World’s Factory recently interviewed CD Projekt Red’s visual effects artist Jose Texiera about the upcoming The Witcher III: Wild Hunt. When asked if the game would run at 1080P and 60 fps on console, Texeira replied, “I really don’t know, probably not.”
This reduction from the standard of graphical fidelity might be attributed to the game’s engine, which Texeira reveals as very physics-heavy. He states, “We’re asking the environment artists to put as many physics objects as possible.”
To explain the intricacy of the engine, Texeira cited an example of the game’s lead character, Geralt, casting a spell in a tavern. “Geralt has this spell, a push of force, and when he does that, everything flies off the table.”
It appears that developers may be sacrificing some graphical quality in favor of a more immersive and realistic experience. The news is unwelcome but falls in line with RPG history. Traditionally very lengthy RPG’s have less than stellar graphics due to the sheer size of the game. But the news is somewhat surprising as Batman: Arkham Knight developers recently stated that the power of the next-gen hardware no longer required game developers to decide between graphics and game size.
The reduction in graphical quality is very disappointing as The Witcher III: Wild Hunt‘s trailers quickly established it as one of the best looking upcoming games of 2015.
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