New Dev Diary From The Sinking City Goes Into Supernatural Urban Planning

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Yesterday, we brought you an update about Frogwares The Sinking City, the open world investigation game set in H.P. Lovecraft’s universe. That post went over how the game used clever programming to create the actual world the game takes place in as well as the 3D creation of one of the game’s creatures. Today, the developer has released their third major dev diary, this one going into the urban and architechural feel of Oakmont, the setting of the game.

The video includes interviews with Katerina Frolova, an architect and city planner, and Lead Level Artist Aleksey Yurkin, both of whom discuss how they came to the various styles they are implementing. This includes the general layout of the city, for which they opted for a curvilinear approach to create a more indirect means of travel. Additionally, the architecture changes from one section to another, each designed to establish a certain atmosphere.

You can see the video for yourself below!

Taking place in the 1920s, The Sinking City is a game of adventure and investigation set in an open world inspired by the works of the famous American horror author H.P. Lovecraft. The player steps into the shoes of a private investigator who arrives in the city of Oakmont, Massachusetts – a city suffering from unprecedented floods of supernatural origins. The player must uncover the source of whatever has taken possession of the city, and the minds of its inhabitants.

The Sinking City will be coming to PC and consoles at some point in 2018.

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