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Exclusive: Glenn Gamble Discusses The Walking Dead Survival Instinct



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Exclusive: Glenn Gamble Discusses The Walking Dead Survival InstinctThe Walking Dead Survival Instinct will release on March 19th for the Xbox 360, PS3, PC and Wii U. We recently had the opportunity to chat with the game’s Principal FX Artist and System Designer, Glenn Gamble. Read on to learn what zombie madness lurks ahead for Daryl and Merle Dixon!

AMANDA DYAR: The Walking Dead Survival Instinct release is right around the corner. Fans will get to explore more of Merle and Daryl’s relationship in the game. How will having two brothers as the main characters affect gameplay as opposed to starting out with a group of random strangers (as seen in Telltale’s game series)?

GLENN GAMBLE: Who said you are starting out in a group of random strangers or with Merle? The characters you start the game with are new to fans but well known to Daryl. These are the first days of the apocalypse so you will get to see how those people survive in this strange new world: adapt fast or die.

As for Merle, exploring a relationship with him is a nice way of putting it. If you watch the show, you know he is more of a force of nature. You either get out of his way or you get hurt. Merle is the type that does better in this kind of world since it allows him more freedoms to capitalize on his particular skills – most of which society normally doesn’t approve.

Now, if it sounds like I am hedging a little here with details, that’s a fair accusation. We both know that a big part of what makes The Walking Dead universe so awesome is the story. I don’t want to ruin it for anyone. We had two talented writers (one from the game industry and the other from television) write the script, and it has some really stellar moments. My personal favorite part is Merle’s favorite chair. I have said too much already. No more spoilers; my lips are sealed.

Exclusive: Glenn Gamble Discusses The Walking Dead Survival Instinct

AMANDA: The Walking Dead Survival Instinct focuses more on survival than shooting. How will this be emphasized throughout the game, and how much can players interact with the elements in their environment? Basically, will players be able to interact with anything they come across or just those that are important to the gameplay?

GLENN: We tried to streamline everything across the board, so the player can focus more on playing the game and less about the micromanagement associated with survival. Though collecting some resources and items is vital, we didn’t want to make that a tedious chore. The decisions the player makes are on a group level when it comes to their survivors. In the game, there are glass bottles that can be thrown for a distraction and they are distinctive for that reason. This way a player can target in on them instead of having to dig through a pile of trash. Since things can go from bad to “Oh God, Oh God, we are all going to die” very quickly, this can allow for fast strategic improvisation from the player, which can mean the difference between life and death.

AMANDA: With the popularity of “The Walking Dead” TV series, I foresee a lot of first-time gamers coming out to play The Walking Dead Survival Instinct. How much of the television show is carried over into the game and will any unanswered questions from the show be answered in the game?

GLENN: Hopefully we carried everything over from the AMC “Walking Dead” series. We have their sound and music, with a lot of new materials as well. We copied the show’s desaturated color palettes and hot whites. Norman Reedus and Michael Rooker were even gracious enough to bring their immeasurable talents to voice Daryl and Merle—we’re very focused on authenticity and giving players a true “Walking Dead” gameplay experience. By setting the game to lead into Season 1, while Rick is still in his coma, we really got a chance to explore an area of the universe that has not been addressed. The main idea is to follow Daryl on his journey of survival, much how the first episodes of the show followed Rick. The big difference is Daryl is not in a coma when the game starts when the craziness was actually happening. Something to remember is survivors are not the same in the early days of outbreak as they are in Season 3, where they are forming alliances and trying to kill each other. At this time everyone still has that sense of hope that the authorities can help and that the military will rush in at any minute to save the day. We also get to expand on the story of Merle and Daryl and give them a bit more of the history that they have only alluded to in Seasons 2 and 3. The most exciting part in my opinion is we get to see how Daryl gets his crossbow, which has its own story and adventure unto itself.

AMANDA: One of the most important questions is how scary will The Walking Dead Survival Instinct be? Can we expect a ton of blood, gore and violence?

GLENN: “The Walking Dead” is one of those shows that is so intense; that is what makes it scary. Anything can happen to anyone at any time. Our goal is to mirror that feeling by keeping the player from ever feeling safe in our game. Of course we’ve set up a few scares, but the honest truth is that the behavior of our Walkers makes them far more effective at scaring us than we even hoped. You see, our Walkers’ A.I. is coded so that – as in the show – they don’t always behave in a predictable manner. They take all their cues from sensory perceptions: sight, smell, and hearing in particular. They might investigate something that isn’t there, they might take the long way to get to a player, some react faster than others. They can also smell you if you stay still for too long. There are also random dead bodies that are actually Walkers. So what this all boils down to is the Walkers can get the unexpected drop on us from time to time. Even on us, who made the game and know how it all works!

As far as blood and gore, what would The Walking Dead be if you couldn’t stab a Walker in the eye so deep that you get that satisfying squish when you hit the brain? Walker abuse is one of my big guilty pleasures of the show. Our Walker heads bruise when you hit them with a bat and our limbs amputate if you do a heavy slash with the machete. We spray blood on the walls when you shotgun them in the head. And when you play, try tossing a propane tank at them before firing a few rounds in it. This results in a fiery red mist that can’t be beat. I think we got the semi-coagulated, chunky red stuff covered.

Exclusive: Glenn Gamble Discusses The Walking Dead Survival Instinct

AMANDA: Players will be able to complete side quests to come across other characters and expand their adventure. Will this be the only way to meet other characters, and how many of them will be from the TV show?

GLENN: There is a whole host of survivors you can run across as you play the game. What I love is their range of personalities. Some are terrified and would join the first person who offered help while others require a bit more coaxing. As it goes, each survivor has their own skills which can benefit Daryl in his journey as well as unlock different special relics at the end of the game to encourage replay. Which is a good thing since if you play the game through once, you only encounter about half the levels based on your decisions.

Another nice thing is that our areas are laid out in such a way that you will want to explore to find items and survivors, but you have to weigh that against the risk of encountering more Walkers. A great example of this is the second town in the game. There are three survivors there, but most players we’ve had check it out only encounter one of them. You tell them after they finished playing that there were two others and they want to go back in to try to find them. The side quests in Survival Instinct occur naturally. If you find a car that you want to appropriate, you must then find the keys for it. Or, when you are driving to your next location on the map, road events may occur – opportunities you can choose to take advantage of or situations you have to react to in order to continue your journey. Road events can range from searching an abandoned farmhouse to having to push cars out of the way on a blocked highway as a horde is shambling in. In that second example, you will use up more gas if you choose to find an alternate path to drive around the blocked highway. However, the option to drive around may not be there for the player who hasn’t explored enough to keep their fuel reserves up. Running out of gas on the side of the road is really not something you want to do.

Exclusive: Glenn Gamble Discusses The Walking Dead Survival Instinct

AMANDA: Lastly, what makes The Walking Dead Survival Instinct stand out above all the other games in its genre? And what future DLC is planned?

GLENN: Crafting a compelling flesh-eating, brain dead menace is not as easy as one might think. These aren’t your typical video game bad guys that can run around and dive behind a table to shoot a gun back at you. The zombies that shamble through the Walking Dead universe are slow, unintelligent undead. There are no super zombies here. Our amazing programmers made them incredibly threatening and gave them an acute environmental awareness.

Three Walkers at once is a serious threat if you are thinking about going in for some hand-to-hand combat. That is a fairly low number if you consider how many enemies get thrown in most other games. These guys want to do nothing more than feed, and they will investigate anything that can lead them to a possible food source. If you make a lot of noise, the walkers will immediately know your location so a gun is usually a weapon of last resort. But you can also use noises to your advantage. For example, players can throw glass bottles to get the attention of the Walkers and then sneak past them while they’re distracted. Breaking glass is one of those ‘human sounds’ that they will go to investigate. Think of it as a high-stakes game of cat and mouse where you constantly have to evaluate the situation in front of (and sneaking up behind) you, hopefully without drawing too much attention to yourself.

As far as DLC goes, we have announced a weapon pack and a herd mode releasing later in April.

To learn more, visit the official The Walking Dead Survival Instinct website.

The Walking Dead: Survival Instinct

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Buy Stuff From Eibon Press, Get More Stuff For Free



Eibon Press have announced that they’re starting Black Friday a day early and will be running their specials for almost a week, through November 28th. This year, they’re doing something a little different, a little more interesting. Rather than reduce prices on their inventory, they’re doing a deal where depending on how much you buy from their store, you’ll get a certain amount of free swag in addition to your order.

The first tier sees anyone who makes a purchase getting two double-sided mini-posters featuring art from their upcoming Bottomfeeder and Maniac and The New York Ripper series. The second tier sees anyone who spends at least $30 getting a free copy of their VHS Comics titles Laserblast plus the mini-posters. The final tier is for those who spend $50 and more and that will net the mini-posters, the #1 issue of Laserblast, and a free copy of Lucio Fulci’s Gates of Hell #2.

Lastly, five random people will receive an extra bonus gift, which they won’t reveal but promise that, “…you’ll love it!

All order cans be placed via Eibon Press.

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KISS Meets Army of Darkness in New Comic Miniseries!



Dynamite Entertainment just announced that they are planning to bring two of their bestselling brands together in “KISS/Army of Darkness #1”. The new comic book series will unite the rock band with none other than Ash for some Deadite ass kicking.

The series will be written by Chad Bowers and Chris Sims and illustrated by Ruairi Coleman. And the debut issue of “KISS/Army of Darkness” features three art covers from Kyle Strahm, Goni Montes, and Ken Haeser.

You can find all three covers below along with quotes from the creative team. After looking through all of that make sure to hit us up and let us know how excited you are about this new hybrid comic series in the comments below or on social media!

With Ash vs. The Army of Darkness, Chris and I were given kind of carte blanche to do whatever we wanted to the world of AOD, and we went for broke,” Co-writer Chad Bowers says. “We introduced some new characters and concepts, and built a legacy for Ash’s comics adventures that I’m immensely proud of, but not in a million years could I have guessed we’d get to continue that momentum with the added bonus of tossing the world’s greatest rock n’ roll band into the mix! I’ve been in the tank for KISS since I was in middle school. I remember buying the KISS tribute album, KISS My Ass for the Lemonheads (they covered Plaster Caster), which lead to me picking up Greatest Hits, and so on. But when I found out there was a KISS comic with blood in it, I signed up for life! Of course, I adore the songs (literally listening to Do You Love Me right now), but I’m just as obsessed with the way KISS transcends the music to become something of a genre themselves. It’s something I think about a lot, honestly, so no surprise, it’s a big part of our story too!”

“When it comes to Army of Darkness, I guess you could say that Ash is a bit of a gambler, but he’s nobody’s fool,” Co-writer Chris Sims says. “And since our first story was set back at Alan Shepard High, we’re looking forward to showing him some things that you can’t learn in school. Okay, okay, I’ll stop with the deep-cut lyrics now, but for real — if you thought Deadites at Homecoming and the Supernatural Military-Adjacent Response Team were taking Ash in a new direction, just wait until you see how we team him up with the Starchild, Space Ace, the Demon, and the Catman. In the grand tradition of the film, we’re tearing up the entire space-time continuum and if you think you know how weird this is gonna get… well, you sure know somethin’!”

“Having done some work for Dynamite in the past, I’ve really been wanting to get my foot in the door here for a long time so I can play in the sandbox of the amazing licenses they have,” Artist Ruairi Coleman says. “Chief among those, and high up on my bucket list, is Army of Darkness: Hail to the king, baby! So, when I was offered the job of drawing the KISS/Army of Darkness crossover, I couldn’t believe my luck! The concept is totally bonkers, but in a way, that would make complete sense in the world of Army of Darkness. Thinking about it, I’m surprised it hasn’t been done already and I’m honored (and more than a little intimidated) to be the guy who draws it.”

“After a more than 40-year career, KISS continues to be one of rock’s most celebrated bands, while Army of Darkness continues to be a staple in the comic book industry. We’re both honored to have the opportunity to work so closely with Gene and Paul to bring their world-renowned alter-egos to comics alongside our very own Ashy Slashy,” says Nick Barrucci, CEO and Publisher of Dynamite Entertainment. “The raging guitar chords and pyrotechnic spectacle of their stage shows could have come straight from the pages of the Necronomicon, and this epic battle between The Demon and Deadites will appeal to the hellions in all of us!”

Issue #1 will be available on digital platforms courtesy of Comixology, Kindle, iBooks, Google Play, Dynamite Digital, iVerse, Madefire, and Dark Horse Digital.

The KISS/Army of Darkness miniseries event hits February 2018.


KISS is on top of the world and rocking faces until the night disciples of The Destroyer show up and the band disappears. With the tour canceled, a young Ash misses one of the most important events of his life that will change his destiny. Now the Chosen One has to get back on the right path and join the KISS ARMY OF DARKNESS!

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Jason Lives Director Pitched Follow-Up: Jason Vs Cheech and Chong



One of my favorite entries in the Friday the 13th series is director ‘s Friday the 13th Part VI: Jason Lives. The mixture of old-school gothic horror and comedy is always a welcome treat around these parts.

But why wasn’t McLoughlin asked to write and direct the follow-up?

Actually, it turns out he was asked to follow up Jason Lives, McLoughlin recently told Mick Garris on the Post Mortem podcast.

But his pitch – Jason vs Cheech and Chong – didn’t go over so well…

“[Frank Mancuso Jr.] wanted me to do another film after we did Jason,” McLoughlin says. “And I said, ‘What are you thinking? I don’t know what it could be now.’ And he said, ‘Well, what do you think about Freddy (Krueger) and Jason?’ And I go, ‘But Freddy’s at New Line and the guys at Paramount have [Jason].’ And it’s like, ‘Well, we’re going to try and see if we can work something out.’ So, I started thinking about that, going, It doesn’t make sense. I mean he lives in one realm and — you know, I take this stuff very seriously, what realm a monster’s supposed to stay in. And he came back, he goes, ‘Eh, forget it, it’s not going to work anyway.’ And I said, ‘You know what? You guys own Cheech and Chong. What if we do Cheech and Chong-meets-Jason? They’re like camp counselors or something. It’s like, ‘Hey, man, I saw Jason out there.’ ‘No, man, that’s a myth.’ But he said, ‘You know what? No.’”

Too bad. While I don’t know how well a Cheech and Chong/Friday the 13th flick would go, with McLoughlin at the helm, the film would have at least been funny as hell.

Plus we already got these two knuckleheads in Part III.

Are you upset we never got Tom McLoughlin’s Jason vs Cheech and Chong? Make sure to let us know in the comments below or on social media!

You can buy Friday the 13th: Part VI – Jason Lives on Blu-ray HERE.

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