Guillermo del Toro Had Very High Hopes for Silent Hills
By now, you’ve heard the soul-crushing news that Konami pulled the plug on Silent Hills. The final nail in the coffin arrived when demo P.T. was yanked from the PlayStation 4. It’s a sad time for horror gaming, and no one is probably sadder right now than Guillermo del Toro.
The filmmaker, along with Hideo Kojima, was a major behind-the-scenes creative force on the game. During a recent chat with the folks over at IGN, del Toro explained what he wanted to accomplish with Silent Hills. If you’re already heartbroken about the title’s cancellation, then you should probably avert your eyes. After all, this thing certainly sounded awesome.
Here’s what del Toro had to say: “The idea was very, very atmosphere-drenched. But what made Silent Hill so great was that you had the atmosphere, but then you a payoff with a very active, very intense series of moments. We wanted to do some stuff that I’m pretty sure – just in case it ever comes back, which honestly I would love for somebody to change their mind and we can do it – but in case it comes back, there was some stuff that was very new, and I wouldn’t want to spoil it.”
Sadly, it sounds as though Silent Hills will never come to fruition, which is pretty depressing for horror fans. What’s more, those who hesitated to download P.T. have missed out on that as well. All we have left are playthroughs on YouTube, one of which you can find below.
[youtube http://www.youtube.com/watch?v=SFCjCxaDAVI&w=640&h=360]
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