Ever since Into the Radius dropped into Steam Early Access on November 6th, it’s gotten some pretty mixed reviews. While players pretty much agree that the tone and world are top-notch, many have complained about the game’s playability. Even with the tutorial, the game definitely has a “die and try again” mentality. Which can be a bit of a pisser when your body drops all your loot a million miles away and a dozen enemies have decided your corpse is where they are going to host their AA (Anomalies Anonymous) homegroup. Luckily, the developer CM Games has been hard at work delivering updates for the fans. It’s part of a new trend of games that actually deliver on their Early Access promises, a trend I hope becomes a real big thing in the industry.
The newly released Update 4 brings a lot of functionality features to Into the Radius. I know, gameplay polish might not sound sexy. But it is when you’re used to just guessing where things are because the map sucks. The new map not only looks better, but will now mark significant landmarks for your looting pleasure. No more wondering if that giant abandoned factory in the distance has some juicy artifacts, or is just a zone the devs haven’t finished yet. Here’s a full list of new features:
The update comes with a new story trailer, that gives players a bit of an idea of what to expect from Into the Radius. Kind of. It’s still vague. But what do you expect? It’s a game inspired by S.T.A.L.K.E.R.. Clear answers are strictly forbidden in the zone. If you’re a VR fan and want to get in on the action while it’s still in Early Access, you can head on over to the Steam store page here and pick up Into the Radius for 10% off ($27).