Gameplay is simple, tight and even on normal, challenging. Point, shoot, reload, and pick up what you can. Aiming is intuitive with the Wiimote and the enemies come thick and fast. Precise shots are what you’ll need to take them down. There’s a small sweet spot in the center of a zombie’s forehead that causes the head to burst when you hit it. It isn’t easy, but it’s highly rewarding to see the explosion of blood, bits of skull and brains that ensue when you can pull it off.
Even though you have infinite ammo for your hand gun, ammo conservation is still a huge part of the gameplay, as any extra weapons you get have limited ammo and the pistol just doesn’t cut it for a lot of the enemies the game throws at you.
So far, the graphics have been excellent for the Wii; definitely an improvement on what was in Resident Evil 4 (though I’m expecting the Raccoon sections to be worse, since they borrow from the PS2 Resident Evil Outbreak games) and the gameplay is instantly accessible.
The music, be it new, rearranged or classic themes, is excellent, though the voice acting seems a step backwards from the recent Resident Evil games; It’s kind of cheesy.
If you’re a fan of the series from a story perspective, or a fan of lightgun style horror games I’m happy to recommend it based on what I’ve played so far, but if you’re new to the series or only familiar with RE4 you’ll want to hold out for the full review.