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TREMORS: A COLD DAY IN HELL Review – This Sequel Delivers Hot Graboid Action

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Starring Michael Gross, Jamie Kennedy, Jamie-Lee Money, Tanya van Graan

Directed by Don Michael Paul

Distributed by Universal


Anomaly. Noun. Something that deviates from what is standard, normal, or expected.

That’s the best way to describe the Tremors flicks. After around the third film most franchises descend into “wash, rinse, repeat” mediocrity; yet, here we are, six films in, and the Graboids, Ass Blasters, and most importantly, Burt Gummer (Gross) are still going not only strong, but seemingly invincible.

Once again the action is taken out of the town of Perfection, but this time it heads toward a whole new landscape… one of snow and ice instead of just sand and rock. You see, with the environment changing, so are the habits of long-frozen Graboids. These wormy wonders are not content with just staying all locked into their formerly frozen places. With nowhere else to turn, a science team decides that it is high time for an authority on these friggin’ things to step in… the big guns… the big Gummers: Burt and his son, Travis (Kennedy).

Upon their arrival on the frigid scene, we’re greeted with a truly colorful and likable ensemble of characters who, along with the Graboids, turn the horror, the comedy, and the action up to 11. Director Don Michael Paul once again turns in one of the most entertaining flicks in the film’s franchise, this time even eclipsing the good time that was his first entry into the series, Tremors 5: Bloodlines. It’s obvious that the team of Paul, Gross, and Kennedy is far more cocksure of the direction that their work and characters need to take, and it shows. For a little direct-to-video sequel, Tremors: A Cold Day in Hell delivers tons of monster action that almost never suffers from its smaller budget. There’s a lot to like here, and longtime fans of the series are sure to eat this one up. You just cannot help but have a good time as the monster party tone is infectious.

In terms of special features we get the serviceable basics here: The Making of Tremors: A Cold Day in Hell featurette, an Anatomy of a Scene feature that takes a look at one moment in the film that is truly a first for the franchise, and a brief inside look at Perfection’s hotspot – Chang’s Market. Nothing earth-shattering here, but certainly nothing bad either.

As long as the trio of Gross, Kennedy, and Paul are up for it, I’m certainly down for more monster-fueled mayhem; and I’m pretty sure other Tremors fans will be, too. Here’s to looking toward wherever road this series travels. Something tells me its best moments are still ahead of it, and that, too, is without question an anomaly.

Special Features:

  • The Making of Tremors: A Cold Day in Hell
  • Anatomy of a Scene
  • Inside Chang’s Market
  • Film
  • Special Features
3.3

Summary

This sixth entry into the long-running franchise feels as fresh as the first day a Graboid sucked down its prey back in 1990. That’s quite the accomplishment! Its balls belong in the Balls Hall of Fame.

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User Rating 1.75 (4 votes)

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KAET MUST DIE Review – A Game Worthy Of Its Title

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Kaet Must DieDeveloped and Produced by Strength in Numbers Studios, Inc.

Available on PC through Steam

Rated T for Teen


If you are looking for a new survival horror game that is both challenging and irritating, then Kaet Must Die could be your new obsession/torture. The indie game is set in an underground sewer where you are Kaet, a psionicist cyber punk trapped by a “blood witch” named Annalinnia. The objective is to figure out how to escape the ‘dank’ sewer before time runs out and Annalinnia takes your life. Along the way you’ll have to tiptoe over comatosed zombies and frighten off Jawa like creatures with light you absorb from glowing mushrooms. And that’s about it. The game was created and developed by Strength in Numbers Studios Inc., a fairly new gaming company in the world of survival horror.

Now, I normally don’t play these types of survival games. As a novice in the indie survival genre, the experience of trying to complete the first level of Kaet Must Die was quite tedious. Now this is to be expected, as their advertising makes it quite clear that the good folks at Strength In Numbers studios are shooting for the “difficult games are fun” crowd. They give the player plenty of warning that they will need more than luck to survive. Yet here I am to tell you that the first level is possible to get through regardless of what difficulty you select. It just might take a few hunderd tries.

Kaet Must Die

The game starts you off in the underground sewer with Kaet’s sanity at ten (read “sanity” as “health bar). Kaet’s sanity will drop when not in lit areas, another reason why you need to collect the glowing mushrooms. Having six minutes to follow the clues and find the skulls before time runs out gets tricky, especially when Anna comes for you by randomly generating around the map until luck is no longer your friend. Levels will become progressively more difficult, and your time limit changes depending on the size of the map. It’s not terribly complicated, but also not terribly exciting.

Kaet Must Die

There are a few upsides to Kaet Must Die. Like every good survival game, Kaet Must Die has decently immersive visuals and sound. The look and feel of the game is much more appealing than some, from the detailing of the zombies to the sewers you land yourself in. Not that sewers are a pretty place to be in, but they have a solid fantasy/horror vibe. Unfortunately, there isn’t a lot of cohesion to the various sub-par lights and average shapes. It can be downright impossible to tell where things are around you. You’ll want to keep your ears open, as frustration will become all too familiar when you are too late to hear the gentle snoring of a zombie or the disturbing giggle of the Jawa-like creatures.

Kaet Must Die

I would say that it’s nice that they at least let me change the controls, but for some reason they don’t save when you quit the game. The only settings that stay exactly where you set them are the basics for resolution, sensitivity, and graphics. Now, what is not so frustrating is that after you get killed three or four hundred times, the skulls that you need to escape Anna won’t randomly be somewhere else when you restart the level. Another upside is that as you slowly start to regain Kaet’s powers, you will finally be able to slow down the creatures and make your way to exactly where you need to go. One of Kaet’s powers is the classic stun. Using this power to stun any monster in place for at least five seconds was a relief, and gave me time to focus at the task at hand. Like the mushrooms, Kaet’s stun powers need to be recharged by absorbing puddles of glowing red blood. Simple, right? Well, sort of. Clues left behind hint that the blood makes you more powerful, but also slowly kills you.

For anyone who is not typically good at horror survival games, this isn’t for you unless you have the patience of a saint. The difficulty comes in three flavors: Challenging (Easy), Difficulty (Normal), and Nightmare (Hard). If you’re one of those people that absolutely must have a zombie apocalypse survival plan for any possible situation, you’ll probably find some enjoyment from Kaet Must Die. For everyone else, I would wait for a Steam sale. There are 10 levels to get through to beat this game, but have fun and good luck getting past level 1.

  • Kaet Must Die
2.0

Summary

This indie survival game is too irritating to play. Kaet Must Die is near impossible to finish and it’s not a lot of fun no matter how many times you die..

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BAD SAMARITAN Review – The Good, The Bad, And The Incredibly Sexy UK Men

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Starring David Tennant, Robert Sheehan, Kerry Condon, Jacqueline Byers, Carlito Olivero

Written by Brandon Boyce

Directed by Dean Devlin


Let’s face it, you should be a bit reluctant to leave your car with a valet. Nevermind them taking your CDs and discarded fast food wrappers. What if you check your previous destinations and find that they didn’t just go straight to the parking lot? Well, assume that valets do exactly that, but they end up doing it to a psychopath. Bad Samaritan is exactly the kind of horror story crooked valet drivers should fear.

Sean Falco (Sheehan), is a struggling artist working as a part time valet driver. Sean and his best friend Derek (Olivero) come up with the clever scheme to use their valet access to burglarize the homes of wealthy customers. All is sunshine and grand theft until they decided to rob the wrong man. One night, the arrogant wealthy businessman Cale Erendreich (Tennant) pulls up in a Maserati. Sean jumps at the chance to make the score of his life. The burglary goes smoothly until Sean discovers a woman (Condon) chained up against her will. Unwilling to help her in fear of going to jail, Sean leaves her behind. Naturally conflicted by this decision, a guilty conscious isn’t the only thing that Sean has to deal with. Not super pleased that his house has been broken into and secret found out, Cale does everything in his power to tear Sean’s life apart piece by piece. To redeem himself, Sean embarks on a quest to get the girl back and in the process learns what kind of man he really is.

The highlight of the film is David Tennant’s portrayal of the Bad Samaritan himself, Cale Erendreich. Much more than just a cutthroat corporate businessman with a bondage fetish, this private man has quite a few secrets of his own. Returning home from a normal night out and finding his inner sanctum has been compromised, he quickly covers his tracks before Sean even involves the police with his ‘correction’ process. Tennant excels in his performance, ditching his natural charm for a devious intellect that just makes you squirm. Of course this isn’t the first time we’ve seen Tennant play the baddie, but Erendeich is an entirely different beast from Killgrave. Between Bad Samaritan and the verbal manipulator he played in the Marvel Netflix series Jessica Jones, Erendreich is both more grounded and diabolical than Killgrave. Erendreich is much closer to reality, a chilling man that you could all too easily read about on your morning news feed. He can blend in with the crowd without the use of mind control and has the kind of monstrous intellect that is only revealed to those who cross him.

A villain is nothing without its hero, and Robert Sheehan’s performance as Sean Falco was an excellent match for his creepy counterpart. Prior to Bad Samaritan Sheehan’s most memorable breakout role was on the BBC television show, Misfits, and his ongoing film/television career in upcoming projects such as Mortal Engines and an upcoming Netflix series, The Umbrella Academy. Sean doesn’t initially seem to be the hero type. Hell, he leaves a girl chained up in a psychopath’s house. That’s some swipe-left shit. But hey, no one’s perfect. He’s just a regular guy in a bad situation, and as the film goes on he slowly starts filling the shoes he’s found himself in. No matter who or what Sean loses in the process, his goal throughout the entire film is to save the girl he left behind. He’s not just proving to the audience that he’s the good guy, he’s proving it to himself.

Now if you’re looking for buckets of blood in your crazed killer films, then Bad Samaritan will leave you disappointed. The gore is mild, with little more than a few dead bodies here and there. Not to say that the film is without some solid murder. There’s solid action when Erendreich goes after Sean’s loved ones, and the film is thoroughly intense throughout. Still, if you’re looking for a slasher movie to throw on at a party, Bad Samaritan won’t fit the bill. That being said, it’s a great gateway horror film for those just sticking their toes in the bloody waters.

Bad Samaritan had everything that you could ask for in a horror/thriller, having a well balanced story, the right amount of jump scares to give you that surge of adrenaline, and strong characters portrayed by a talented ensemble. This was a solid directorial debut for Dean Devlin and I look forward to seeing what else he does with the horror/thriller genre. Maybe next time starring Matt Smith and Peter Capaldi. *Swoon*

  • Bad Samaritan
3.5

Summary

An enjoyable experience with a talented cast, Bad Samaritan is worth checking out just for the performances. It’s a thrilling battle of wits and wills, but it ultimately doesn’t break the mold.

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ALIEN: THE COLD FORGE Book Review – The Best Addition To The Series Since ALIEN: ISOLATION

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Written by Alex White

Published by Titan Books


Whether you love or hate Ridley Scott’s Alien prequels, there’s no denying they’ve inspired lively debate. Scott’s new movies have opened up the Alien universe in intriguing new ways and expanded the mythology – whilst also sidelining the title monster. This is an unforgiving sin in the eyes of some, as is Scott’s suggestion Michael Fassbender’s evil android David will become the new “Alien” of the series. While a third prequel may or may not happen – the current wager leans towards “not” – the Xenomorph itself will always find plenty of work elsewhere to keep himself busy.

The Alien franchise has a robust fanbase across all forms of media, from video games to comics and novels, and some great stories have emerged from these spinoffs. There have been plenty of duds too – hey there, Aliens: Colonial Marines! – but there’re some real gems to be found. Thankfully, Alien: The Cold Forge by Alex White falls into the latter category, being an intense ride through a story that may sound familiar but manages to constantly subvert – and surpass – expectations.

Alien: The Cold Forge follows Dorian Sudler, a Weyland–Yutani representative sent to a remote deep space research station dubbed The Cold Forge to find out why it’s research is falling behind. Needless to say, the station is secretly breeding Xenomorphs, and [SPOILER ALERT] it’s not long before they break out of containment and make life very difficult for the survivors.

Again, on the surface, The Cold Forge sounds like familiar ground, but it’s the execution that makes a big difference. What makes White’s novel sing is the characters, led by Sudler himself. The character is an utter shitbag of the highest order; he’s an odious, petty and vain creep who takes great joy in outsmarting and crushing opponents. From the opening chapter it’s crystal clear he’s not a good guy, and he gets progressively worse as the station descends into hell. That said, he’s an utterly compelling character too, and his twisted psychology and mind games make up a big part of the book.

One aspect of The Cold Forge that’s a lot of fun is that there are no heroes to be found, and pretty much everyone is deeply flawed. The closest the book has to a heroine is Blue Marsalis, a bedridden doctor who’s dying of a degenerative disease. The good doctor can use an interface to move around in the body of an android, and she hopes to find a cure for her condition by experimenting with the Xenomorph’s genetic structure. She may sound sympathetic, but like Sudler, she’s more than willing to use underhand tactics to achieve her goals, and the two characters lock horns from the start.

The character interplay is what makes the story feel fresh, and not just another boilerplate tale about aliens stalking victims and Weyland-Yutani once again conducting messy experiments. White is able to craft some tense and gory setpieces too, including a nail-biting passage where a barely mobile Marsalis has to outsmart a stalking monster. The book has some fun callbacks to past adventures and adds a couple of interesting wrinkles to the franchise mythos, including a look at what a Facehugger actually injects into its victims.

The Cold Forge is not a flawless ride; it can be tough to care about the fates of some of these characters since they’re all such assholes and while it can be tense at times, it’s never truly scary. That said, the novel is such a well-crafted experience it’s easy to overlook any niggling issues.

  • Alien: The Cold Forge
4.0

Summary

Alien: The Cold Forge is arguably the best Alien experience since the simulated bowel evacuator that was Alien: Isolation – which is not praise I throw around lightly.

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