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Launch Trailer and New Screenshots Come Howling in for The Wolf Among Us

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Launch Trailer and New Screenshots Come Howling in for The Wolf Among Us“Faith,” Chapter 1 of Telltale Games’ The Wolf Among Us, arrives for Xbox download on October 11th; and today we have the launch trailer along with several new screenshots.

The Wolf Among Us is based on Bill Willingham’s award-winning comic book series Fables and licensed by Warner Bros. Interactive Entertainment.

From the Press Release:
The season premiere episode of The Wolf Among Us, titled “Faith,” will arrive for download worldwide this Friday, October 11th, on Xbox Games Store for just $4.99 US. A Season Pass option is available for the first time on Xbox Games Store for Telltale’s new series enabling consumers to purchase the rest of the five episode series (Episodes 2-5) at a discount for $14.99 versus the $4.99/episode price. Episodes 2-5 will also be available for individual purchase as they release on Xbox 360.

The series will also launch worldwide on PC this Friday, October 11th, available via the Telltale Online Store, Steam, and other online digital distribution outlets as a Season Pass that includes entitlement to all five episodes as they release. The Wolf Among Us can be pre-ordered now for a 10% discount up until the time the game launches this Friday.

The Wolf Among Us will also premiere on PlayStation Network for PlayStation 3 in North America on Tuesday, October 15th. The PlayStation 3 version of the game series will be available for consumers to purchase as individual episodes for $4.99 USD or as a Season Pass for $19.99, which will include episodes 1-5 as they are released. A release date for the title on PlayStation Network in Europe (SCEE) will be announced soon.

A consistent New York Times bestseller, Fables is one of DC Entertainment’s longest-running series published under its Vertigo imprint since 2002. With over a dozen Eisner Awards, including Best Writer, Best New Series, and numerous wins for Best Serialized Story, the Fables universe has become one of the richest mythologies in the world of comics, imagining that characters like Snow White, The Big Bad Wolf, and Pinocchio from the world’s most beloved storybooks are real – real, and living among us, with all of their powers intact.

Set prior to the events seen in the first issue of the Fables comic book series, The Wolf Among Us puts players in the role of Bigby Wolf, a man once more infamously known as The Big Bad Wolf. Now the sheriff of a hidden community in New York City, exiled from the land of fairy tales, Bigby is tasked by the bureaucrat Snow White to keep order within a society of mythical creatures and characters trying to remain undetected in the world of the mundane. From a chain-smoking member of The Three Little Pigs to a car-stealing Mr. Toad itching for his next wild ride, The Wolf Among Us examines the lives of beings straight from the pages of myth and lore, now trying to survive on the meanest and most run-down streets of New York City.

To learn more, visit the official The Wolf Among Us website.

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Pride and Prometheus Fuses the Horror of Mary Shelley with the Romance of Jane Austen

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This year marks the 200th anniversary of the publication of Mary Shelley’s Frankenstein so you can expect to see several articles tied in with that momentous occasion over the next several months. Today we have your first word on Pride and Prometheus from John Kessel, which fuses Shelley’s Gothic horror with the Regency romance of Jane Austen in an exciting novel that combines two age-old stories in a fresh and startling way.

Born in Buffalo, New York, Kessel holds a B.A. in Physics and English and a Ph.D. in American Literature. He helped found and served as the first director of the MFA program in creative writing at North Carolina State University, where he has taught since 1982. He is the author of the novels Good News from Outer Space, Corrupting Dr. Nice, and, in collaboration with James Patrick Kelly, Freedom Beach. His short story collections are Meeting in Infinity (a New York Times Notable Book), The Pure Product, and The Baum Plan for Financial Independence. Also with Jim Kelly, he has edited five anthologies of stories re-visioning contemporary short sci-fi, most recently Digital Rapture: The Singularity Anthology.

Pride and Prometheus arrives February 13th from Sega Press. Look for a guest blog from John Kessel in the coming weeks!

Synopsis:
Pride and Prejudice meets Frankenstein as Mary Bennet falls for the enigmatic Victor Frankenstein and befriends his monstrous Creature in this clever fusion of two popular classics.

Threatened with destruction unless he fashions a wife for his Creature, Victor Frankenstein travels to England, where he meets Mary and Kitty Bennet, the remaining unmarried sisters of the Bennet family from Pride and Prejudice. As Mary and Victor become increasingly attracted to each other, the Creature looks on impatiently, waiting for his bride. But where will Victor find a female body from which to create the monster’s mate?

Meanwhile, the awkward Mary hopes that Victor will save her from approaching spinsterhood while wondering what dark secret he is keeping from her.

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Why Brad Anderson’s Session 9 Scared the Hell Out of Me

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“Hello, Gordon.”

Invariably working for sites such as Dread Central I am always asked the question, “What is the scariest movie you have ever seen?” And, well, truth be told movies don’t tend to scare me that often. Sure there are my go-to flicks time and time again, such as The Blair Witch Project, Paranormal Activity, and Lake Mungo. But sure enough everytime I spout out that list to a fellow horror fan they always follow up with, “Well, what is the scariest movie you’ve ever seen that ISN’T found footage?” Fair enough question.

Now while I’m not going to go into what I consider to be the scariest non-found footage horror movies (we’ll get into all of that at some later date) I do want to point out a movie in particular here today. The way it goes is that when I tell people my list of scariest non-found footage films, they always nod in agreement. Until that is, I get to a film called Session 9. It is at that point that whomever I am talking to cocks their head to the side and says, “I’ve never heard of that one.” Which is a shame and it happens far too often. So today I want to, yet again, give any and everyone who’s willing to listen the recommend.

Let’s begin with a quick rundown of the film. Session 9 was written and directed by Brad Anderson, who is a name you might recognize as the creative force behind such films as The Vanishing on 7th Street, Transsiberian, and the “Christian Bale is as skinny as a skeleton” mindfuck The Machinist.

But as good as those film may (or may not) be, without a doubt Anderson’s masterpiece is Session 9. Written specifically to be filmed inside the Danvers State Mental Hospital, the film stars David Caruso (don’t let that stop you), Peter Mullan, Josh Lucas and a few other gents as a group of asbestos removal guys who are possibly haunted within the walls of the institute while on a job.

If that rundown isn’t the best, here is the film’s official synopsis: “A tale of terror when a group of asbestos removal workers starts work in an abandoned insane asylum. The complex of buildings looms up out of the woods like a dormant beast. Grand, imposing…abandoned, deteriorating. The residents of Danvers, Massachusetts steer well clear of the place. But Danvers State Mental Hospital closed down for 15 years is about to receive five new visitors…”

Brrr… freaky enough, right? Well, trust me, the actual film is leaps and bounds better than even that creeper synopsis lets on. And best of all, with all horror and terror aside, the film is a tight flick about a group of men and how they interact as a team. While that may not sound too appealing, the actors, yes, even David Caruso, make for a lovable group of grumps that I enjoyed spending 90 minutes with.

Let’s talk about the horror for a second. You have to wait until the end, but once it hits (full-force) it is well worth the wait. The first 2/3 of the film are creepy but are mostly about the men and the job. Horror looms in the background at all times, sure, but it isn’t until the final act that the shit really hits the fan. And boy, does it. The final act is as bloody as any slasher you could ever hope for and even features a fun, very cool cameo by Mr. Larry Fessenden himself. But it is the final, give or take, 30 seconds of the film that still haunts me to this day.

You see the film is constantly playing a game of “Is it ghosts? Is it all in your head? Or is there a human element to the horror?” And that game comes to nightmarish reality in the film’s final moments. I specifically remember having fun with the film until its last frames. That was when I needed to turn the lights on. But that still didn’t help. The horror that Session 9 presents in its final moments are horrors where there is nowhere to run, no way to prevent it from finding you in the darkness, and no way to save yourself, or your loved ones, if it finds you.

“I hide in the weak and the wounded.”

Being that I am prone to being one of those dudes that let’s shit bottle up inside until I explode (sad but true), this film is fu*king terrifying to me. I get it. I fear it. And I hope you will too. As kids, we need cautionary tales, and let’s not forget that we as adults do too sometimes. Session 9 is a warning for grown-ups. You almost deserve it to yourself and your loved ones to see this film and allow it sink in. Just don’t expect to sleep for a few nights…

In the end, why did Session 9 scare the hell out me so bad? Was it that voice that haunts my dreams to this day, or was it what the voice says? I’m still not sure. But trust me when I say that Brad Anderson’s Session 9 is one of the absolute scariest films I have ever seen. If you haven’t given the film its day in court yet, remedy that ASAP and thank me (or hate me) later.

You can buy Session 9 on Blu-ray HERE. And while you’re at it make sure to check out Villmark Asylum now on VOD.

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See the Zombies’ End Preview Released Today

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Do you have an idea about how a zombie apocalypse would end?

The standard story lines from movies, TV, and comics tell us defeating the zombie horde would take either guns and bombs or antidotes and vaccines.

How about a living head in a bucket that sinks deep within his own mind, talks to Death in a tuxedo, and uncovers an uncanny solution?

Zombies' End graphic novel by Gary Scott Beatty
If you’re reading Zombies’ End, the 56-page graphic novel I’m Kickstarting through February 16, 2018, you know the answer. I’m not known for telling simple stories.

We’ve just released a free preview of Zombies’ End that you can read or download here. You can look for the zombie solution there, there are clues, but I’m being tight-lipped about that detail. We’ll see how well I keep the secret through February 16th.

Zombies' End graphic novel by Gary Scott Beatty

Readers will recognize our hero from the Wounds graphic novel I released last year. That story took place inside the hero’s mind. Trauma and isolation caused him to construct different scenarios, and we readers were left to piece together the past and present — just like the hero was doing.

The format of Zombie’s End is meant to complement 2017’s Wounds graphic novel, but they don’t have to be read together. Both are stand-alone stories, but they read as Part 1 and Part 2.

Zombies’ End is in the real world, mostly. Just like in Wounds, the hero’s head holds answers.

Zombies' End graphic novel by Gary Scott Beatty

In Zombies’ End, a living head in a bucket and his zombie daughter, who are said to hold the key to mankind’s survival, are transported by three brave soldiers through the apocalypse.

As the head struggles to maintain sanity and focus, he realizes his disjointed visions are not entirely unreal and must convince mankind that the solution to this zombie horror will be more extraordinary than anyone imagines.

Zombies' End graphic novel by Gary Scott Beatty

The cover blurb reads, “Mankind forever changed.” I realize all zombie stories say that, but it’s an understatement for Wounds. There is absolutely no going back from the solution at the end of this book.

The Kickstarter for this graphic novel runs January 16 through February 16, 2018. Join us in this madness at ZombiesEnd.com. Bring imagination. It’s going to take both muscle and brainpower to take us to zombies’ end.

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