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Exclusive Paranormal Activity Franchise Timeline

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“All the activity has led to this…” So reads the one-sheet for Paranormal Activity 4, which hits theatres on October 19th, 2012. It’s amazing how much of a rich mythos has developed around Oren Peli’s original Paranormal Activity film, and on tap for you right now is a look back!

Below you’ll find our exclusive Paranormal Activity Timeline, which we here at Dread Central have put together for your perusal. With it, it’s easy to follow along with the events of the last three films in chronological order as it documents key plot points, explains some mysteries, and even points out some things that you may not have noticed. We intend to further break things down in the future for you guys, but for now click on the image below for a larger look at the Timeline, and click here to download it onto your computer or device.

Major props to Jon Condit for all the hard work he put into this.

Click on image below to ENLARGE

Exclusive Paranormal Activity Franchise Timeline (click for larger image)
Related Stories: Get all the latest Paranormal Activity news here

WHAT DOES MEUS MEAN?
The word Meus is scratched into the basement door. It means “mine” in Latin. In this case “mine” refers to Hunter, whom the demon seeks to claim as its payment for whatever deal was entered into.

Thaumaturgic Triangle:
The Thaumaturgic Triangle, or Magical Triangle, is a symbol commonly thought to be used to bind or control a summoned demon. MCL is modified from “Mi Cha El,” which calls upon the Archangel Michael for protection from the summoned demon. Given the fact that Lois visited the girls just a few days prior to Dennis finding the markings in the closet, some people theorize that she drew them herself.

DID YOU NOTICE?
On the day Hunter is brought home and Dan takes the camera around the house, two interesting things happen. The first is if you look closely in his office, you can see paintings from Lois’ house in PA3 hanging up which appear again later in the film. The second is when he walks downstairs and remarks that someone left the front door open — we know the door was closed when they all came in the house.

Key Plot Points:

1. Sept 3rd – Katie’s birthday.
2. Sept 4th – First reference to the demon as Toby.
3. Sept 5th – Picture Day; the photo of Katie is taken.
4. Sept 7th – First documented evidence of Toby.
5. Sept 10th – Toby is discovered to be tall and much older than Kristi.
6. Sept 15th – Grandma Lois drops subtle mention of Julie always wanting a son.
7. Sept 22nd – Kristi is partially possessed; Kristi refuses to do something Toby asks her.
8. Sept 23rd – Dennis discovers the Magical Triangle in the closet. Kristi is sick. Julie and Dennis take her to the doctor. Bloody Mary incident. Randy is attacked.
9. Sept 23rd – Dennis discovers witches who used the symbol he found to make deals with demons in exchange for their first-born sons. They wear the same necklace.
10. Sept 24th – Kristi agrees to help the demon Toby.
11. Sept 24th – Julie refuses to let the girls go to their Grandma’s house.
12. Sept 24th – Toby shows himself to Julie to scare her into leaving.
13. Sept 24th – The family makes a 7-hour drive to Moorpark to stay with Julie’s mom after the kitchen incident.
14. Sept 24th – Grandma is dressing Kristi up as a bride; Kristi says she is being married to Toby.
15. Sept 24th – Dennis encounters the coven and discovers another Magical Triangle and a Sigil of Baphomet hidden behind Lois’ paintings.
16. Sept 24th – Julie is thrown at Dennis by Toby, and they both fall down the stairs. Julie is presumably only knocked out; her death is not yet confirmed.
17. Sept 24th – Katie is possessed.
18. Sept 24th – Dennis is killed by Toby.
19. Mar 2005 – Kristi and Dan are getting Hunter’s nursery ready.
20. Mar 2005 – Katie comes by to drop off some old VHS tapes. Grandma Lois’
death is confirmed.
21. Jul 2005 – Hunter is born (date is approximate).
22. Jul 2006 – Hunter’s first birthday (date is approximate). “I’m not really evil, but I can be evil. That’s my point.” -Katie
23. Aug 1st – The house appears to be vandalized. Necklace Katie made for Kristi is a reference to the witches necklace, and the boxes of tapes are missing.
24. Aug 7th – Martine knows there is something bad in the house.
25. Aug 8th – Kristi says she gets a feeling like when they were little.
26. Aug 12th – Martine is fired for blessing the house.
27. Aug 15th – Micah finds out about the past events that happened during Kristi and Katie’s childhood.
28. Aug 17th – Ali’s mother’s death is confirmed.
29. Aug 18th – When asked what it wants, the Ouija board begins to spell out Hunter’s name.
30. Aug 19th – Ali and Brad discover references to people who make deals with demons for wealth.
31. Aug 23rd – Kristi tells Ali she can’t remember what happened when she was a kid, only that she was scared.
32. Aug 23rd – Katie tells Kristi to ignore the demon; she also makes reference to the Coven and says, “Do you want to end up like Mom?” Their mother is never confirmed dead.
33. Aug 23rd – Ali discovers Hunter is the first male born since the 1930s.
34. Aug 26th – Abby is attacked; Dan and Ali take her to the vet, leaving Kristi home with Hunter.
35. Aug 26th – Kristi is attacked and dragged into the basement. Kristi is possessed by Toby.
36. Aug 26th – Ali finds scratches on the door: “Meus” (Latin for “mine”).
37. Aug 26th – Ali sees what happened to Kristi and shows her dad.
38. Aug 26th – Kristi attacks Dan and takes Hunter into the basement.
39. Aug 26th – Dan performs the ritual to pass the demon to Katie.
40. Sept 18th – Katie returns home from visiting Kristi. Micah has bought a camera of his own.
41. Sept 20th – Katie and Micah turn to a psychic for advice. The psychic tells them that they are dealing with a demon and that it wants Katie.
42. Oct 1st – Micah attempts to make contact with the demon by conducting an EVP session.
43. Oct 2nd – Katie is partially possessed.
44. Oct 3rd – Ouija board incident.
45. Oct 4th – Micah finds the burnt photo of Katie above their bed in the attic.
46. Oct 5th – Katie calls the demonologist, but he is out of town.
47. Oct 7th – Micah and Katie find out Diane Mercer is haunted by a demon beginning in June 1966, ending in her death during exorcism.
48. Oct 8th – Katie is attacked and bitten by the demon.
49. Oct 8th – Katie is possessed.
50. Oct 9th – Morning: Katie kills Micah.
51. Oct 9th – Evening: Katie kills Dan and Kristi and takes Hunter.
52. Oct 11th – Micah’s body is discovered.
53. Oct 12th – Kristi and Dan’s bodies are discovered by Ali.
54. Five years later Hunter is alive and living next door to Alex and her mom, presumably with Katie, though so far her presence has not been confirmed.

For more visit the official Paranormal Activity website, follow Paranormal Activity on Twitter (@TweetYourScream), and as always keep an eye on the official Paranormal Activity Facebook page!

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Luke Genton’s The Bone Box Trailer Proves Not All Graves Are Quiet

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Sometimes a fright flick comes along that sells me on the logline itself. And writer-director Luke Genton’s upcoming supernatural horror movie The Bone Box has just such a premise.

The film follows the story of a grave robber who comes to believe he’s being haunted by those he stole from. And if that premise doesn’t sell you on at least checking out the film’s trailer, I don’t know what to do for you.

Speaking of the trailer, you can check it out below. Then let us know what you think below!

The film stars Gareth Koorzen (The Black That Follows), Michelle Krusiec (The Invitation), and Maria Olsen (Starry Eyes), Jamie Bernadette (I Spit On Your Grave: Deja Vu), David Chokachi (Baywatch), Aaron Schwartz (Guardians of the Galaxy Vol. 2), and Tess Bellomo (Liked).

Look for updates on Facebook HERE and the Director’s Instagram: @lukegenton.

The Bone Box is currently in post-production. It is scheduled to be completed by November 2017 and is seeking distribution.

Synopsis:

Depressed and reeling from the recent death of his wife, Tom (Koorzen) has built up quite a gambling debt. He goes to stay with his wealthy Aunt Florence (Olsen) in hopes that she will write him into her will. When a nasty creditor makes it clear that Tom is out of time, he devises a plan with Elodie (Krusiec), the undertaker’s daughter, to rob the graves of the rich townspeople buried in the cemetery across the road. After plundering the graves, Tom begins hearing and seeing strange things that seem to coincide with the deaths of the people he robbed. Even more disconcerting… he appears to be the only one sensing the occurrences. One question lingers: Is Tom’s conscience playing a trick on him… or is he really being haunted by those he stole from?

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H.P. Lovecraft’s Kingsport Festival: The Card Game, Overview and Review – Last Meeple Standing

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Yeah, I know. I’ve said it before, and I will scream it to the heavens again: There is an abysmal glut of Lovecraft Mythos games out there (and still streaming into the market). For a while there, it was vampire games (wanna take a sparkly guess why?). Then, it was zombie games (only Robert Kirkman knows why). Now it is Lovecraft games, and it is a LOT of them. Shambling, fish-headed masses of them, weighing down the game shop shelves like heavily laden buckets of freshly shorn tentacles (calm down, hentai fans). It’s true, and a lot of them seem to be sad doppelgangers of other games, just skinned with a rotting coat of Elder God goo.

Photo Credit: Tiffany Hahn

For that reason, it is nice to run across a Lovecraft-themed game that is GOOD. H.P. Lovecraft’s Kingsport Festival: The Card Game is one of those… it’s good, but it’s not great (for ONE painful reason). But, for our nefarious purposes today, that’s good enough. The stars are PARTIALLY in alignment. There is one little detail to get out of the way before we wade into the spawn-infested miasma of this game: it is the hellish offspring of an earlier, more complex game called (you guessed it) H.P. Lovecraft’s Kingsport Festival the board game. Much has been said about the relationship between these two games and many comparisons have been made, but since I neither own the board game nor have I played it, let’s leave it to fester in cold, barren space all by its lonesome for now. I’m sure its time will come…when the stars are right (rolling his eyes).

COMPONENTS:
It is RARE (like fresh Deep One filets) that the components of a game are as nice as the gameplay, but there are two elements of Kingsport Festival: TCG that really make it shine. The first is the titular cards that make up the bulk of the game. The artwork on the tarot-sized cards depicting the various gods, lesser gods, demons, and evil corgis (I kid) from the Mythos is dark and shows off the creatures to good/evil effect. I have to admit that these are some of my favorite depictions of the creatures from Lovecraft’s mind I’ve seen. They really look threatening here. The portraits on the cards presenting the investigators/evil cultists look dignified, a little creepy, and mysterious, as is only right for nogoodniks taking on Cthulhu’s worst. The graphic design is really classy with easily interpreted iconography and border artwork. Equal care has been taken with the backs of the cards, which have appropriately aged and Victorian elements. The only parts to this game are the cards and the dice. Wait, this is a card game, right?

Well, yes and no.

Although cards make up the lion’s share of the game, there is a heavy dice aspect as well, and these are some NICE dice. I’m a SUCKER for custom dice, and Kingsport Festival: TCG comes loaded with them. There are three types of dice: a white d10 with a clock icon on one face, brain-pink (a nice touch) d12 dice representing the player’s sanity with a Sanity icon on one face, and grey Domain d6 dice with three types of domain faces: purple Evil, black Death, and red Destruction. All of the dice are high-quality and engraved, not printed, with easily recognizable faces for ease of play and match up nicely with the icons on the game’s cards. Squee! Wonderfully evil custom dice!

SETUP:
Set up is pretty basic. All of the cards depicting the horrid gods are displayed in order of their power in six rows within reach of all of the players. The total number of copies of each type of god card is dictated by how many people are playing, so the number varies. Each player gets one of the brain-ilicious d12s with which to track their sanity and sets it to 10. All players white timer die, with the high roller taking the role of the starting player. Then each player sets their Sanity die to 10 (yes, the value can be increased up to 12 through game effects. That player takes the white d10 and sets it to the clock face. Players can pick an investigator card, but I suggest dealing them out at random to each player to liven things up (before they get driven insane, of course).

GAMEPLAY:
Gameplay is equally simple, yet strangely engaging. The first player takes the white timer d10, passes it to the next player to their left, who turns it to the number 1, effectively creating a timer that will count up from 1 to 10, ending the game. That player becomes the starting player. Once the white die is passed, the passing player increases their Sanity by one, as will be the mechanic throughout the rest of the game.

At the start of a game, the players will have no cards in their hands. They acquire them throughout the game, but we’ll talk about a general turn. The starting player rolls one of the domain dice and notes the resultant face. If they have cards to play, now is when they would play them. The card effects are varied. They might instruct the player to roll more dice, add specified domains to their pool of domains, change rolled die faces, etc. There are many possibilities. After the player has played all the cards they wish to and resolved the card effects, the player may spend the resources/domains gained through the dice they’ve rolled and the cards they have played to buy ONE god from the displayed cards and add it to their hand. It should be noted that players are limited to one and only one copy of each available god.

Once the player has completed their turn, they check to see if the round indicator on the white d10 matches one of the Raid rounds shown on the investigator card at the very bottom. If the numbers match, the player must compare the Gun icons on his cards to the strength of the raid indicated on his character card. If the Cultist’s strength is greater, he gains the difference in Sanity points. If the Cultist’s strength matches the Raid strength, they neither gain nor lose Sanity. If the Cultist’s strength is less than the Raid strength, they lose the difference in Sanity points. After this, the next player to the left will take their turn.

WINNING:
The game ends at the end of the ninth round, unless a Cultist is able to invoke the Elder God Azathoth, which results in dogs and cats sleeping together (no, not really). The cultists look at all of their god cards and add up the Elder God symbols at the bottom of each card. The Cultist with the most Elder God symbols/points at the end of the game WINS!

FINAL THOUGHTS:
So, there you have it: an epic battle between creepy Cultists and ghoulish Gods in one rather small box. I’ll get to the point. I really like H.P. Lovecraft’s Kingsport Festival: The Card Game. I happen to be fond of little filler games like this. The box lists the playtime for this game as 30 min, but once the players know the rules, you can cut playtime down to 20 min, easy. It lists the age limit at 13+, which I think is absurd. There is nothing in the theme or artwork that would preclude players 10 and up from playing, other than rule complexity. Between the awesome art, the devilish dice, and the rad rules (ugh…), there is not much to dislike about this game… other than the hellish rules. You may be asking what I mean. The rules seem easy. They ARE. It’s the rulebook that is a pain in the neck. For some reason, the graphic designer (I’m looking at you, Savini -no, not Tom-) decided to print all of the rule examples in the book in a nearly unreadable “old-timey” font that is TINY. I think they thought they were adding flavor. If so, that flavor is YUCKY. When learning a new game, you want crystal-clear rules, not something you have to squint and struggle over, like this sad, arcane tome. The same hellish font appears on the cards in places, as well, making me one unhappy game collector. You may look past it, but I had a hard time doing so. Other than that, though, the game is great fun, a nice way to fill in time between bigger games, and beautiful to look at. You make your own judgement.

PRODUCT DETAILS:
Designer: Gianluca Santopietro
Artist: Maichol Quinto and Demis Savini
Publisher: Passport Games/ Giochi Uniti
Published: 2016
Players/Playtime/Age Rating: 3 -5 players/30 min/13+ (seriously?)

RATING:
3/5


Last Meeple Standing is brought to you by Villainous Lair Comics & Games, the ultimate destination for board game fanatics in Southern California. For more information visit the official Villainous Lair Comics & Games website, “Like” the Villainous Lair Facebook page and be sure to follow Villainous Lair on Twitter and Instagram.

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New Stills Pulled From Desolation

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On tap for you cats right now we have a new round of images from IFC Midnight’s release of Sam Patton’s Desolation, which is coming to select theaters, VOD, and Digital platforms in the U.S.  on December 15, 2017. Dig it!

Jaimi Paige, Alyshia Ochse, Claude Duhamel, and Toby Nichols star.

Synopsis:
After the death of her husband, Abby (Jaimi Page); her son, Sam (Toby Nichols); and her best friend, Jen (Alyshia Ochse), venture into the forests of upstate NY on a camping trip, only to find themselves in danger from a mysterious hiker (Claude Duhamel) with malicious intentions. As the trio attempt to navigate the vast wilderness in search of safety, they find themselves the hunted prey in a deranged killer’s terrifying game; and the only way to survive is to kill – or be killed.

Desolation

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