Escape the Horrors of Office Life in Yuppie Psycho


Forget graveyards and haunted mansions, offices are the most truly terrifying places in existence. I mean the boredom of endless faxing and photocopying and the smell of cheap processed coffee is enough to drive anyone insane.

And before you ask, no, this isn’t a joke. We really are getting a horror game set in an office building, so you’d better load up your staplers. Yuppie Psycho, from indie developer Baroque Decay, sees you play as a miserable young office worker who soon discovers that the building in which he works in being plagued by a malevolent witch.

The game utilities a beautiful retro anime art style, with a soundtrack inspired by classic horror films including Halloween, Friday the 13th, Carrie, and Suspiria. The Silent Hill franchise was also listed as an influence for the overall gameplay experience.

Yuppie Psycho certainly looks like a huge departure from most other recent horror games, so I implore you to give it a vote on Steam Greenlight if you’d like to experience something truly different and unique. I know that it’s sure got my vote.

“Yuppie Psycho” has a retro aesthetic from the golden age of the 90’s, featuring anime-inspired cutscenes to immerse the player in an atypical horror story. Containing an atmosphere of mystery and surrealism similar to those previously devised by infamous artists such as David Lynch, David Cronenberg, J.G. Ballard, and Shinya Tsukamoto or seen in cult films like “American Psycho” and “Brazil.” The sordid imagery of mangaka such as Shintaro Kago and Junji Ito was also a huge inspiration upon our artistic design.

Loosely following the same basic gameplay template from a variety of classic 16-bit RPGs, “Yuppie Psycho” unites a myriad of different genres, including Survival Horror, Graphic Adventure, and Puzzle-solving. The overall game design also takes notes from such titles as “Silent Hill,” “Deadly Premonition,” and the recent “Yomawari: Night Alone.”

Set in a dystopian 90’s with shades of cyberpunk, the player will have to break into and investigate the secrets hidden deep within the heart of Sintracorp. Avoiding traps, solving puzzles, exploring, and utilizing stealth to avoid the creatures swarming the company along the way.

Brian Pasternak, a young man with no future in a dystopian society, receives a mysterious letter inviting him to work at the headquarters of Sintracorp, the most important company in the world. Once inside, he discovers what his new job really entails: hunting a “witch” whose powers made the success of the corporation possible in the first place, but who now seems to have returned to torment its employees. Brian will meet all kinds of odd characters, escape from terrible creatures, and unravel the hidden secrets of Sintracorp’s dark past.

Exploration: Use the elevator to discover what’s hiding on every floor and within the various departments of the powerful company Sintracorp.

Conversation: Investigate your co-workers and discover their secrets.

Stealth: The corridors of this company aren’t safe at all… creatures and bizarre employees will force you to hide and, if all else fails, run!

Decisions: Only you can decide how this story will end.

Lighting: Use different light sources to light your path and reveal what is breathing in the dark.

Puzzles: Find clues, solve riddles, discover new paths, and overcome challenges – all without letting the witch catch you!

The original soundtrack will be made by Michael “Garoad” Kelly, composer of the amazing “VA-11 HALL-A” score where the purest cyberpunk and JRPG musical styles combine to create a special and unique work players will find infectious.

In “Yuppie Psycho,” our soundtrack carries inspirations from horror classics such as “Halloween,” “Friday the 13th,” “Carrie,” and “Suspiria” with 90’s western postmodernism in a blend that also compliments the anime aesthetic of the game. The intention is to create a mysterious, oppressive, and chilling soundtrack, but at the same time, one of delicate and unmistakable beauty that will stick with you even when you’re not playing.



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