Bates Motel Recap: Episode 1.04 - Trust Me - Dread Central
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Bates Motel Recap: Episode 1.04 – Trust Me

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Bates Motel: Recap of Episode 1.04 - Trust Me - NormanHow do you feel about the small-town intrigue in the show? After what Norman saw in the basement last week, we hope to learn more about the town in tonight’s episode. That and more creepy mother-son bonding. It’s always a plus to watch Vera Farmiga and Freddy Highmore together.

SPOILER ALERT: Do not read any further if you haven’t watched the episode yet. This is a recap with specific details from this episode. Continue only if you have already watched it.

Related Story: A&E Orders a Second Season of Bates Motel

When we last left Norman, he went over to Deputy Shelby’s house to get the belt. On the way, Dylan saw Norman out in the night and followed him to the house. Observing Norman, Dylan saw the deputy returning to his barking dog. Inside, the deputy yelled out to his dog suspiciously and Norman heard him as the girl woke up. Before Deputy Shelby could react, Dylan rang the doorbell and distracted the deputy. Downstairs, Norman struggled with the scared girl but managed to escape out the window, with Dylan watching him.

When Norman got back to the motel, Dylan confronted him but Norman denied the whole thing plainly.

Norman came out to Emma’s house but her dad informed him that she had the flu. He even told Norman about Emma’s crush on him and asked Norman to be kind to her.

Norma met Deputy Shelby at a secluded area. After she got into his truck, he started to seduce her again to which she happily responded. They went to one of her motel rooms and had sex. After basking in their post-coital glow, as Norma came out of the motel room, Dylan surprised her. Awkwardly, Norma introduced Deputy Shelby to Dylan but the two men eyed each other suspiciously as the deputy and Norma drove away to get her car. Are you getting a evil vibe from the deputy?

Bates Motel: Recap of Episode 1.04 - Trust Me - Norman & Norma

While washing a window at the motel, Normal saw Bradley planting a cross at the ditch where her dad had crashed into. Norman put his arm over a crying Bradley and she leaned on his shoulder. Feeling the closeness, Norman instinctively smelled her hair.

Norma found Dylan putting groceries away in the kitchen. Dylan confronted her about her seeing the deputy and that he didn’t trust him. Norma looked a little pensive as she walked out.

Coming out of the DVD store, Norman saw Deputy Shelby and tried to avoid him but the deputy already spotted Norman and started to follow. Crossing into a darkened corner, the deputy surprised Norman causing Norman to drop his DVDs and laughed at Norman’s clumsiness. Deputy Shelby confessed that he liked Norma and insisted that he and Norman should get to know each other more. Norman just bristled at the deputy. Deputy Shelby told Norman that they would go fishing despite Norman’s protests. As he left, with a smirk, the deputy warned Norman to acknowledge him the next time they saw each other on the street.

Norma was reading up on White Pine Bay’s city council meetings when Norman came in to talk to her. Norman told her about the girl he found in Deputy Shelby’s basement and about the picture journal. When she asked why Norman went into the deputy’s house, he said that she told to go get the belt. She denied having done told him that and started hugging him. She told Norman that he sometimes hallucinated and that she would protect him. Norman left angrily. Sounded like there had been other hallucinations before?

At Deputy Shelby’s house, Norma got up from his bed while he was sleeping and went down to the basement. She was relieved when she didn’t find anything there. The deputy surprised her from behind. She playfully suggested that she was snooping because she couldn’t sleep and went back upstairs. The deputy switched off the lights behind them.

Norman found a bruise on his ankle from his struggle with the girl the other night.

Norman confronted Norma about her whereabouts the previous night. He was up late but she wasn’t home then. She tried to calm Norman that he was jealous. Norman confessed he didn’t like the deputy. When Norman brought up the girl in the basement, Norma angrily retorted she didn’t see anyone in the basement when she was there. Norman insisted he wasn’t crazy and tried to show her the bruise on his ankle. When Norman fought her some more, she finally lost her temper and yelled at him to get ready to go fishing with the deputy. She sighed as Norman stormed off.

Out fishing, Deputy Shelby tried to bond with Norman and that he wanted to take care of Norman and his mother. The deputy insisted a little too forcefully that they need to trust each other. When asked directly if he can trust the deputy, Norman lied through his teeth. The deputy seemed to have bought it. Their fishing trip was cut short by a phone call and Norman was visibly joyful for that.

At the docks, Sheriff Romero showed the deputy what the fishing boat caught. It was a severed hand with Keith’s watch. “Dumbass” quipped the sheriff. Hmm.. Who was he referring to?

Norman was happy that Bradley invited him for ice cream. She liked being with Norman and he was glad about that. Then she talked about the decomposing severed hand that the sheriff found.

Norman rushed home to tell Norma about the found severed hand. Before she could brush it off, the doorbell rang. Deputy Shelby asked Norma to go down to the police station for some questioning.

In the sheriff’s office, Sheriff Romero tried to intimidate Norma by telling her he would match carpet fibers found on the hand with the carpets that Norma pulled up that fateful night. He tried to illustrate that Keith was not a nice person and that he’d understand if Norma had killed him. Norma held fast to her denial and even manage to catch the sheriff in a slip up when he asked her where she dumped the carpet. She had the advantage now and then insisted that she couldn’t remember where the dump was. The sheriff had no choice but to let her go.

Norma and Norman drove to find the dumpster. Norman even “whatever”ed her and she wasn’t happy about that. When she checked the dumpster, the carpet wasn’t there anymore. Luckily there was a number she could call. At the county waste site, the gate was locked and Norma started to panic. Norman and Norm fought about not calling the police that night and she confessed that she stabbed Keith many times because she was angry.

Bates Motel: Recap of Episode 1.04 - Trust Me - Norman & Norma

When they were home, Norma continued to cry. Helpless, Norman ventured out of the house and came up upon Dylan at the motel. Dylan handed Norman a drink, which he tried to chug unsuccessfully. When Dylan sympathized with Norman that he had to deal with their mom all by himself, Norman told Dylan everything about Keith breaking into the house and raping Norma, about Norma stabbing Keith many times, about the belt Norman kept and hid in the house, and even about the girl in the deputy’s basement. Dylan told Norman that he’d help Norman. When Norman received a text from Bradley, Dylan gave Norman brotherly advice in dealing with girls. That was a nice brotherly bonding moment, wasn’t it?

At Bradley’s house, Norman hung out with her in her bedroom. She took his hand and made the first move on Norman and they had sex. Was that real or a hallucination? Now everything Norman did had become suspect.

Norma woke up but couldn’t find Norman. When she found out from Dylan where Norman was, they got into a fight after she slapped him. Was it me or was that struggle almost inappropriately sexual?

The doorbell rang (again!) and she rang downstairs thinking it was Norman. Sheriff Romero and his team was at the door placing Norma under arrest. As she was being handcuffed, she looked at Deputy Shelby coldly.

What happens next? What would Norman do next? Who’s angrier, Norman or Norma? Make sure to tell us what you think in the comment sections below.

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Castlevania: Grimoire of Souls Announced for iOS

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There’s a new Castlevania game coming our way, and whilst you might be a little disappointing that it’s not a fully fledged console release, you’ll be glad to know that it’s not a Pachinko either. It’s actually an iOS game by the name Castlevania: Grimoire of Souls, and it takes the series back to its classic 2D roots.

Dracula, who has been a staple of Castlevania since day one, probably won’t be showing up in Grimoire of Souls, as the game takes place many years after his true and final death. Things aren’t all sunshine and rainbows following the demise of the Lord of Darkness, however, as you’ll have to hunt down a cursed Grimoire with the power to bring Dracula back into the world. Throughout the story mode, you’ll pay as a character named Genya Arikado, a newcomer to the series, as you team up with Lucy, a member of a mysterious research organization, to prevent Dracula’s resurrection.

Grimoire of Souls will also have a co-op mode which can be played by up to four players, in addition to a four-versus-four competitive mode. For these modes, players will be able to choose from a selection of popular Castlevania characters, including Simon Belmont, Maria Renard, Charlotte Aulin, and Dracula’s son, Alucard.

There’s currently no word on when Konami will publish Castlevania: Grimoire of Shadow on the iOS, although you can sign up for the Japanese closed beta right now.

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Warhammer: Vermintide 2 Review – Rat Exterminator Simulator 2018

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Vermintide 2Developed and Published by Fatshark

Available on PC through Steam (Coming to Xbox One and PS4)

Rated M for Mature


On the scale of cathartic guilt-free wanton slaughter, rat-men belong up there with zombies, Nazis, and cops in a Rockstar game. No matter how many limbs fly off, skulls get crushed in, and whispered wishes to see their families one last time before the cold embrace of death whisks them away, you’re pretty much free to do whatever without any of the self-conscious pangs that usually come along with murder. If Warhammer: End Times – Vermintide taught us anything, it’s that this unrestrained dealing of death is made all the more enjoyable when the victims are slightly adorable, in a gross ratty way. Now Warhammer: Vermintide 2 is here to deliver on more of the same, but with Chaos. Nurgle Chaos in fact, who are kind of like zombies and Nazis. So now that the gang’s all here, time to feel good about some ultraviolence.

For those of you unfamiliar with the series, Vermintide tells the story of the heroic Ubersreik Five (…or Four, whatever). An ensemble of fantasy tropes, you’ve got the racist snarky elf, the cheerful and outgoing dwarf, the shrill and sneering Witch Hunter, the maniacal and bloodthirsty Bright Wizard, and Markus Kruber. The team is brought together by plot for the purpose of rat slaying, and together with three of your friends you’ll murder your way to saving the world (but not really, because canonically speaking the whole world is fucked anyways). The series is an FPS in the vein of Left 4 Dead, but with a much heavier focus on melee combat. You’ll also have to unlock new gear like in Call of Duty, but unlike Call of Duty the class you play and loadout you pick actually matters.

Vermintide 2

Mama shoulda taught you not to bring a bow to a Rat Ogre fight.

Once you pick your favorite fantasy trope and prefered loadout, Vermintide 2 drops you into your selected level to complete a series of challenges and hopefully score some fat loot. In terms of simple playability, the maps are all as diverse as they are entertaining. The objectives are varied (sometimes you’ll be hunting for keys, sometimes surviving waves of foes, etc.), but always the same in that particular level. The level design is certainly geared more towards being a “game” than a living breathing world, and that’s fine. Games should be games, and if putting a random fence or broken bridge here or there to direct me towards my objective helps me slaughter rats I’m all for it. The overall effect is that the more you learn the level, the easier time you’ll have overcoming the endless hordes.

Now if this all sounds a lot like Left 4 Dead… well it is very similar. The major difference is the aforementioned focus on melee combat. While Left 4 Dead 2 used melee as an optional replacement for your sidearm, melee is the bread and butter for most characters in Vermintide 2. In service of that, the melee combat system is far more robust. You’ll have to learn to alternate between heavy and light attacks, block, dodge, and even what body parts to hit. On top of that, weapons have certain properties like armor piercing and high stagger. Even more on top of that, certain attacks have different applications of those properties. If you have a halberd, you’ll have to learn the difference between your sweeping attacks and your piercing jab attacks. The elf and Bright Wizard are more ranged focused, but the basic principles of knowing what your attacks do and which moves pierce armor still apply.

Vermintide 2

Oh shiiiiiii-

This is all just the basic overview of what Vermintide 2 is, but that’s basically all you need to know to have a good time. The game gets far more complex, but there’s a very primal satisfaction to be had in chopping your way through hordes of rats. In terms of just jumping in and having fun, the game is incredibly accessible. Anyone can understand the concept of pushing the attack button to remove heads from shoulders. Delving into the game’s complexity beyond that is really up to you.

Vermintide 2

I have come to grasp the fundamentals of the flail/rat face relationship

If you do delve into it, you’ll find a hidden layer of challenge and reward that sets Vermintide 2 far above the competition. First off are the hidden tomes and grimoires. In every level there are three tomes and two grimoires hidden somewhere. These spots can be incredibly difficult to suss out, requiring excessive collectible hunting motivation to find them on your own. This can be a bit of a challenge when there’s an endless horde of rats nipping at your heels. In reality, you’ll probably just Google the locations and memorize them before the start of each map. Just knowing where they are isn’t all there is to it. Some are quite difficult to reach even if you know where they are, hidden behind jumping puzzles that are a bitch and a half. If you do pick them up, they will make your journey even harder. Tomes replace your potion slot—meaning that you cannot take a potion with you, not that you cannot ever heal again—and grimoires reduce your entire team’s max HP by 33% each. Collecting these prizes means more loot, but make sure your team knows their shit before you try one of these difficult challenge runs.

Now this is all stuff that was also in Vermintide. More of the same can be good when it’s well done, and Vermintide 2 is certainly well done. What makes Vermintide 2 a cut above the original is the new leveling system. Each character now levels individually, unlocking new traits and classes. There are 30 levels of traits to unlock, and two extra “careers” for each of the five characters. Each character levels individually, but loot boxes can be carried over between characters to make the grind a little easier. Still, it’s a hell of a lot of grind.

As a veteran of vanilla WoW, grind isn’t a dirty word to me. What matters is that the grind is leading towards something worth the time and effort. For Vermintide 2, that largely comes in the form of the different careers. More than just a visual change, careers can radically alter how your character plays. I’ve put the most time into Markus “Vanilla Ice Cream on a Waffle Cone” Kruber, as I like melee bruisers and I’ll be damned if I play a dwarf. Upon reaching level 7, I unlocked the Huntsman class and the character switched into a ranged damage role with strong melee backup. Reach level 14, and you’ll become a Man at Arms, an even tankier melee dude with a dash attack. Each career has its own skill tree, and certain weapons that only it can use.

Vermintide 2

So while I won’t see many people grinding all five of the crew to level 30, there is a lot of value to your repeated runs. The permanent progression that the leveling offers is a great way to add reward on top of the gear drops. The downside to this is that it’s far more difficult to hop between classes. While gear was certainly a factor in your success in Vermintide, you could still pretty easily jump into a character you only had a few pieces of gear for and do reasonably well. As your strength is now determined by your level, it’s not so simple in Vermintide 2.

This is a good segway into my biggest overall criticism with the game: playing with random scrubs is unbearable. If I had the choice between sleeping in an Arizona bar dumpster during the summer and trudging through all of the levels with random people, then I’d be using garbage bags as a pillow. Between having to know the locations of the tomes/grimoires and knowing how to actually be good at the game, finding a proficient four man team comprised of random people is like watching the last white rhino get hit by a shooting star. Even in my three man team, we’d quickly write off the fourth random player as more of a liability. The AI is decent enough at shooting stuff, but won’t pick up any of the collectible goodies without some inconsistent trickery. So you can either waste your time in subpar games, or get a solid group without other life commitments. And given the amount of grind that’s in this game, finding that consistently is the four-leaf clover wreath left on the rhino’s grave.

Vermintide 2

Pictured: Most of my teammates, before asking why I didn’t back them up.

It’s a pretty major gripe in terms of my own personal enjoyment, but even in my most frothing moments of scrub-induced rage I couldn’t exactly fault the game for just being what it is. And what it is is excellent. A huge cut above other cooperate shooters, the edition of new chaos units and the leveling system makes Vermintide 2 replace Left 4 Dead as the industry standard. Cleaving hordes of skittering rats has never been so fun, and definitely shouldn’t be missed.

Here is where the review should end, but wait, there’s more! You can’t talk about Vermintide without mentioning the exceptional developer support. The original game was still cranking out patches, updates, and DLC years after its release. With Vermintide 2, Fatshark has already been on top of releasing a slew of balance changes, updates, fixes, and more. It’s only been a month since release (yes I know, this review is late), and they are on their third major quality of life improvement patch. As a game it was already excellent, but that kind of community interaction and developer support truly makes the game exceptional. It’s a game you should definitely buy, and a company you should be happy to support.

  • Game
4.5

Summary

Ridiculously fun combat and near infinite replayability combine to form the perfect rat-smashing package. The best co-op shooter on the market. The only downside is that there isn’t a really good way to play without a solid team. Get your friends together and waste away the weeks.

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Channel 4’s New Series True Horror Opens With A Warning For Nervous Viewers

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If you live in the UK, now has never been a better time to renew your TV license. That’s because Channel 4 are broadcasting a new dramatized documentary series called “True Horror”, which will take you into the heart of four terrifying true horror stories.

In pure Channel 4 style, each episode will open with a disclaimer reading “scenes of paranormal activity may disturb viewers”, before heading straight into a mix of both real life interviews and scripted segments. The first season of “True Horror” will consist of four episodes, with a special called “The Witches’ Prison” also being broadcast on Halloween. Today’s episode will be called “Hellfire Farm”, and will recount the tale of a couple who moved into a supposedly haunted farm in the Welsh countryside. This installment was directed by BAFTA nominee Tom Kingsley, and will be shown at 10pm.

“True Horror” was produced by “The Enfield Haunting’s” Jamie Campbell and Joel Wilson, and stars James Dryden, Charlotte Eaton, Sammy Williams, Katie Jarvis, Adam Leese, Amy Morgan, and James Tarpey. And you really should watch the series, because it needs the ratings. If not, we’re just gonna get more of the soap opera and singing competition garbage that usually dominates British TV.

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