BioShock Infinite will release on March 26th for Xbox 360, PS3 and PC. A new video is now available featuring the game’s creative director Ken Levine as he discusses the series during an in-depth Q&A panel. Read on to learn more!
Ken Levine, Creative Director at Irrational Games, talks “From Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions” with Simon Parkin. This discussion also features an audience Q&A about various topics and of course BioShock Infinite, sequel to the 2007 BAFTA-winning BioShock.
BioShock Infinite, developed by Irrational Games, won over 75 editorial awards at E3 2011, including the Game Critics Awards’ Best of Show. In this first-person shooter, the player assumes the role of former Pinkerton agent Booker DeWitt, who is sent to Columbia to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so they may escape from a city literally falling from the sky. DeWitt learns to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harnesses the power of dozens of new weapons and abilities.
To learn more, visit the official BioShock Infinite website.
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