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The horror title DayZ is currently in development for the PC. New screenshots have been released from the development team to give more insight into the environments of the video game. Read on to learn more!
Dean Hall and the Bohemia Interactive team recently announcing the upcoming horror title, DayZ. The developers are keeping fans updated on the title by showcasing several new images to give fans an idea of the environments that will appear in the video game.
“Our artists have been very busy, methodically going through all buildings in Chernarus and adding interiors. The task can be pretty difficult, when the buildings where made interiors were not considered so it an be a challenge for the artists to make the interiors both look correct and work properly.” The initial screenshots are from a smaller village that sits outside the major city centers, but the team is now busily converting those buildings as well. Though Rocket did note that the team’s desire to increase the amount of building exploration in the cities is “complicated by our desire to dramatically increase performance,” stated Dean Hall.
About the Screenshots
Please note these are work-in-progress shots, with only basic texture work and initial lighting passes. I picked a random town in the game and took screenshots of a few of the houses. The screenshots are taken on “Normal” graphic settings (medium texture resolution) and are unaltered and uncropped.
Our artists have been very busy, methodically going through all buildings in Chernarus and adding interiors. The task can be pretty difficult, when the buildings where made interiors were not considered so it an be a challenge for the artists to make the interiors both look correct and work properly.
The village I used to take the screenshot in now has all its buildings enterable, including the sheds. Most focus has so far been on the buildings that are situated outside of the center, but focus now is turning to doing interiors for the city buildings. This is complicated by our desire to dramatically increase performance, and given the scene complexity inside cities we need to balance this with the desire to increase building scavenging opportunities inside the cities. This was really just a very quick drop of a few screenshots, I’ll try to put forward some more screenshots of our artists work in the next few weeks.
You can visit the official DayZ website to learn more about the game.
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