Lovecraft Fans: Win a Copy of Delta Green Anthology Extraordinary Renditions or Quickstart Game Need to Know

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In conjunction with our friends over at Arc Dream Publishing, we have a special contest kicking off today that H. P. Lovecraft fans will want to be sure to enter. Up for grabs are: for readers, Delta Green: Extraordinary Renditions, an anthology in which Lovecraftian cosmic terror meets modern-day conspiracy, or, for gamers, Delta Green: Need to Know, which comes with a quickstart rulebook and scenario and the GM screen.

To enter for your chance to win, just send an email to contests@dreadcentral.com including your FULL NAME, MAILING ADDRESS, and CHOICE OF “BOOK-Extraordinary Renditions” OR “GAME-Need to Know,” along with “Delta Green” in your subject line. We’ll take care of the rest.

This contest will end at 12:01 AM PT on September 18, 2017, and is open to US residents only. Note: By entering this contest, you are consenting to allow Dread Central and its subsidiaries use of your email address.

Delta Green: Extraordinary Renditions is comprised of 18 tales of horror and personal apocalypse including:

  • “The Color of Dust” by Laurel Halbany
  • “PAPERCLIP” by Kenneth Hite
  • “A Spider With Barbed-Wire Legs” by Davide Mana
  • “Le Pain Maudit” by Jeff C. Carter
  • “Cracks in the Door” by Jason Mical
  • “Ganzfeld Gate” by Cody Goodfellow
  • “Utopia” by David Farnell
  • “The Perplexing Demise of Stooge Wilson” by David J. Fielding
  • “Dark” by Daniel Harms
  • “Morning in America” by James Lowder
  • “Boxes Inside Boxes” and “The Mirror Maze” by Dennis Detwiller
  • “A Question of Memory” by Greg Stolze
  • “Pluperfect” by Ray Winninger
  • “Friendly Advice” by Gareth Ryder-Hanrahan
  • “Passing the Torch” by Adam Scott Glancy
  • “The Lucky Ones” by John Scott Tynes
  • “Syndemic” and an introduction by Shane Ivey

These stories are recommended for mature readers.

About Delta Green: Need to Know:
WELCOME TO THE APOCALYPSE…

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost.

In Delta Green: The Role-Playing Game, you are one of those agents. You’re the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you’ve seen—or learn the terrible truths you’ve discovered.

The quickstart rulebook of DELTA GREEN: NEED TO KNOW includes everything you need to play Delta Green:

  • Complete rules for conducting investigations, overcoming crises, fighting for your life, and watching your sanity slip away.
  • Complete rules for character creation.
  • Six characters, ready to play.
  • A Delta Green operation, “Last Things Last,” ready for the Handler (the game moderator) to introduce your team to Delta Green tonight.

The physical edition of Delta Green: Need to Know also comes with a sturdy, four-panel screen loaded with data to help the Handler run a fast-paced, suspenseful game—and sinister wraparound art to keep the players terrified.

This is only the beginning. Deeper terrors can be found in Delta Green: The Role-Playing Game and its sourcebooks, available from Arc Dream Publishing.

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