Greg Nicotero Talks The Walking Dead
If there's anyone on the planet who knows what it takes to make a bitchin' looking zombie, it's Greg Nicotero of KNB Effects, and recently the man sat down for a Q&A with AMC regarding its new series, Frank Darabont's adaptation of the Robert Kirkman zombie epic The Walking Dead.
"The Walking Dead" is based on Robert Kirkman's popular comic series. It chronicles the months and years following a zombie apocalypse. Frank Darabont is the project's writer, director of the pilot, and exec producer with Anne Hurd and David Alpert also exec producing. KNB will be handling the effects, and Andrew Lincoln, Jon Bernthal, Jeffrey DeMunn, IronE Singleton, Sarah Wayne Callies, Laurie Holden, Chandler Riggs, Steven Yeun, Michael Rooker, Emma Bell, Adrian Kali Turner, Linds Edwards, Keith Allen Hayes, and Jim Colemanare are all set to star.
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Check out the interview below courtesy of AMC's Blog!
Q: You've been creating zombies for George Romero for years. What made you want to tackle The Walking Dead?
A: I've been best friends with Frank Darabont since before he directed The Shawshank Redemption, and we share a similar interest and nostalgic devotion to George Romero and Night of the Living Dead. We started talking about this project probably three or four years ago, when Frank was talking about wanting to do something different with zombies, and what we could do to make these guys look fresh and original. And from then on, it's just been like, "Hey man! We get to create zombies!"
Q: How do these zombies differ from the ones you created for Romero?
A: We used the graphic novel certainly as inspiration. We've always tried to push the envelope, and because I've done so many other projects it's always one of those things where you finish a movie and go, "Oh man next time I know how we can make it better. And after that I know how we can make it even better than that." We've taken everything that we've learned on all these other projects, and applied them in terms of using new materials and new techniques - even something as simple as a zombie getting shot in the head: We really sat down and worked through the best way to make that look realistic and practical.
Q: What was your solution?
A: Well in the '70s they just put squibs on extras' heads and detonated them. Then you got to the point where if you had to use explosive squibs it could only be on a stunt person. But for The Walking Dead, we're going for a very specific physical type: Every zombie that we see is really tall and really thin and really gaunt looking. One of the story points is that these characters have been dead for so long that they're starving, and will eat virtually anything. They'll eat a horse, they'll eat a rat. So we built this self-contained head-hit rig that runs off compressed air. You fill a tube with blood, and then you use a foot pump to get a really great blood spray. You can clip it on to anybody that you want, and then all of a sudden you have instantaneous head wound.
Q: One of the more infamous scenes in the comic is when the zombies do in fact eat a horse. What was that like to shoot?
A: It's almost like a Piranha attack - it really was like a feeding frenzy. We had thirty extras leaning over this prosthetic horse that we created, and they started ripping its insides and its entrails out and going crazy. They were sticking their heads in it and their hands in it. I kind of whipped them into a little bit of a frenzy before we shot, and it was funny because at one point I walked over to Frank and I'm like, "Dude, these guys are so amped up you better shoot this quick before they tear the horse apart!"
Q: What did you do to get them so pumped?
A: They saw me loading the horse. We made all these silicone guts and entrails and organs. So I came over with this big giant box of entrails and a big giant bucket of blood and I started soaking everything and stuffing all of it inside the abdomen of the horse. And literally, the more stuff I put in there, the more excited they were to reach in and start pulling it out. So by the time they had seen everything loaded and the stomach was all filled and there was blood on it, it was like "Ready. 3, 2, 1. Go!" Instantaneous gore.
Q: Frank described how hot it's been in Atlanta. How does that affect your make-up?
A: The make-ups that we're doing are relatively bulletproof. But when people start sweating or rubbing their necks, you do have to go in and touch people up. It's tricky. I can't remember when I've worked under these circumstances, especially shooting in the daytime. Most zombie shows like this, they're shot at night. So to have a zombie TV series in broad daylight, running down Peachtree Avenue in downtown Atlanta, it's challenging. Everything has to stand up to pretty tough scrutiny.
Q: We featured a gallery of concept sketches showing a zombie decompose. Will the zombies go through that change as the series progresses?
A: One conversation that Frank and I had at the beginning of our prep was, How far do I take them... We want to be able to show the degradation of these zombies over time. So some zombie make-ups are a little more fresh-looking, some are a little more decomposed looking. This is the first time we've ever actually gone through and hand-picked the actual zombies that will be featured. It's one thing to glue prosthetics on somebody's face, but if you have somebody who's got a lot of character and they just have a really great structure to their face, it's great. We'll go to dinner and a waitress will go by, and we're like, "Man, she'd be a great zombie."
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