Second Developer's Diary - Ghostbusters: Sanctum of Slime
Time to get a bit more in-depth with the developers of Ghostbusters: Sanctum of Slime and find out what it takes for these rookies to take down Dumazu the Destroyer in New York City.
Ghostbusters: Sanctum of Slime’s developers are excited to share a sneak peek of the game with their second developer diary! Set to release on March 23rd for XBLA, PSN, and PC Download, Ghostbusters: Sanctum of Slime brings arcade style gameplay to the beloved franchise with a whole new team of Ghostbusters ready to take down Dumazu the Destroyer in New York City!
With the city quaking in fear and no help in sight, who ya gonna call? Atari, one of the world’s most recognized publishers and producers of interactive entertainment, is once again answering the call for gamers everywhere by delivering the first ever Ghostbusters digital title, Ghostbusters: Sanctum of Slime. In conjunction with Sony Pictures Consumer Products, Ghostbusters: Sanctum of Slime will be available on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®Network, and Windows PC Download at Atari.com in spring 2011.
Ghostbusters: Sanctum of Slime is a four-player, ghostbusting adventure that will take players on a brand new paranormal experience. Players will suit up with their proton packs and assume the role of a rookie hired by the Ghostbusters to save New York City from a disaster of ghoulish proportions.
The action-packed gameplay progresses as players complete jobs as fearless rookies who explore a series of haunted environments that must be cleared of any ectoplasmic threats. The gripping adventure rages on as players encounter gigantic bosses that require a concentrated effort to defeat using a medley of highly destructive weapons including the Proton Stream, Plasma Inductor, and the Fermion Shock. Rookie Ghostbusters will face the dangers of the eerie world alone or with a ghostbusting team of friends both locally or online through the game’s multiplayer capability.
“Following the success of Ghostbusters: The Video Game, we are committed to continuing the lore of the Ghostbusters franchise with Ghostbusters: Sanctum of Slime,” says Jim Wilson, President and CEO of Atari, Inc. “In Ghostbusters: Sanctum of Slime, we are introducing an entirely new look and gameplay experience on digital platforms that will impress new and loyal Ghostbusters fans alike.”
“We are more than pleased to see Ghostbusters continue to thrive in the video game space with the upcoming release of Ghostbusters: Sanctum of Slime,” said Mark Caplan, Vice President Interactive, Sony Pictures Consumer Products. “Atari has been an incredible partner in helping us re-establish this beloved film franchise.”
For more information, please log onto the Ghostbusters: Sanctum of Slime website.
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