Red Dead Redemption Writer/Designer Christian Cantamessa Working on Zombie Game Moving Hazard

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I’m sure that all self-respecting gamers would have played Red Dead Redemption and felt that it was one of the greatest video games of all time with writing that was simply unmatched. I mean, seriously, have you ever cared about a game’s plot as much as John Marston’s quest to reunite with his family? Everything, from the pacing to the voice-acting, was spot on. Shame that the much demanded PC version never happened though.

Christian Cantamessa, one of the lead writers and designers on the game, who is also known for his work on Rise of the Tomb Raider and Middle-Earth: Shadow of Mordor, is currently working as the lead writer and design consultant on Moving Hazard (official website), a zombie game where you can literally unleash hoards of the living dead upon your opponents. It takes place 50 years after the world was ravaged by a zombie apocalypse with the remnants of humanity warring over control of whatever’s left.

Cantamessa is certainly not a newbie when it comes to zombies. Not only did Red Dead Redemption have the pretty awesome Undead Nightmare spinoff, but he also directed the short How I Survived The Zombie Apocalypse, which you can check out on Vimeo.  Have a look at Moving Hazard in action below.

From the Press Release:
They won. Enter a world fifty years after the Zombie Apocalypse, where military city states vie for control of scarce resources by weaponizing zombies against each other.

This is the setting for Moving Hazard, a team-based, competitive first person shooter co-developed by Psyop GAMES and IllFonic. Fifty years after the collapse of civilization due to a fast-moving and unstoppable zombie plague, what remains of humanity has retreated to a handful of fortified military bases and left everything in between to the shambling corpses of the zombie majority. In order to survive, your squad must venture out into the wasteland and face off with other survivors for control of important resources and strategic command points.

In Moving Hazard, zombies are not simply an enemy to be sought out and exterminated; they are a dynamic part of the battleground which you must navigate, manipulate, and ultimately weaponize in order to defeat your human foes. In addition to having a selection of military-grade assault weapons at their disposal, players will also need to take advantage of technology specifically evolved to allow them to control the zombies that they encounter by attracting, repelling, sedating, angering, or booby-trapping them, as well as a wide variety of additional tactics.

Moving Hazard features realistic weapons and a military approach to using tactical equipment and skillstreaks to weaponize and herd zombies to the player’s liking in order to gain the upper hand. On top of classic frags, smoke grenades, and claymores, equipment at your disposal in Moving Hazard includes the Pheromone Attractor Molotov (aka The PAM), which makes any infected hit become frenzied and hunt down enemies for a short period of time. The Chaos Grenade will stun your enemies while frenzying close by zombies, making for some interesting zombie kills. The Templar will broadcast a unique signal that zombies truly despise, turning them in their tracks to head away from it as fast as possible. These items and more (turrets, infected ammo, distractors, and onward) will allow your team to greatly shift the flow of each map and present tactical options not found in any other squad-based shooter.

[youtube https://www.youtube.com/watch?v=Ij1G6qjYfXU]

[youtube https://www.youtube.com/watch?v=fSdC-2KHsoo]

Moving Hazard (1)

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