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Jans talks about how Speedrunning Resident Evil 3 has given him a new respect for both the game, and horror games as a whole.
‘Resident Evil 7: Biohazard’ director Kōshi Nakanishi says that ‘Grand Theft Auto III’ made an indelible mark on his horror game’s design.
Sequels can just as often be a bane for horror games as a blessing. What if there were another way? How about anthologies?
How come AAA horror game keep getting the short end of the stick from the big boys of gaming? Is there any hope that something can change?
A new website has been launched to honor the 25th anniversary of ‘Resident Evil,’ and some upcoming announcement dates have been teased.
Why do some many horror games revolve around an evil organisation? And are they actually that scary?
Rednecks, mad scientists, ghouls, and Ganados: We look at how Resident Evil has changed through the lens of its monsters.
We once again jump back in time to look at some of the zany promotion attempts from gaming’s history. This week, Capcom does a bad scavenger hunt
While Monster Hunter Rise & Stories 2 are fun to play, their framing of combat and Monstie collection can make you question your intentions.
I’ve been playing the Resident Evil Dead by Daylight chapter, and while it has some issues, it’s still a lot of fun to play.
I’ve been playing the Resident Evil Dead by Daylight chapter, and while it has some issues, it’s still a lot of fun to play.