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Tired tropes, hackneyed hallmarks and banal bromides; horror games are full of clichés. Here, we’re taking aim at 11 of them that need to be laid to rest.
Horror Games are as impactful as their locations. It’s not just about creating a scary hallway, spooky spaces are a language of the sublime.
How come AAA horror game keep getting the short end of the stick from the big boys of gaming? Is there any hope that something can change?
Why do some many horror games revolve around an evil organisation? And are they actually that scary?