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I noticed that Dead by Daylight is scary again, so I used the chance to sit down with the game’s developers and ask why this is a thing.
Today we take a look at Vampire: The Masquerade – Swansong, and how its dialogue-combat takes advantage of the setting.
Today we take a look at Ghostwire: Tokyo and how it manages to effectively use comedy to make its horror moments even better.
We have a talk with Autumn Rain about the various games she made, including titles like Sewer Rave and Gardens of a New World.
We have a chate with Poorly Timed Games, the developers behind, Grim Tranquility, and all the work they’ve put into the game so far.
Today we look into The Medium and how the game handles its themes of death and grief in an expert way most other games do not.
We sit down to talk with An Outcry developer Quinn K., and talk about all the work they put into making and writing the video game.
Today we take a look at cards game and how they can be effectively used in a horror element, especially thanks to Inscryption.
Today we take a look at some visual novels games and talk about how the genre puts in real work to be genuinely frightening.
We take a look at An Outcry, the latest game to combine RPG Maker with some horror elements. Check out our review of it here!
Today I get a chance to talk about some weird movies that I got the pleasure of seeing during DreadXP movie nights.