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Necropolis: A Diabolical Dungeon Delve (Video Game)

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necropolisDeveloped by Harebrained Schemes

Available on PC, Coming soon to Xbox One and PS4

Suitable for ages 13+


I know there’s a recent trend here on Dread Central to do hyperbolic reviews, but I’m not exaggerating when I say that Necropolis: A Diabolical Dungeon Delve is the most disappointing game I’ve played since Resident Evil 6. I’ve certainly played worse games since, but none that I was actually excited for. “Oh Ted, it’s your fault for getting your hopes up! The developers did the best they could, it’s not their fault if they didn’t live up to your false expectations!” Normally I’d agree, but there’s something insidious about the design of Necropolis.

I had heard of Necropolis some time ago, but didn’t get a chance to actually play any of it until E3 2016. It was a timed demo, booting you out of the game and into a sudden death arena after ten minutes of play. And oh, what a ten minutes that was! There was humor, tense action, hidden information, unique and varied enemies… everything I want from a Dark Souls game! It’s not a stretch to compare the two, since this blocking, dodging, hacking, looting, procedurally generated roguelike doesn’t exactly hide its influences. And this game has being cute and clever to boot. What could go wrong?

For the first few hours, nothing did. It’s an ironman style game, so you start, die, start over, die, start over, die, and then get the hang of it. As you get better and explore deeper floors, you find harder enemies and with them better loot. It’s a tried and true formula that I am certainly not suggesting anyone change. I just want it actually work.

The overall goal of Necropolis is to delve down through ten diabolical dungeon floors, fight a final boss, and escape the nefarious titular Necropolis. For the first few floors, this is a very fun and rewarding process. Levels are sprawling, yet manageable, configured in memorable pre-set tiles that click together well enough to create the illusion of familiar randomness. Enemy spawns are randomized by location, so you never know what threat is around the next corner. Upgrades are meaningful, so each tier-up of gear feels satisfying. Surrounding it all is a bizarre meta-narrative, telling a story in comical disjointed junks that only ever hints at the greater story.

Necropolis

The level design does change as you go down, adding new enemies and challenges. It’s fun to explore… once.

Around floor 5, the cracks in the world begin to show. Literally. I actually found cracks in the world where the levels didn’t connect right. The deeper you go, the more the logic of the game flies right out of the window. Enemies spawn behind you, quests are given with no logic towards completion, gear tier rating becomes pointless, and the item descriptions descend even further into idiocy.

I struggle to find words to describe just how absolutely bullshit this game gets. At floor 6, you’ve already put a few hours into a run, so when you get a tier 3 hammer that describes itself as “It’s almost like no one thought what it would be like to walk around carrying this thing,” you begin to wonder if the “humor” is getting in the way of gameplay. When you get to floor 8, you will literally be unable to walk 10 feet without several dozen enemies spawning directly out of your ass. By floor 10, you will be wondering why the fuck you are still playing.

Necropolis

Brazen Head is the caretaker of the Necropolis, and the source of most of the humor. Much like the rest of the game, he’s fun for about two hours.

I have found very few reviews that actually had the fortitude to beat this game. If you read a positive review that says something like “I made it to floor 7” or “I was too busy admiring the pretty cel-shaded scenery to finish,” ignore it. You do not understand how much of a waste of time this game truly is until you spend 6 hours and several painkillers to get to the final level, beat it, and get a congratulatory pat on the back and invitation to do it all over again. I cannot remember a single roguelike in years that just ended after you finished it. These games are meant to be replayed by fundamental design. Why would you give absolutely nothing to players that actually stuck it through?

It’s a frustration you’ll only encounter if you are lucky enough to beat the game. It’s certainly not hard, but between the numerous bugs and abysmal controls is still quite the feat. Locking onto enemies is both necessary and suicide, with imprecise lumbering attacks and a lock on system that somehow is worse than that of its inspiration. You will absolutely die because your camera just refused to lock onto the right character, and it will delete hours of your progress. The one thing they got right is that falling off of the map doesn’t instantly kill you, which is practically mandatory given the baffling enemy spawns and inconsistent level design.

Necropolis

Gosh, this level looks really fun! I sure hope a dozen screaming zombie axemen don’t jump out of the floor every three seconds to spoil my good time!

There’s a flaw to the fundamental design of Necropolis. This is a game that wants to style itself as a fun, funny, explorative, casual roguelike alternative to Dark Souls. And hell, Dark Souls certainly isn’t known for being the most balanced and functional game on the planet. But in Dark Souls, you die and lose maybe 10 minutes of progress. In Necropolis, you lose hours.

Losing a whole afternoon of effort isn’t a system that works well with Necropolis’ whacky, no numbers approach. There is not a stat displayed across the various gear, spells, and potions, aside from an ambiguous “tier.” Potions and spells aren’t too bad, describing basically what they do and accessible from early on. Weapons, on the other hand, are a nightmare. Figuring out the exact bonus, strengths, and weaknesses of every weapon in Dark Souls is fun because of how quick and rewarding the testing process is. In Necropolis, it can take up to 5 hours to even get to one of the weapons. It makes science fucking impossible.

Necropolis

This hydra was the most interesting enemy I found in the game. Unfortunately, since I first encountered it on floor 8 and didn’t want to spend another 4 hours trudging through this mess, if I can kill it will forever remain a mystery.

There is absolutely no way that this is a finished game. The first few floors feel good, followed by a solid few hours of total bullshit, and then another well designed final floor with a boss. It’s clear they had a vision, and just never realized it. They made the basic functional programming, designed a decent end, and then just filled it in without making it fit.

That is exactly why I say that this game is insidious. It’s not meant to be sold based on merit and consistency. It’s designed to be based on soundbite comparisons from idiots who never put the effort into exploring the whole package. It’s the perfect E3 demo: tight, interesting, full of promise. It never delivers past that.

I might sound salty, but this game was actually painful for me to play. I wanted to like it. I really did. I argued with friends that it was good. The more I went in, the less I could deny it. It’s a great idea that unfortunately is just unfinished. I don’t want to call it a failed project that’s just trying to recoup cash, but I don’t see what else this could be. If you find it for $5, go ahead and check it out. At $30, just don’t.

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Through the Cracks – Trick or Treat (1986) Review

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Starring Marc Price, Tony Fields, Lisa Orgolini, Glen Morgan, Gene Simmons, and Ozzy Osbourne

Directed by Charles Martin Smith


I have been a horror fan for more than half of my life at this point. Meaning I have seen most of the quality horror offerings under the sun. But that said, every once in awhile a classic sneaks past so we wanted to create this “Through the Cracks” review section for such films.

Case in point, I had never seen the Halloween horror flick Trick or Treat until last night. I know, right? How the hell did that happen? But these things do happen and so for everyone that has seen the flick a million times, this will be a review of the movie from a super horror fan that – at the age of 33 – is seeing Trick or Treat for the very first time.

Now let’s get to it.

First off you have to love the movie’s plot. Mixing horror and heavy metal seems like a given, yet preciously few films Frankenstein these two great tastes together.

Like many of you out there, I am a big metal fan as well as a big horror fan. The two seem to go together like chocolate and peanut butter. Or Jason and horny campers.

I dig bands like Black Sabbath, Judas Priest, and even those hair metal bands (Dokken forever!) and I’m well aware of the legends surrounding playing these records backward.

Off the top of my head, the only other flick that combines the two to this degree is the (relatively) recent horror-comedy Deathgasm. I say more horror-metal flicks! Or should we call it Metal-Horror? Yeah, that’s a much more metal title.

It only makes sense that someone, somewhere would take the idea of “What if Ozzy Osbourne really was evil and came back from the dead (you know, if he had passed away during his heyday) to torment a loner fan?” Great premise for a movie!

And Trick or Treat delivers on the promise of this premise in spades. Sammi Curr is an epic hybrid of the best of the best metal frontmen and his resurrection via speaker is one of the great horror birthing scenes I have seen in all my years.

Add to that the film feels like a lost entry in the Nightmare on Elm Street franchise. More specifically the film feels like it would fit snugly in between two of my favorite entries in that series, Dream Warriors and The Dream Master.

This movie is 80’s as all f*ck and I loved every minute of it.

And speaking of how this film brought other minor classics to the forefront of my brain, let’s talk about the film’s central villain, Sammi Curr. This guy looks like he could share an epic horror band with the likes of Mary Lou from Hello Mary Lou: Prom Night II and the Drill Killer rocker from Slumber Party Massacre Part II.

Picture that band for a moment and tell me they aren’t currently playing the most epic set in Hell as we speak. I say let’s see an Avengers-style series of films based on these minor horror icons sharing the stage and touring the country’s high school proms!

In the end Trick or Treat has more than it’s fair share of issues. Sammi Curr doesn’t enter the film until much too late and is dispatched way too easily. Water? Really? That’s it?

That said, the film is still a blast as director Charles Martin Smith keeps the movie rocking like an 80’s music video with highlights being Sammi’s rock show massacre at the prom and his final assault on our hero teens in the family bathroom.

Rockstar lighting for days.

Even though the film has issues (zero blood, a rushed ending) none of that mattered much to this horror hound as the film was filled to the brim with striking horror/metal imagery and a killer soundtrack via Fastway and composer Christopher Young.

Plus you’ve got to love the cameos by Gene Simmons (boy, his character just dropped right out of the movie, huh?) and Ozzy Osbourne as a mad-as-hell Preacher that isn’t going to take any more of this devil music. P.S. Watch for the post-credits tag.

More than a few of my closest horror buddies have this film placed high on their annual Halloween must-watch lists. And after (finally) viewing the film for myself, I think I just may have to add the film to mine as well. Preferably on VHS.

Trick or Treat is an 80’s horror classic. If you dig films like Popcornand if you put the film off like I did, remedy that tonight and slap a copy in the old VHS/DVD player.

Just don’t play it backward… God knows what could happen.

All said and done, I enjoyed the hell out of my first viewing of Trick or Treat. But what do YOU think of the film? Make sure to hit us up and let us know below or on social media!

Now bring on Trick or Treat 2: The Prom Band from Hell, featuring Sammi Curr, Mary Lou Maloney, and Atanas Ilitch’s Driller Killer from Slumber Party Massacre Part II!

  • Trick or Treat (1986) 3.5
3.5

Summary

Charles Martin Smith’s Trick or Treat is a sure-fire Halloween treat for fans of 80’s horror flicks, as well as fans of heavy metal music.

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User Rating 3.59 (22 votes)
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AHS: Cult Review – Clowns, Cults, Politics, and Peters

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Starring Evan Peters, Sarah Paulson, Billie Lourd, Cheyenne Jackson, Frances Conroy, Mare Winningham, and Allison Pill

Created by Ryan Murphy and Brad Falchuk


** NO SPOILERS **

It’s here. We’ve reached the end. The newest season of “American Horror Story” has ended and now we are here to provide you guys with our season review of AHS: Cult.

Spoiler free.

To start things off let me say I’m not the world’s biggest fan of “American Horror Story”. It breaks down like this: I enjoyed the absolute hell out of the first season of the series (“Murder House”), couldn’t get through “Asylum” (I know, I know, I’ve tried), dug “Coven” for what it was, really enjoyed “Freak Show”, and again I couldn’t get into “Hotel” or “Roanoke”.

That’s the story of me and “American Horror Story”. Plain And simple. But what did I think of the new seventh season of the notorious horror anthology series? Let’s find out.

Back when the seventh season of AHS was first announced (then going by the title “AHS: Election”) I was immediately intrigued by the new season because I heard it would not include any supernatural elements. Like the fourth season, “Freak Show”.

Now I’m a fan of ghosts and weird creature-men with drills for d*cks, don’t get me wrong. But the series has thus far relied almost exclusively on horrors of the supernatural variety (other than “Freak Show”) so this major change of pace was again welcomed by this guy.

Instead of vampires, aliens, and witches this season relied on terrors of the mind. Psychological fears and anxieties. The horrors man does to man. Deep issues.

Oh, and clowns. Like a lot of clowns.

But just because this new season didn’t include anything supernatural, that doesn’t mean the 11-episode season wasn’t filled with twisted visuals and horrifically disturbing acts. No, sir. This season boasted some showstoppers including S&M, gimps, and a house of horrors that wouldn’t be out of place in a Rob Zombie flick. It was all good.

But let’s backtrack a bit here.

Allow me to rundown the season’s plot for those who may be unaware. “AHS: Cult” tells the tale of a world post-election night. The literal dawn of Trump’s America. In one corner we have Sarah Paulson’s soccer mom, trying to fight through life with a series of crippling phobias (including clowns, holes, blood, and being a good person).

And in the other corner, we have Evan Peter’s angry, white (blue-haired) male, looking to seize Trump’s new position of power to bring about the end of… Actually, I want this to be a spoiler-free season review, so I’m just going to say the dude’s got big plans.

Like Manson-size plans. Let’s leave it at that.

With these two characters established, the new season then proceeds to send them spiraling into a collision course of political sabotage, intrigue, and clown-based nope, nope, nope-ing that can only end with one – or both – of them dead as Dillinger.

Overall “AHS: Cult” belonged end-to-end to Mr. Evan Peters. The young actor has continued to show his striking range from season to season of Ryan Murphy’s horror show and this season was no different. Peters’ turn as not only Kai, the blue-haired leader of the titular cult, but as infamous leaders such as David Koresh, Jim Jones, and Charles Manson – to name a few – owed this season.

I can only hope he doesn’t pull a Jessica Lange and opt-out of more AHS next year.

Speaking of top performances, “AHS: Cult ” showcases some other chilling and memorable turns with Alison Pill’s strangely vulnerable, put-upon wife character being the best next to Peters in my eyes. This actress needs to be in more films/TV!

Along with Pill, actress Billie Lourd killed it time and time again. The “Scream Queens” breakout star and Carrie Fisher spawn was yet again a highlight in her second Ryan Murphy series. Bet she has the starring role in next season. Mark my words.

Add to that, the season also boasts a handful of fun cameos, including John Carroll Lynch’s return as Twisty the Clown, Emma Roberts as a bitchy reporter that will do anything to end up on top, and Lena Dunham as SCUM Manifesto writer Valerie Solanas. The cameo cast killed it and I wish they would have been present for more episodes. What are you gonna do?

On the sour side of the season, I didn’t dig Sarah Paulson’s character. At all. But I’m sure that was the point. Right? I’m still not sure. But, boy, I wouldn’t even want to be stuck in line behind her at a Starbucks for three minutes, let alone spend the better part of this season’s 11-hours with her and her whiny bullshite. Urgh.

That said, she pulled it out by the finale. That’s all I’ll say.

In the end, I enjoyed this season as much as – if not more – than any other of the series. “Murder House” will still no doubt go on as my favorite season of the series, but “AHS: Cult” will rank third after season one and “Freak Show”.

While I was on the fence about the season after three episodes, the show ended up ditching Paulson’s character (and/or shifting her arch) after a lull so the episodes picked up quickly. Whenever the season turned its focus back towards Peters (in whichever incarnation he was playing at the time) the show got better and better. Every time.

Not a bad way to spend my Tuesday night for the past 11 weeks.

Bring on season 12.

  • American Horror Story: Cult (2018)
3.5

Summary

The seventh season of Ryan Murphy’s American Horror Story was Evan Peters’ show all the way through. The young actor pulled out all the stops time and time again to make what may have been a lackluster supernatural-free season a winner.

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User Rating 4.13 (23 votes)
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The Axiom Review – A Stylish and Clever Slice of Independent Horror

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Starring Hattie Smith, Zac Titus, Nicole Dambro

Directed by Nicholas Woods


The Axiom is an ambitious, well directed, impressively acted and stunningly shot independent horror film that has just a few, teensy little flaws holding it back from greatness (and therefore will have to settle for just being really, really good, instead).

The first thing you realize when watching The Axiom is that this is a beautiful film. Everything is framed and shot in a lush and stylish manner, but one which is always tonally appropriate for the scene.

The second thing you’ll notice, and keep noticing as the film plays out, is that the movie really struck gold with this cast. Not only is there a total lack of the sort of stilted and unnatural acting seen in countless other microbudget horror affairs, but the performances are genuinely fantastic across the board. The main characters are believably chill and relatably normal in the early scenes, and the acting remains just as impressive once things start getting a bit more… intense. It’s not often that an independent horror film has so many good performances that it makes it hard to pick the movie’s acting VIP, but that is undeniably the case here. Taylor Flowers delivers what is probably the showiest performance (and does it very well, indeed), but the entire cast really is quite good.

The central premise of the film is both interesting and original, and touches upon the real life fact (given some recent attention in the ‘Missing 411’ books and documentary) that a lot more people sure seem to go missing out in the woods than seems reasonable, while simultaneously weaving all sorts of folklore, fairy tales and urban legends into the mix. It’s also clever in the way that it very naturally reveals aspects to the relationships between characters that serve to later – or sometimes retroactively – explain some of the more questionable decisions they make or attitudes they display. While that may sound like screenwriting 101, it’s surprising how many films fail to do this. The Axiom rewards the viewer’s attention in other ways as well, with many aspects of the movie that initially feel odd or unnatural receiving reasonable explanations (within the context of the movie) by the end. It’s not quite as challenging (or as rewarding) in this regard as, say, something like Session 9, but it does add a nice layer of complexity to the storytelling.

The film’s score, by Leo Kaliski, is also quite good. There may be a moment here or there where the music hits an overly familiar beat, but overall it not only fits the movie’s tone, but does quite a bit to help set that tone as well.

The only thing that I don’t feel the movie quite pulls off – and I’m trying to be vague here, because I feel like the less you know going into this film, the better – is some of the makeup effects work. The gore stuff is very well executed, but some of the other stuff feels like it was crafted with the intention of shooting it in a more… stylized manner. Instead, filmed as it is here, the result is sometimes less than impressive and can fail to make the impact that the movie seems to be implying that it should. And while some of what the makeup effects lack in execution is made up for with the ingenuity and creativity of their design, it’s still a bit of a shame when they don’t quite pull them off because, aside from a few niggles that I have with the writing, the effects are the only aspect of the film that occasionally fails to live up to the high level of technical proficiency that The Axiom otherwise demonstrates.

ADDITIONAL THOUGHTS:

  • Man, the acting in this movie is really good. The dialogue may stumble once or twice, but these actors always sell it anyway.
  • Give back Mia Sara’s DNA, Hattie Smith!
  • If you’re going to put your female lead in shorts this small, I hope you’re not sensitive to viewers unleashing a nonstop parade of “Has anyone seen my pants / OH GOD WHERE ARE MY PANTS!” jokes.
  • “You just pop this here ‘Blair Witch Stick Person / Anarchy sign’ sticker up on that there windshield of yours, and them park rangers? Well – heh heh – they won’t bother you none, no sir.” Hmmmmm…
  • The film really is shot amazingly well – better than a lot of mainstream releases. Cinematographer Sten Olson has a real future ahead of him.
  • As does writer / director Nicholas Woods, for that matter. Any director who can get this level of quality out of their cast and crew on their first ever film is someone to keep an eye on.
  • “I’ll make a run for it and get help,” says the female lead, and I’m like “Yeah, let her go – she has no pants to weigh her down.”
  • The gore effects in the movie are both realized and utilized very well.
  • Welcome back to horror movies, “I’ll be right back” dialogue spoken unironically by and/or to ill-fated characters.
  • The Axiom
4.0

Summary

In the end, The Axiom is a solid and entertaining flick that manages to wring a level of quality and originality out of the somewhat tired “Don’t Go in the Woods” horror subgenre not seen since 2012’s Cabin in the Woods. The cinematography and acting are hugely impressive, it features a nice, unnerving score, the premise is original and captivating, and the whole thing moves at a nice pace that helps keep the film’s flaws from dragging it down.

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User Rating 3.95 (20 votes)
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