School of Art & Design in NYC and then after eight years in advertising decided I wanted to change my path and went back to my first love–comic books. I started doing backgrounds for a buddy, Mark Texeria, while drawing and inking some black and white indie books. Eventually I got some decent jobs at Marvel Comics and a few years later met and teamed up to self-publish with Joe Quesada and created EVeNT COMICS. We published a few titles, including Ash, Painkiller Jane, Kid Death, and so on. After that we were hired to create and run Marvel Knights for Marvel Comics. That went on a few years, and all the while I was slowly switching over to writing. I have been doing that, publishing, and editing ever since.

I guess what I am most proud of are the creator-owned titles I have created and co- created along the way. That and my long run on Jonah Hex with my writing partner and friend Justin Gray. The creator-owned titles have given me a second career in screenwriting, video games, TV, and film that I never would have had if I only worked for DC and Marvel Comics.

AMANDA: What are some of your influences or inspirations? And what does your creative process entail when bringing the idea to the page?

JIMMY: The world around me is my inspiration, the amazing work of others, and a constant flow of entertainment that I indulge in. My parents did a great job supporting me, and my girl, Amanda Conner, has me believing I can do just about anything I set my mind to. My creative process is a simple one…find an idea I like and develop it, talk it out, twist and turn it, and when ready, get down to business to make it happen. Comics are easy in this respect because all you need is a couple of talented people to run with a project.

AMANDA: The Batwing #19 comic released last month with big changes. Tell us about what we can expect from Batwing and his new high-tech look.

JIMMY: There is a new BATWING in town named Luke Fox, and he is the son of Lucius Fox, Bruce Wayne’s business manager and creator of all those cool bat toys. Justin and I are having a blast creating not only a new suit and character, but throwing him into the bat books in what we think is a unique position. This is a character that is directly tied to Bruce Wayne’s life, and we are going to take advantage of it in every way. The first year plans are to develop the core character so a reader can relate and care about him. Issue 20 we dig right in and run from there. We plan on taking the character over the top and integrating the character into all the other bat books. As far as the high-tech look, his father developed the suit, and we are going to have Luke refining it as the story develops. He has a lot in common with his father that way.

AMANDA: The Injustice: Gods Among Us video game also released in April and received tons of praise from critics and gamers alike. Tell us how you got involved with developing the original storyline for the game and what challenges you faced.

JIMMY: Justin and I got the call from Ames Kirshen at Warner Brothers to see if we were interested in consulting on the project. We have worked with NetherRealm before on the Mortal Kombat vs. DC Universe game a few years before, and it was a great experience. We heard the idea of the game and were all in. Ed Boon and his crew already had a story outline pretty well worked out so we just had to go in and make sure it would all work with the characters they picked and make sure the story would work on a number of levels. We had a few meetings, offered some changes and other suggestions, and went from there. Overall the experience was a great one because everyone had so much passion going into this project.

AMANDA: Some of DC’s characters were originally played around with in Mortal Kombat vs. DC Universe. What successes were taken from this and applied to Injustice?

That’s more of a question for the crew at NetherRealm. What I do know is that Ed [Boon, Creative Director] wanted his crew to push the characters harder and focus the moves more on each character’s unique superpowers–which you see right away when you play the game. When working on a couple of projects like this, you are always tying to outdo your last project, and they did an amazing job doing just that.

Injustice: Gods Among Us

AMANDA: Injustice has a very interesting storyline with Superman going crazy, taking over the world, and becoming one of the bad guys. What were some of the main reasons for taking the story in this new, darker direction?

JIMMY: The direction was also an interesting way to set up the idea that you can become a hero and battle another hero as well as a bad guy. The game is story-driven all the way, and to do something light and silly would not have been very “on character” with the characters picked for the gameplay. I think it’s a bit dark, and, even more than that, a lot of fun and madness.

AMANDA: Movies/games based on comics and superheroes are becoming more and more popular in today’s culture. Why do you think this is?

JIMMY: It is because all those 30- to 40-year-olds running companies now grew up with reading comics and are in a position to make these characters that were part of their younger lives become mainstream properties. People have always loved superheroes, but now it has become a whole new genre of film and TV, and I couldn’t be happier. I think the people creating the material finally took it more serious and started writing them for adults to gain a bigger audience. Bottom line is there is an audience willing to pay, and that is what drives most media.

AMANDA: What direction do you see fighting games taking in the future?

JIMMY: Becoming more and more creative with the mechanics of the fight and also having more of a story to drive the player deeper and deeper into the world created. The only limit is the imagination at this point. World building is the key.

AMANDA: Do you have any other projects that you are currently working on that you would like to mention?

JIMMY: There is always All-Star Western and Batwing at DC Comics, What if Avengers vs. X-Men at Marvel, and our new Kickstarter happening next week called Weapon of God, which is about the Pope’s assassin. Outside of comics, New West is in development at New Regency films, and you will be hearing news about Painkiller Jane any day now.

Injustice: Gods Among Us is now available for the Xbox 360, PS3 and PC. To learn more, visit the official Injustice: Gods Among Us website, and make sure to “follow” Jimmy Palmiotti on Twitter and “like” Jimmy Palmiotti on Facebook.

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Oy! HANNUKAH THE MOVIE Aims to Get Made After Nearly a Decade



This menorah has nothing to do with the story but, c'mon! It's a freaking T-rex menorah!

As a Jew, seeing holiday-themed horror movies is both a wonderful and bittersweet occasion. I love seeing my friends celebrate the holidays that are near and dear to their hearts but elevated with the viscera, gore, and terror that I so dearly love. But while Christians have films like Black Christmas, Santa’s Slay, Gremlins, Red Christmas, Krampus, etc…, the amount of horror films centered around Jewish holidays is slim to none. Don’t get me wrong here, okay? I’m well aware of population dynamics and, therefore, interest in a given subject/life experience. It’d just be nice to see something like that now and again.

Oh, but what’s this? Looks like writer/director Eben McGarr is ready to move forward on his near decade long project Hanukkah The Movie, a “TORAH-fying new tale of HORAH!” I get it. Sensible chuckle awarded.

Obediah Lazarus is the son of Judah Lazarus, the original Hanukkiller. In 1983 Judah terrorized NY for seven nights and was preparing to sacrifice his eight-year-old son, Obediah, on the eighth night. Judah was convinced it was God’s will, like Abraham and Isaac, to sacrifice his only son to God. Luckily for Obediah, police tracked Judah down and stopped the sacrifice, but Judah was gunned down in the process. Warped by hatred with no guidance, Obediah Lazarus becomes a religious extremist, intolerant of non-Jews, “bad Jews”, and those he perceives to be enemies of the Jewish faith. He is about to unleash eight nights of horror.

A group of Jewish teens are getting ready to party for the holidays but are in for a Festival of Frights. With the help of a wise rabbi, they deduce that the murder victims have violated Judaic law and that their only chance at survival is to embrace their faith.

The film has supposedly taken care of the majority of pre-production, so they’re now on Indiegogo with the goal to raise $100,000. Not a small amount but certainly not an unachievable goal. If a potato salad Kickstarter that wanted $10 ended up with nearly $56,000, I think this has a chance.


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Trailer: Man-Made Ghosts Invade OUR HOUSE This July



IFC Midnight will be unleashing director Anthony Scott Burns’ feature debut Our House come July 27, 2018. The film stars Thomas Mann and Nicola Peltz and today we have the flick’s spooky trailer for your viewing pleasure.

You can check out the poster to the right and the trailer below and then make sure to hit us up and let us know what you think in the comments below or on Facebook, Twitter, and/or Instagram!

Our House is directed by Anthony Scott Burns from a script written by Nathan Parker and stars Thomas Mann and Nicola Peltz. It’s produced by Lee Kim, Martin Katz, Ulf Israel and Karen Wookey. Executive producers are John Davis, Nick Spicer, Kyle Franke, Derek Dauchy, Noah Segal, Adrian Love, David Kehrl and Reik Moller.

The film hits via IFC Midnight this July 27, 2018.


The story of a young genius who accidentally invents a device that amplifies the paranormal activity within his family’s house, possibly bringing back the spirits of loved ones — and unleashing things that are far worse.


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PANTHER RIDGE Review – When Your New Job Takes You To Interesting Locations



Starring Chenara Imrith, Kerry Hempel, Seth Goodfellow

Written by Ryan Swantek

Directed by Ryan Swantek

Director Ryan Swantek’s graphic-take on a young woman unhappy with her looks in White Willow was in my useless opinion, one of the strongest short films to hit the horror genre in quite some time. It was brutal, unflinchingly ruthless to eyeball, and best of all for a first-time directorial effort, there was no apology for what was put before us – let’s venture over to Panther Ridge.

So what comes around in the second-time in the big guy’s chair? Well, when I’d heard that it was a sadistic look into the BDSM scene, I’ll admit I was a bit intrigued (no, I’m not into that stuff, ya kooks) – I’d just honestly hoped for a bit more than what was tossed to me. This particular short film is titled Panther Ridge, and it tells the story of a young lady who is getting a fresh start in a new career – that of a dominatrix, of sorts. As this presentation begins, she’s smack dab in the middle of a dungeon with a very unlucky prisoner and the woman who will be guiding her in her “training.” I’ll tell ya, first days on the job can be stressful, but with the correct forms of relief, you can make it through the day all the while exorcising some pent up demons as well.

Commence brutality upon this poor tied-up fool and the lass roped up across from him, for they know not what lies in store for them next, but rest assured they’ll be making a blood donation whether they want to or not. Unfortunately my self-imposed hype proved to be insurmountable as Swantek’s second time up to the plate resulted (for me, anyway) in a big swing and a miss. What worked in his maiden voyage with Willow was the notion that you were going to witness the repercussions of a tortured soul as she looked in the mirror, whereas this time we’re watching some poor sap get the snot beaten out of him, and I could honestly see the same thing in a number of other productions for a longer stretch of time (if you dig that sort of thing). I’ll await Mr. Swantek’s third production when it’s time, and hopefully it’ll pack more of a sustained punch than this quickie.

  • Panther Ridge


Swantek’s sophomore directorial endeavor unfortunately isn’t much more than shock and torture-porn crammed into an abbreviated timeframe – been down this road more than a few times.

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