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An Early Draft of Halloween 6 Has Been Released And It’s… Interesting

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When Halloween: The Curse of Michael Myers premiered in 1995, audiences weren’t particularly enamored… Between the convoluted story line and the numerous rewrites and production cuts, only the most ardent of Halloween fans could be satisfied. Not to say the film was a complete failure — many have warmed up to its charms in recent years, praising the cast and cinematography, as well as for featuring the last great performance from the late Donald Pleasence.

But Halloween 5 and its cliffhanger ending had created many unanswered questions that would be left up to H6 writer Daniel Farrands to address. Who was this mysterious Man in Black? Why did he assist in Michael’s escape? And why do both characters share the same tattoo of an ancient rune symbol, which had not appeared in any of the prior films? With this kind of baggage, it seems Halloween 6 was doomed from the start.

But before Farrands was signed on to write, another script was considered. Penned by Phil Rosenberg, this draft, had it come to fruition, might’ve also been directed by Evil Dead II writer Scott Spiegel… In an interview with Fangoria, Spiegel spoke of this draft as well as of his meeting with Halloween producer Moustapha Akkad. “[Moustapha] was pretty cool. He had some reservations about me, but finally he said, ‘Ok, maybe we’ll use you to do a polish on a script that we’re considering, and then maybe we’ll let you direct it.’ When I read the screenplay, I said, ‘Oh boy.’ It reminded me of a Friday the 13th movie and presented Michael Myers as a homeless person. It was really unfocused and corny, and I just didn’t understand what this homeless element was about.”

As we know, both Spiegel and Rosenberg were dismissed from the project… and despite being a serious contender at one point, a displeased Akkad reportedly tossed Rosenberg’s draft across the room. Spiegel continued, “I really was relieved. The script that we were going to shoot at the time was going to be hard to overcome. And my feeling was that I didn’t need to be the one to make a crummy sequel to what had been a decent series of films.”

Damn… how bad can this script be? Luckily, we just found out! Rosenberg’s draft was recently sold to a fan on eBay, who was gracious enough to share with us! Below, we provide a brief overview… or if you feel compelled, you may read the script for yourself to see what could’ve been Halloween 6!


Titled Halloween 666: The Origin, this draft follows Dana Childress, a young news reporter from Chicago whose dreams are plagued by the midwest’s most notorious serial killer — Michael Myers. With a news crew in tow (including her interest Robert Clifton), Dana reluctantly travels to Haddonfield to get the scoop on the town’s first Halloween celebration in five years. Sound familiar?

It just so happens that original Halloween survivor Tommy Doyle is also at the forefront of this script — here, he is presented as a 29-year-old outcast, obsessed with the boogeyman that tormented his youth… newspaper clippings of Myers’ crimes adorn his walls. That’s… coincidental; another element that made it to the screen (but had first appeared in Dennis Etchison’s Halloween 4 draft, which you can read here).

And yes… Michael Myers is now homeless. He sleeps in dark alley ways and can openly walk through a shelter… Interesting. While Tommy advocates for the ban on Halloween, Dana and Robert venture through the town, making a pit stop at the former home of Lindsey Wallace — another child who survived Michael’s first rampage. She doesn’t appear in the script, having moved to New York after years of therapy… but her parents still reside in the house where Laurie Strode (Jamie Lee Curtis) discovered the bodies in the original film. Informing the group they were once associates of the Myers family, the couple invites the news crew inside.

While watching home video footage of young Michael, Dana becomes alarmed… his grandmother bears a striking resemblance to her own. Both women also possess the same figurine of a bronze-masked soldier with a spear (a good luck charm in the lore of Samhain?) And with that, the implausible revelation that Dana is Michael’s sister takes shape… This feels rather contrived, with many fans having already lamented the decision to establish a relationship between Laurie and Michael in Halloween II.

Undeniably, the most outlandish aspect of this draft is the virtual reality element… You see, Tommy possesses a VR program — described as a “high tech Ouiji board” — that allows one to see within the netherworld… Taking a few notes from the 3D finale of Freddy’s Dead: The Final Nightmare(?), this concept would allow Tommy and Dana to witness flashbacks of the early Samhain festivals, as well as how the Myers family came to be cursed after defying the Gods… Maybe I’m simple minded, but this seems far more confusing than what ended up on screen. Read for yourself and see what you make of it… (although I do feel compelled to reveal that Judith Myers’ desecrated grave is the portal into this netherworld).

It’s an ambitious script alright… one in which the initial setup might’ve had me for a few earlier sequences. Aside from the confusing Samhain and virtual reality elements, Michael also seems to be exploited for comic relief… For example: To reach his targets, our beloved psychopath would’ve been shown as needing to stand on a toilet commode to break through the ceiling… and this is after he shoves a kissing couple out of the bathroom and slams the door shut. To boot, few seem worried about Myers’ return as most are oblivious (and typically laugh off his presence). Because of this, there’s only a few scenes that might warrant real tension. The kills are equally all over the place; at one point, Michael shoves a rat down the throat of a Droog-costumed frat boy. Later, he kills a hockey masked party-goer through use of a beer bong and copious amounts of alcohol…

Regarding those loose ends created by Halloween 5, the Thorn tattoo isn’t explained and there’s only one or two references to the Man in Black character; enough to reveal the identity which should come as a nice shock to fans… It’s Father Carpenter! If this name doesn’t ring a bell, that’s because it’s supposed to be the Reverend Sayer character from Halloween 4… here, he is played up for the creeps in a role that I couldn’t help but correlate with Henry Kane from Poltergeist II. Also returning is Ben Meeker, the former sheriff of the previous two films. Like Tommy, he is dismissive of the town’s newfound willingness to celebrate the holiday.

Unfortunately, Dr. Loomis only appears in one scene. He resides within the mental ward of a hospital, possibly by choice considering the phrasing — the good doctor who spent years treating Michael is now back where he started, albeit in a different position… An inspired decision! But here, he simply “passes the torch” to Tommy and this is the last we see of him. Seems like a wasted opportunity.

A notable character who doesn’t make any real appearance is Jamie Lloyd, who, after serving as the protagonist of the previous two films, is simply said to be MIA. We are, however, treated to a brief glimpse of Myers’ niece in the form of a series of rapid shots during the Samhain/virtual reality segment: Surrounded by scattering rats, Jamie screams as she is trapped in a cage made of human bones.

While I’m not in love with many elements of this script, I do think following a news reporter as she travels to Haddonfield would’ve made for a nice starting point. I’ve only given a basic overview so I’d encourage any Halloween fan to read the script for themselves.

Furthermore, I think the existence of this draft (and its criticism among fan circles; my own included) captures the limitations of what a Halloween film is allowed to do. In comparison to the Friday the 13th and Nightmare on Elm Street sequels, the Halloween films have suffered from a creative bankruptcy due to the fact that the original film was grounded in reality. Stray too far and you face the risk of pissing off the fans that would prefer a safer, more traditional route — a sequel/reboot that might amount to nothing more than a reiteration of the original (a film far too simple to really merit a continuing story line unless new ideas are developed). A few months back, I posted an interview with Robert Harders, who shared his original take on Halloween 5… I thought his ideas were great and could’ve made for a unique yet still satisfying entry — however, most fans seemed dismissive.

I do not believe this draft of Halloween 6 should’ve been the way to go… and as hypocritical as my think piece sounds, this upcoming film should be all the more stronger for only referencing the original (in all of its simple glory). But, as with H20, this upcoming film has a hook; and that is Jamie Lee Curtis’ return — that aspect should elevate the story tremendously, but without her presence we’d be back at square one. I would love to see a modern version where Michael stalks babysitters without any references to the previous films… but after that?

Are we limited to tropes such as Halloween… but in a hospital? Halloween… but during an early winter storm? Halloween… but this time, Michael fixates on a male? I guess so… and these are all worthy ideas, might I add… but how long can this series really last? Another forty years? Could the reboot open the doors for Seth Rogen and James Franco Meet Michael Myers? Will the series experience a creative renaissance down the road… in line with the Frankenstein entries released by Hammer Films in the ’70s? The possibilities could be endless… even involving virtual reality perhaps?

With the idea in mind that a fan might become burnt out by watching the same rehashed material, perhaps it’s best that we’ve endured almost ten years between films… When considering this Halloween 6 draft, I think we should be aware of how difficult it can be to create a fresh and groundbreaking entry that would warrant the creator’s time… as well as proving satisfying to all… or most… or even a portion, if lucky. In any case, the upcoming film looks to please and we need not worry for now.

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Such Sights to Show You – 02/21/18

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What’s in a name? In this latest edition of Such Sights to Show you’re about to find out a great deal, that’s what! Read on for the usual cartoon shenanigans.

Kevin D. Clark is a cartoonist from Scotland who grew up watching classic monster movies, cartoons and wrestling, as well as reading comics. He started drawing at an early age and hasn’t stopped since. His sense of humor is a veritable cornucopia of the wacky and weird inspired by the likes of Monty Python, Mel Brooks, “MST3K,” Rab C. Nesbitt, as well as his older brother.

Kevin was diagnosed with Aspergers and because of that, he tries to push himself to work as hard as possible. Kevin also has a self-published comic book and helps run a film club for autistic people. He has recently earned a degree in cartooning from the London Art College and he’s pretty sure that he could take an octopus in a fight.

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Last Meeple Standing

Machine of Death: The Game of Creative Assassination – Last Meeple Standing Game Overview and Review

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I’m going to kill you. Well, actually, me and few friends are going to snuff you. We are going to use… ummmmm… a bunch of old socks, a bucket of lighter fluid, and a piece of quartz to do it. Believe it. This is all because a machine that took a drop of your blood told you your cause of death would be “Blaze,” whatever that means. As assassins, it is our job to see you shuffle off your mortal coil in that manner (somehow, no matter how vague) using only a random assortment of items to force that death upon you. It’s a dirty job, but someone has to do it. And we LIKE our job. It makes us laugh, you see.

Photo Credit: Tiffany Hahn

In the world of Machine of Death: The Game of Creative Assassination (MoD for short), a device has been invented that uses as single drop of your blood it takes when you stick your hand in it to predict, in VERY vague terms, how you are going to die. The catch lies in that vagueness. When the machine spits out the card with your cause of death, it is going to be one or two words that may or may not make any sense to you. For example, the card that pops out of the machine might say “Elephant.” How the hell is an elephant going to kill you if you live in Modesto? Just avoid circuses and trips to Jakarta, right? Wrong. What about that billboard for Elephant brand tires that falls off a four-story building and squishes you into strawberry jam?

MoD puts players in the role of killers whose job it is to make sure the Machine of Death pays off in…well…death. The problem, and the fun, of the challenge is that you HAVE to use a randomly drawn assortment of items to send your victim on to the next life. If MoD didn’t have such a dark theme, I’d call it a party game. Wait…fuck it. It IS a party game. Who am I kidding? It is hysterically funny to try, within a limited amount of time, to bring about the timely end of your target.

 

 

COMPONENTS:

Shall I start drooling all over this game right away? Yes! Commence drooling. The hefty, glossy game box comes packed with goodies: a huge pack of Death Cards, the cards that pop out of the MoD; a big box of Black Market Gift Cards, the items used to kill the victims with; a pack of Specialist Cards, bonus cards you can be awarded with to aid in our murderous adventures; a book of Target Intel Sheets, slips where you list various important traits for your victim; a wooden Fate Coin, which is flipped at various points in the game to help with decisions; a Mission booklet; and a nifty, red, custom die with a skull symbol for the “1.” All of this schwag is top-notch, high-quality stuff. The art on the cards is whimsical and very functional. The Death Cards look like those cards that used to pop out of the Fortune-Telling Gypsy booths on the boardwalk when you put a quarter in. The Black Market Gift Cards are designed to look like credit cards on one side with cute iconography identifying the item in question. The Specialist Cards have really fun artwork depicting the helpers you are awarded with if you kill particularly well. Lastly, anyone who frequents this column knows I’m totally nutty for custom dice, and this game scores with theirs. An embossed skull? Yes, please!

 

 

SETUP:

Separate out and shuffle the Death, Black Market Gift, and Specialist Card decks, and place each deck nearby face down. Draw one Death Card face down to the table. Count out 20 of the Black Market Gift Cards face down as your “shopping budget” for the game and put the rest away. Create your victim on an Intel slip using the tables in the rule book or select one from the Mission booklet. This will give the players some important and helpful insight into the target, allowing them to manipulate both their tools and the target for the kill. Turn over the Death Card and draw three Black Market Gift Cards face up in a row. Put the sand timer nearby, and you are ready to annihilate the victim.

 

 

GAMEPLAY:

It is important to remember that the game is more about fun storytelling than beating the dice. The more the players work together to come up with good stories, the better the gameplay is going to be. If you lose, so what? The game sets up in moments and is ready to go again, with fresh people just lining up to visit with Death.

Each game lasts for four rounds (four assassination targets). Each round you will do the following in order:

  1. Generate a target.
  2. Make an assassination plan.
  3. Attempt the kill.

If you fail at any kill, you lose. Too bad, so sad. If the kill is successful, you stand a chance to earn bonus Specialist Cards before moving on to the next assassination.

To generate a target, you use a series of simple tables and basically answer questions Mad Libs style to come up with Name, two pieces of intel (such as likes, dislikes, fears, beliefs, etc.), and a location for them. This meta-game is sorta fun all by itself. Making up goofy characters to slaughter shortly thereafter is a good time, right?

Next, the players look at the gift cards that have been turned up and try to come up with a way to use them to bring about the demise of the target. Keep in mind that these gifts are not going to be simple, single words, like: chainsaw, acid, or rifle. More than likely, they will be something like “something red.” In this case you could say, for example, it is a pile of bricks, a red dump truck, or a red baseball bat. String together a story of sorts from all of the items you have to form the death plan. If you had the cards music, something red, and batteries, you could come up with: “We’re going to block him into an alley with a red dump truck, confuse him with loud Skinny Puppy music so he doesn’t try to escape, and then pour battery acid on him from above.” All is good and well, but now you have to, as a team, try to assign a difficulty, from 2 (easy) to 6 (hella hard), for each of the three parts. How hard is it to accomplish each part? You might say that backing the truck block the alley is easy, so a 2, but getting enough battery acid together to kill the person might be hard, so maybe a 5.

 

 

To attempt the kill, you turn over the sand timer and get started as quickly as possible, because once the timer runs out, it’s game over, man! Starting with the first item in your plan, select a player to roll the die, in an attempt to roll the decided-upon difficulty level or greater. If you succeed, move on to the next item! If you fail, discard that item card, draw another, and revise you plan using the remaining items. The remaining items can operate the same way they did before, or you can create new uses and new difficulty levels for them. Then start over, attempting to succeed with all three items in your plan. If you roll greater than the difficulty level you set for all three items, your assassination is carried off for that victim. If you still have time on the clock, roll the die and consult the Aftermath table, which will let you attempt to flee the scene, establish an alibi, cater the target’s wake (really), etc. by drawing one item card and attempting a plan against that item. Win and you get to roll again, draw again, and try again if there is still time on the timer. For each successful roll, you get to draw a Specialist card and set it aside for the moment. These cards allow you to switch them out for item cards on subsequent assassination attempts, basically giving you more options of a unique and interesting kind (e.g., “water into wine,” “killer solo,” or “flying saucer ride”).

WINNING:

You win by successfully killing all four targets. Good job. You’re a serial killer. You lose if at any time you run out of both Gift Cards and Specialists before all four targets are dead. You also lose if you fail to kill a target before the timer runs out. What? You think you get a lifetime to snuff anyone you want? Guess again, killer!

 

 

FINAL THOUGHTS:

By now, my enthusiasm for this game should be self-evident. I fricking LOVE MoD! The components are great, but the gameplay is even better! You’ve got a winner already, but I’ve been holding some info back from you, readers. This game is based on two awesome books of short stories delving into the possibilities of the wicked machine: Machine of Death and This Is How You Die. Both of them are chock full of hysterical…and creepy…stories of the fates of folks who fall victim to the machine. Not only that, but the website dedicated to this game, machineofdeath.net, is packed with bonus goodies for players: an Intel randomizer, timer music albums you can use in place of the sand timer (fun!), more missions, and target Intel blank sheets. Wow! The website also has pins, patches, posters, death certificates, t-shirts, etc. for fans to pick up if they love the game, which I suspect they will. Mind you, I’m not trying to sell you anything here, but WOW! What a bunch of cool-ass stuff! But wait, there’s MORE, and this may be the best part: there is a gigantor expansion for MoD. The Side Effects expansion includes more than 600 additional cards to plan deaths with: Death Cards, a Genre Deck, Intel, and what they call “Web Pals + Chums,” cards designed by famous Web personalities and illustrators (these cards are particularly awesome, according to ME).

There you have it…one of my favorite games in my collection. I’m happy to admit I have pretty much everything available for this game. Yes, I love assassination THAT much! This game is perfect for nights when you need a break from heavier games but are still in the mood for some mayhem and murder. I’ve rarely played MoD in public without some random stranger begging to please sit in on the next game. I strongly urge all of my readers to take the time and effort to find a copy and pick this up as soon as possible…or my friends and I will kill you.

PRODUCT DETAILS:

Designer: David Fooden, David Malki, and Kris Straub
Artists: Kris Straub
Publisher: TopatoCo
Published: 2013
Players/Playtime: 2-4 players/30 min
Suggested Player Age: 15+

RATING:
5/5

Last Meeple Standing is brought to you by Villainous Lair Comics & Games, the ultimate destination for board game fanatics in Southern California. For more information visit the official Villainous Lair Comics & Games website, “Like” the Villainous Lair Facebook page and be sure to follow Villainous Lair on Twitter and Instagram.

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Exclusive: Killer Klowns Live On in This Hell’s Kitty Clip!

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At this point, I think we’re all in agreement that the 1988 sci-fi horror/comedy Killer Klowns From Outer Space is a beloved cult classic, adored by horror fans the world over. Fans have been clamoring for a sequel for years and it always seems like one is right over the horizon but never quite within grasp.

While I can’t give you the sequel news you’ve been waiting decades for, I can give you a fresh taste of Killer Klowns with this exclusive clip from the upcoming horror/comedy Hell’s Kitty in which Charlie Chiodo himself dons the coulrophobia-inducing suit!

Synopsis:
Hell’s Kitty tells of a covetous feline that acts possessed and possessive of his owner around women.

Hell’s Kitty is written and directed by Nicholas Tana, based on his own comic, and is produced by Denise Acosta. It stars Doug Jones (The Shape of Water), Dale Midkiff (Pet Sematary), Michael Berryman (The Hills Have Eyes), Courtney Gains (The Children of The Corn), Lynn Lowry (Cat People), Kelli Maroni (Night of The Comet), Ashley C. Williams (The Human Centipede), Barbara Nedeljakova (Hostel), Adrienne Barbeau (The Fog), and John Franklin (The Addams Family).

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