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Exclusive: Pacific Rim Screenwriter Travis Beacham Talks the Graphic Novel Prequel, the Film's Sequel, the Video Game, and More





Exclusive: Pacific Rim Screenwriter Travis Beacham Talks the Graphic Novel Prequel, the Film's Sequel, the Video Game, and MorePacific Rim hits theaters on July 12, but fans can get an early taste of what's to come when graphic novel prequel Pacific Rim: Tales from Year Zero is released this week.

Dread Central recently had the chance to chat with Travis Beacham, who wrote both the film's screenplay and Tales from Year Zero, about the highly anticipated upcoming film and its already announced sequel, the aforementioned prequel, and the video game tie-in. Read on for all of that and more, including a few sample pages from Pacific Rim: Tales from Year Zero, which is available everywhere tomorrow, June 5th!

AMANDA DYAR: You have stated before that you wrote what you wanted to see in theatres. What were some of your inspirations for writing Pacific Rim, and is the final product what you hoped it would be?

TRAVIS BEACHAM: Yeah, I think it is, definitely. It isn't exactly like the first draft of the script or whatever, but changes happen all the time. It was in a lot of ways exactly the movie I wanted to see. I think the inspiration is that I am a huge fan of monster movies and robots, which is a huge part of my storytelling and what I get really excited about. I think my thoughts were that my favorite movie hadn't been made yet, and what would that movie look like.

AMANDA DYAR: When you wrote the screenplay for Pacific Rim, did you ever think it would come this far and make it to the big screen?

Pacific Rim

TRAVIS: I think when you're writing this stuff up, you have to be optimistic about it. When you have ideas, then you can't go into it asking the questions, "Hey, do people want to see this, or could this happen?" The most you can do is let an idea flow, and that was definitely my opinion in putting this together. So it wasn't that I never thought is it going to come this far--it was more like I never pictured that at all. You are just so in the moment and focused on the idea in front of you that you don't focus on if it is going to happen or not happen. But seeing it on the big screen, I think it has been really very moving. I had an idea I was really in love with and nuts about, and seeing it actually become reality is a very gratifying experience. I feel lucky to have an experience quite as good… [I] find myself extraordinarily lucky. It has been a very rewarding experience.

AMANDA DYAR: Pacific Rim: Tales from Year Zero will hit stores on June 5th and serves as a prequel to the film. What can you tell us about the graphic novel and why fans should pick it up before watching the movie?

TRAVIS: The movie takes place a decade or so after the first Kaiju attack. In the graphic novel you get to see the first Kaiju attack, the creation of the Jaeger program, and you get to see some of the characters in their early days of the academy. I think if you read the graphic novel beforehand, then you get certain resonances that you wouldn't otherwise get. Since the graphic novel was created by the same people that created the movie, then I think it serves as a very organic, very sincere lead-in to the movie. You can experience the movie without reading the graphic novel if you're so inclined and not feel like you have not had a satisfying experience. But if you do read the graphic novel, then I think it gives a bit more to build on.

Exclusive: Pacific Rim Screenwriter Travis Beacham Talks the Graphic Novel Prequel Tales from Year Zero, the Film's Sequel, the Video Game, and More

Exclusive: Pacific Rim Screenwriter Travis Beacham Talks the Graphic Novel Prequel Tales from Year Zero, the Film's Sequel, the Video Game, and More

Exclusive: Pacific Rim Screenwriter Travis Beacham Talks the Graphic Novel Prequel Tales from Year Zero, the Film's Sequel, the Video Game, and More

Exclusive: Pacific Rim Screenwriter Travis Beacham Talks the Graphic Novel Prequel Tales from Year Zero, the Film's Sequel, the Video Game, and More


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