We’ve been monitoring the progress of Alien: Isolation carefully and trying to keep our heads after the debacle of Aliens: Colonial Marines, but it’s getting really hard to not get excited. Next up for you guys is a new developer diary. Dig it!
“This isn’t a world of holograms and touchscreens; there’s no sense here that technology is going to save you.” – Alistair Hope, Creative Lead.
To stay faithful to the original source, Alien: Isolation takes a retro look to the future with a design aesthetic which developer Creative Assembly describes as “lo-fi sci-fi.” It’s clunky, it’s chunky, it’s push-button and analog. There are no phasers or lasers, and the smartest weapons you find may be tied together with duct tape and string. A world very much of CRT not LCD, Alien: Isolation may be set in the future, but it’s very much baked in the past.
Alien: Isolation is a first-person survival horror game capturing the fear and tension evoked by Ridley Scott’s 1979 classic film. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must scavenge resources, improvise solutions, and use your wits, not just to succeed in your mission but to simply stay alive.
Alien: Isolation will be available from October 7, 2014, for Xbox One, PS4, Windows PC, Xbox 360, and PS3.
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