| On
December 31, 2019

The Dread Game Of The Year List 2019 – Month By Month

By Ted Hentschke
Share

I was given the unenviable task of writing a Game of the Year list by my boss, i.e. the voices in my head that tell me if I don’t follow conventional trends I will forever fall into obscurity. It’s something I’ve traditionally done, but I’ve always found the concept of a ranked list of games to be rather stupid. It might sound like an ironic thing to come from the lips of a man who gives video games a score for money, but hear me out. When I rate I game, I always do my best to rank it among its peers. Budgets and development time vary wildly in the world of games, and certain genres can vary in intensity and niche factor from casual obsession to a second job. When reviewing Joey Scarypants’ Indie Horror Sneakfest, I don’t make it stand on the same stage as Call of Duty: Extra Explosions Edition. So to then turn around at the end of the year and make all of the games stand on the same stage so I can cup their genitals and declare which is Best in Show seems unfair. If that was the case, it would just forever be whichever version of Resident Evil 4 Capcom decided to release that year (the Switch this year).

So instead, I’ve decided to break down my list this year into two parts. This first part is a list of my favorite game of each month. By showcasing a single game from each month, I’m hoping to give a better representation of 2019 in gaming as a whole. Were some months harder to pick than others? Definitely. Luckily, there’s a second part to this list! Stay tuned for DreadXP’s Game of the Year Special Awards coming later today/tomorrow/maybe next week idk I’m on vacation in Poland.

GROUND RULES: Every game on this list I played to completion. However, since DreadXP is relatively new and I was previously spending the year fighting heat-related illness for the City of Phoenix, not all of the games have a full review up. If they have a review, you can click the title to read the full review. If they don’t I’ll do my best to fix that in the coming month. Only games that fully released for the first time this year qualify. Also, no remasterings. Remakes are okay, as long as they are sufficiently original to qualify as a new game. If your favorite game is not on this list, it might be on the next list. If it’s not on both, maybe I didn’t play it. Or maybe I just didn’t like it. I’ll let you decide which infuriates you more.


JANUARY – RESIDENT EVIL 2

I worry that Capcom might eventually just morph into a desperate copy of its younger and cooler self. like the time my dad bought a skateboard and tried one whole kickflip before dislocating his knee. However, Capcom seems to be taking the Keanu Reeves approach that you can just keep playing Neo forever as long as you make sure this Neo doesn’t have an embarrassingly dated pair of hotpants. Capcom took one of the most beloved horror games of all time and managed to update it in a way that satisfied both fans of the original and new players. New puzzles, enemies, an entirely new combat system, but enough nostalgic moments to trigger the pleasure centers in your soul. The perfect blend of old and new, and a shining example to the industry of how to do a Remake right.


FEBRUARY – METRO EXODUS

I was pretty shocked that Metro Exodus got snubbed at this year’s The Game Awards. While you might not like the direction they took out of the dark cramped caverns of the Moscow metro stations and into a wide-open world, there’s no denying that Metro Exudos was a significant mechanical improvement over Metro: Last Light. The sprawling maps finally gave the Metro series that proper S.T.A.L.K.E.R. vibe it’s always been going for, with enough diversity to really push what you expect from the Russian apocalypse genre. It also did away with the “all killing is bad” approach to morality that’s so endemic to modern games, instead opting for a more holistic and nuanced approach to good vs evil. If nothing else, it’s the only game I know of that goes from fighting off waves of cannibals in a nuclear bunker to fighting off raiders in the Mad Max wasteland.


MARCH – SEKIRO: SHADOWS DIE TWICE

If you’re one of those people that gets off on saying that From Software just get away with making the same game over and over, you’re wrong. Souls-like games have become their entire own thing, replicated enough and distinct enough from other ARPGs to be instantly recognizable by even casual gamers. It would be very easy to just keep pumping out the same Dark Souls formula with new bosses and a new character in Onion armor and call it a day. And yet, while there are common elements to all of Hidetaka Miyazaki’s games, each entry has been a bold attempt to push the genre in a new direction. A genre that the man himself invented. With Sekrio: Shadows Die Twice, Miyazaki dared players to once again git gud, but this time with just one weapon. It distilled the combat down to a lightning-fast dance to the death, where your reaction time was as important as your patience. Paired with some of the best level design work in From Software’s history, Sekiro: Shadows Die Twice deserves a lasting place in gaming history.


APRIL – DAYS GONE

I know a lot of people are going to be shocked to see this on the list. Days Gone is one of those games where player expectations were clearly not met. People wanted The Last of Us with bikers, which wasn’t unreasonable. Not only was it a Sony exclusive, but the advertising was clearly pushing the comparison. The result was a game that barely resembled the exceptional trailers from the years leading to release. However, when meeting Days Gone on its own terms, I grew to love it. It took about 10 hours to get into, but there’s a moment that the game clicked for me. I’d say that Days Gone’s greatest achievement is that it continues to grow. Most open-world games grow only in the area covered, with more of the same objectives to hash out in an ever-expanding checklist. But Days Gone manages to grow in ways that surprised me, and the more time I put in the more I got out of it.


MORE OF 2019’S BEST GAMES GAMES ON THE NEXT PAGE!

MAY – A Plague Tale: Innocence

I’d also list this as one of my most surprising if that were a category this year. The developer Asobo Studios was previously best known for being one of those mercenary studios that helped bigger publishers get their titles ported to new systems. It also features child leads and is about evil plague rats, two things that don’t exactly jump off the page as being the recipe for a great time. And yet, the game worked splendidly. The story of Amicia, Hugo, and their ragtag band of orphans was touching and poignant. The little moments of mirth were shining glimpses of humanity in an otherwise bleak and hopeless world. The rats managed to be terrifying, closer to a primal force than any kind of animal. And it all built into a climax and conclusion that had me feeling sorrow, excitement, and satisfaction all at once. It’s not a game you should miss.


JUNE – BLOODSTAINED: RITUAL OF THE NIGHT

Do you like Castlevania? More specifically, do you like the post-Symphony of the Night Castlevania games we commonly refer to as “Metroidvania?” Well, then chances are you already backed/bought/beat Bloodstained: Ritual of the Night. Developed by the man behind those classic Castlevanias, Koji Igarashi would prefer you use the term “Igavania.” Whatever, the man invented a genre, he gets to call it whatever he wants. So, what makes Bloodstained so great? It’s everything that makes those classically designed games so compelling, updated with modern graphics and tech. There are tons of times while playing that I had to remind myself that modern games have made me weak, that the solution could be something so specific or obtuse. Get ready to kill certain monsters over and over just to get a specific drop that lets you access an entire area of the game. If that sounds like your kind of masochistic challenge, then Bloodstained is dozens of hours of fun just for you.


JULY – OXYGEN NOT INCLUDED

What do you get when you mix sci-fi, Dwarf Fortress, and Don’t Starve? Well, an exceptionally robust wiki and a daunting learning curve, for starters. But you also get one of the most cartoonishly enjoyable survival simulators to date. I fucking love myself some survival management games, far preferring to whittle away the hours taking care of the needs of my digital dependants than my own ailing body. Oxygen Not Included wraps this constant need to survive in a layer of whimsy not commonly seen in such robust and complicated micromanagement simulators. It’s not a game that just slaps a layer of cute on and expects it to carry the whole package. It’s one of the best survival management games out there.


AUGUST – CONTROL

Remedy Entertainment is a company best known for creating games that have compelling worlds and lackluster gameplay. With Control, they outdid themselves in both categories. A game as fun to play as it is to explore, I could spend hours delving into the SCP style text logs or flinging rocks at enemies with equal enjoyment. It featured one of the most epic setpieces in modern gaming with the Ashtray Maze, and even functioned as a secret Alan Wake universe expander. It was everything I wanted, and several things I didn’t even know I wanted.


MORE OF 2019’S BEST GAMES GAMES ON THE NEXT PAGE!

SEPTEMBER – THE SURGE 2

The first The Surge game was decent Souls-like with some extra gory kill animations. My expectation for The Surge 2 was more of that, with maybe a new weapon type. What I got was one of the best examples of Souls-like open design with satisfying and responsive combat that still felt unique to the setting. It went from decent knock-off to legitimate contender in just one sequel. If you haven’t played the first The Surge, don’t worry. Just hop into The Surge 2, and see what this sci-fi nightmare world has to offer.


OCTOBER – The Outer Worlds

Resident funnyman Jesse Grodman had the pleasure of reviewing The Outer Worlds for us, which gave me the chance to actually play the game and enjoy myself for once. I’m on the fence as to whether or not it’s my favorite Obsidian RPG, but there’s no denying its charm. The hyper-capitalist dystopia is one I personally resonate with, and the TTD is a big improvement from the flow-breaking Fallout VATS system. Only time will tell if The Outer Worlds still holds as much love when the hate for Fallout 76 dies down, but my money is on the DLC only expanding this wild ride.


NOVEMBER – VALFARIS

I’m sorry, did you think I’d be picking one of those other games that came out in November? Nope, it’s heavy-metal Contra. Valfaris starts shit off with headbanging metal and never stops. It’s brain damage inducing amounts of fun and challenging enough to consider itself proper hardcore.


December – Darksiders Genesis

Darksiders Genesis is so much more than a spinoff. It’s a fantastic action-adventure game that redefines the tone of Darksiders. It’s fun, fast, and massively replayable. With the amount of stuff there is to do and experiment with, Darksiders Genesis has no business just being $30. For the first time in years, I’m excited to see what’s next for Darksiders.


Your favorite game not on the list? Check back soon for the Special Awards to see if it won one of our esteemed prizes! Let me know in the comments or on Twitter how much of a horrible AAA shill I am before you have all the pertinent evidence! Only cowards wait for the full story!

Tags: A Plague Tale: Innocence Bloodstained: Ritual of the Night Control Darksiders Genesis days gone Editorial Game of the Year 2019 Metro Exodus Oxygen Not Included Resident Evil 2 Sekiro: Shadows Die Twice the outer worlds the surge 2 valfaris