Associate Producer Dan Tovar Talks New Splatterhouse

DC: The original design back in the 80's for Rick had a very Jason Voorhees-like appearance, including the machete and hockey mask. Over time it evolved into the shirtless hulk and skull-like mask we have now. Were there any famous slashers or horror films you felt inspired by during the making of the new game? Any elements you tried to incorporate as homage?

DT: We actually thought about the monsters when we were working on the redesign of Rick. We knew that we had to move away from the Jason type character design and had thought that the bad guys in some of the monster movies always got to have all the fun. So we looked at some movies and comics and said why can’t Rick be the monster?

Characters like Hellboy and the Hulk are also powerhouses that get to wreck some serious carnage, and we looked to them to add some severe brutality to the character.

DC: The soundtrack to the game is stellar. How did you choose all the bands for the game, and how much did their music influence the game design, if at all?

Associate Producer Dan Tovar Talks New Splatterhouse

DT: The game’s soundtrack was chosen out of my personal record collection for the most part. These are all bands that I have enjoyed over the years and had listened to while working on the concept, especially Mastodon and High on Fire. The music just evokes a very particular mood and atmosphere that inspires adrenaline. For a violent game such as Splatterhouse, it really goes hand in hand. The trick became how to keep the atmosphere in the mansion to be creepy still with that heavy sound blasting through your skull so we do have several types of music throughout the game. We have atmospheric moody music for the exploration sections, and then we even have tunes that are inspired by the classic games and horror movie soundtracks from the 80’s. Those tongue-in-cheek flicks have always been at the heart of what drives us to make a game like this.

DC: My traditional last question: What's your favorite horror movie?

DT: It’s always tough to pick just one. Re-Animator is up there. Dead Alive is beyond classic. The whole Evil Dead series is always in my skull. But I guess if I had to put one on the top, it would be American Werewolf in London. That one really scared the hell out of me when I was younger, and it still holds up even today. The transformation scene was just so over the top.

Look for the game in stores on November 23rd, 2010 for the PlayStation 3 and Xbox 360! For more information visit Namco Bandai Games Online

Splatterhouse - Retro Trailer
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