Diplomats Injured by Invisible Weapon in The Gasp Menagerie - Dread Central
Connect with us

News

Diplomats Injured by Invisible Weapon in The Gasp Menagerie

Published

on

This is a story I broke on the Brainwaves show a few months back.  (If you’re not listening, why not? I bring paranormal news in the first hour of every show, kind of a weekly audio version of The Gasp Menagerie. Tune in!)

The story starts all the way back in August, when the US officials reported that some diplomats in Havana had complained of attacks by a “sonic weapon” that had left them with neurological problems.  The attacks started some nine months before they were acknowledged publicly by the US.

Described as a “blaring, grinding noise,” one diplomat said it went away as soon as he moved a few feet from where he’d been sleeping in his Havana hotel room and returned as soon as he laid back down, suggesting a pinpoint precision to the attack.  Others reported a more general, less intrusive noise that dogged them both at home and in at least one hotel.  Some reported vibrating noises, others sounds similar to cicada calls heard often in the summer months of North America.

The symptoms also varied.  Everything from memory loss to dizziness, sometimes even brain swelling.

It could all be written off to mass hysteria, but physical evidence has now been found in some of these victims.  Some of the 24 reported US and Canadian victims have changes in their “white matter” which acts as an information path between brain cells.

There are three factors making this more mysterious.  First, nobody knows how the attacks were carried out, or if they were even attacks at all.  No known technology can cause physical negative changes to the brain indirectly or via sound of any kind.  It’s just not possible within the known laws of physics.  Several neurological experts have been polled, and they all say no abnormalities can be caused without direct physical access to the brain.  Sound alone just can’t do it.

Second, nobody seems to know who is to blame.  Cuba has been blamed by the Trump administration, something they deny fiercely.  This also doesn’t make much sense, as Cuba is currently enjoying renewed relations with the US and would be the one to lose if relations end due to attacks driving out diplomats.  Also, Canadians also suffered the effects, and Canada has long had friendly relations to Cuba despite the longtime US lockout dating back to before the Cuban Missile Crisis in 1961.

Finally, Cuba took previously unthinkable steps to allow US personnel, including the FBI, to investigate on their soil with almost total impunity.  These teams investigated the phenomena and came up completely blank.  Zero evidence, zero explanation.  One intelligence official is quoted as saying, “It’s mystery after mystery after mystery.

While the attacks seem to have stopped, we’re no closer to knowing just what happened to these people… or why.  For that matter, we don’t even know for certain that it was an attack or some other phenomenon, although it’s never been reported elsewhere.  Even if someone like Russia had decided to test a weapon on those strange targets in that strange location, where did they come up with such a fantastical technology?

We’ll keep following this story if more comes out, but for now it remains as it was when it was first reported: a complete and total mystery with tons of physical evidence to confirm it happened and absolutely no explanation to any part of it.


Explore The Gasp Menagerie!

Have a weird story? Potential evidence of the supernatural, or at least something hard to explain? Spot any creepy critters out there roaming the wilds? LET ME KNOW! I’d love to talk about it and possibly write it up right here in the Gasp Menagerie. You’ll get appropriate credit, of course, and everyone else will get fresh creepy (as opposed to fresh Creepy, which, trust me… nobody wants that) to enjoy. As always, I can be found at mrdark@dreadcentral.com. Now get out there, find some weird, and let’s get this party started.

The Gasp Menagerie

Continue Reading
Comments

News

AfterShock Comics Announces New Series Brothers Dracul

Published

on

We’ve mentioned AfterShock Comics a few times around these parts, and now they’re about to release a new series that has Dread Central’s name all over it! Read on for the first word on Brothers Dracul from Cullen Bunn (X-Men) with art by Mirko Colak (The Punisher), who previously teamed up for AfterShock’s Unholy Grail.

Bunn and Colak are joined by colorist Maria Santaolalla and letterer Simon Bowland. Cover A is by Colak and Santaolalla while Francesco Francavilla provided Cover B.  Issue #1 hits stores on April 11th.

Bunn describes a bit of what the book is about and discusses working with the same creative team as AfterShock’s Unholy Grail“I’m thrilled to be working on BROTHERS DRACUL, a 15th century horror tale that explores the ‘true’ history of the infamous Vlad the Impaler. With this book, we’ve brought the entire creative team of Unholy Grail along. I’m working with artist Mirko Colak, colorist Maria Santaolalla, and letterer Simon Bowland once again. We had so much fun telling a horror story with King Arthur as its central figure, we had to get the gang back together for this story, featuring one of the most shocking icons of horrific history!”

Synopsis:
From writer Cullen Bunn and artist Mirko Colak comes a tale of brothers and blood that HAD to be told at AfterShock Comics.

The legend of Vlad the Impaler is the stuff of nightmares. The inspiration for the most iconic of monsters—Dracula, Vlad tortured and murdered thousands of victims. But what turned him into such a depraved killer? The truth lies in his teenage years, when Vlad and his brother, Radu, were held hostage by the Ottoman Empire. During this time the brothers learned many things—archery, riding, the art of combat, matters of court… and how to stalk and slay vampires.

Cover A

Cover B

Continue Reading

News

Fight Chainsaw-wielding Psychos in Retro FPS Dusk

Published

on

Strongly inspired by hardcore ’90s shooters such as Doom and Quake, the brutal retro-style FPS Dusk has now made its way onto Steam Early Access, with a full release promised to be coming within the next several months.

Dusk was created by indie developer David Szymanski and published by New Blood Interactive, with the soundtrack composed by Rise of the Triad’s Andrew Hulshult. You play as a treasure hunter who travels to the mysterious town of Dusk, Pennsylvania, where he is captured by the locals and hung on a meat hook. After barely escaping with your life, you’re forced to arm yourself with whatever you can you can get your hands on in an effort to fight your way through both the insane locals and the dark supernatural forces which have also settled in the town. So if you’ve ever entertained fantasies of wielding a double-barrel shotgun and going up against chainsaw-wielding psychos wearing potato sacks over their heads, your dreams are about to come true.

Dusk Official Synopsis
DUSK reintroduces you to a world where butchery and bloodshed must be mastered if you’re to survive ’til dawn. Inspired by Quake, Blood, Heretic, Hexen, Half-Life, Redneck Rampage and all your ’90s favorites, and featuring a soundtrack by metal music mastermind Andrew Hulshult.

In THREE distinct campaign episodes hand-crafted from straight outta the ’90s, players battle through an onslaught of mystical backwater cultists, possessed militants and even darker forces and attempt to discover just what lurks beneath the Earth. Featuring a vast arsenal of badass weaponry including saw blades, dual-wielded shotguns from 1887 and an incredibly necessary grenade launcher, DUSK is unapologetic retro action from start to finish.

In addition to the main campaign, DUSK features an Endless Survival Mode, putting you front and center of wave after wave of enemies. For those looking for an extra challenge, DUSK also offers the chance to go head to head online to battle your friends in arena multiplayer, where darkness hosts the worst of humanity in surprising new ways.

Continue Reading

News

Michael Bay Adapting Duke Nukem with John Cena in Talks For Lead Role

Published

on

I think we can all agree that this may very well be one of those times when we see an announcement and go, “Huh… That actually makes 100% sense and I’m completely behind it!”

It’s been announced that the classic FPS shooter series Duke Nukem is getting a film adaptation out of Paramount with Platinum Dunes, the company owned by Michael Bay, Andrew Form, and Brad Fuller, producing the movie. As of now, there is no script but the plan is to have WWE superstar John Cena taking on the lead role. As of now, it’s still in early stages but this is actually very exciting news as this combination seems like a match made in heaven.

Just think about some of Bay’s films, like Transformers, Bad Boys, The Rock, The Island, etc… Now imagine that kind of gleeful explosive action as the backdrop for Cena to kick untold amounts of alien ass. For those who worry that Bay won’t go hard enough in terms of violence or offensive language, don’t forget that both Bad Boys films as well as Pain & Gain were rated R for very good reasons.

Duke Nukem was originally released back in 1991 in the self-titled game made by Apogee Software. The character has since been in multiple sequels, although there are only four titles to the main storyline, and spin-offs as well as appearing in cameos in other games such as Death Rally, Blood, Serious Sam 2, Balls of Steel and can be seen in the trailer for Ready Player One. Nukem’s last video game appearance was 2011’s Duke Nuke Forever, a game that went through countless delays only to be met with critical panning upon release.

Horror fans who have played Duke Nukem will recognize many of the character’s iconic one-liners as being lifted from several horror films. Quotes from They Live, Army of Darkness, Aliens, Predator, Jaws, Full Metal Jacket, Evil Dead 2, and many more. The references were littered throughout and many delighted in their homages. However, Bruce Campbell wasn’t a fan when asked about the game back in 1999. He told IGN, “…they’re rip-off artists. Let them get their own damn material. It’s called hiring a writer.” [Source].

That being said, how cool would it be if Campbell made an appearance in the film to put Cena’s Duke Nukem in his place should he use one of those quotes? Apart from being a treat for fans of the games, it’d be a great moment in a film that’s meant to be chock full of bravado, machismo, and strong chins!

Coming back to Platinum Dunes’ adaptation, we’ll be keeping a very close eye on this project! In the meanwhile, why not tell us your favorite Duke Nukem moment in the comments!

Continue Reading

Recent Comments

Advertisement

Join the Box of Dread Mailing List

* indicates required

Go Ad Free!

Support Dread Central on Patreon!

Trending

Copyright © 2017 Dread Central Media LLC