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Survive the Horror in Afterlife: Insanity Extended Edition



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Afterfall: Insanity Extended Edition is now available on PC. Players will be thrust into the year 2032 after a nuclear holocaust has contaminated the world and humans have escaped underground. In this third person shooter players must fight hostile mutants and humans to survive!

From the Press Release
It is 2032 – 20 years after the end of World War III. To survive the nuclear holocaust, humankind fled from the contaminated surface to find safety in bunkers, mines and huge cities below ground. As mysterious psychologist Adam, the player will be part of a team of medical scientists in charge of monitoring the fugitives’ mental stability. Humankind may have survived certain death above ground, but their safe haven threatens to turn into a cursed prison.

In this third person shooter, the player will fight mutants and hostile war victims in the dreary ruins of once beautiful cities and in the refuges below former European metropolises to discover a horrible truth. However, if he does not face his greatest weaknesses and deepest fears, the player will not survive the claustrophobic depths of the underground from which there is no escape and where the darkness hides more secrets than just the madness of its inhabitants.

The PC version will be distributed in a form of a free patch for those who already bought Afterfall: InSanity. The Xbox 360 version will include all of the improvements, which follow:

– New dynamic fight system
– Improved cutscenes (camera, sound, animations)
– More elements of psychosis (FearLock)
– Improved facial expression
– Improved sound of environment anf characters
– Better efficiency/optimisation
– New weapon
– New automatic save points (checkpoints)
– New AI variants
– New light/special effects
– New and improved sound effects
– New balancing of gameplay
– Changes in the narration style
– Technical and gameplay improvements

For more information visit official Afterfall: Insanity website.

Survive the Horror in Afterlife: Insanity Extended Edition

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Troy Baker and Emily O’Brien Confirmed For Death Stranding



While there’s still no release date for Hideo Kojima’s mysterious Death Stranding, there have been regular(-ish) updates for the sci-fi/horror game. These little tidbits act not only as seeds of information but also as additions to the overall mystery surrounding the game, which is basically what gets Kojima’s all hot and bothered.

Last night, actress Emily O’Brien posted a photo on her Instagram where she revealed that she has been working on Death Stranding alongside Norman Reedus and another actor who is renowned in the gaming community: Troy Baker. No description of either of their characters’ roles were revealed in the description, which leads to the “mystery” part of the story. With Reedus already being shown as the main character, Mads Mikkelsen as the villain, and Guillermo del Toro having a role of unknown size, I’m curious where Baker and O’Brien fit into the story. With side characters having just as much importance as mains in many games these days, you never know what kind of impact these actors will have on the greater story.

Baker is known for playing Joel in The Last of Us as well as Samuel Drake in Uncharted 4, Booker DeWitt in Bioshock: Infinite, and Bruce Wayne in Batman: The Telltale Series, as well as a great deal more. O’Brien has offered her voice in titles such as League of Legends, Final Fantasy XIV: A Realm Reborn, Guardians of the Galaxy: The Telltale Series, and Paranormal Activity: The Lost Soul, as well as acted in film and TV.

Below is a fascinating dive into Death Stranding from my pal RagnarRox.


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Annihilation Review – A Fascinating, Gorgeous New Take on Body Horror



Starring Natalie Portman, Jennifer Jason Leigh, Gina Rodriguez, Tuva Novotny, Tessa Thompson, Oscar Isaac

Written by Alex Garland

Directed by Alex Garland

Have you ever walked out of a theater and thought to yourself, “That was more than just a movie. That was an experience“? It’s only happened to me a handful of times, the last one I remember being Mad Max: Fury Road. Last night, that sensation washed over me as the credits for Annihilation began their crawl after a near two-hour runtime. I remained in my seat until every name slipped by before I found it within myself to stand up and leave the theater. All I could think was, “I’ve just witnessed something incredible.

An adaptation of Jeff VanderMeer’s first book in his The Southern Reach trilogy, Annihilation follows Lena (Portman), an ex-soldier-turned-biologist professor at Johns Hopkins whose husband Kane (Isaac) has been missing for a year after leaving on a covert mission of which Lena has been able to get zero information about. When Kane mysteriously returns and almost immediately falls gravely ill, Lena finds herself in a secret government facility that is monitoring a strange and potentially cataclysmic phenomenon: a strange shimmering dome that appeared in a remote region after a meteorite landing, a dome that grows larger with each passing day. Realizing that the answer to her husband’s malady may very well lie within that area, Lena joins four other women as they embark on an expedition into what is called “Area X”. However, it’s quickly realized that nothing is quite what it seems to be and that the laws of nature no longer apply.

The majesty of Annihilation is the time in which it takes to build the story and to ramp up the tension. While it has no problem with frenetic scenes, the film moves at an almost poetic pace, every moment adding something to the overarching narrative. From showing the relationship between Lena and Kane to the interactions between the five women who venture into “Area X” to the action sequences, every part of the movie feels necessary. This is even seen in the climax of the film, which is a 10-minute scene that features almost zero dialogue and yet feels fraught with danger.

Visually, the movie is absolutely gorgeous. The jungle that takes up most of Area X is lush and beautiful. Crepuscular rays break through the leaves and tease a rainbow iridescence thanks to the “shimmer”. A wide variety of flowers impossibly blossom from the same source, a result of the genetic mutations occurring within the dome. Strange fungal patterns explode across the walls of abandoned buildings, their patterns a tumorous cornucopia of colors and textures. Even when the movie brings gore into the equation, it does so with an artist’s gaze. Without ruining the moment, there is a scene where the team comes across the body of a man from a previous expedition. For as macabre as the visual was, it was equally entrancing, calling to mind the strangely beautiful designs of the “clickers” from The Last of Us.

Each setting in the story has a visual style that sets it apart from one another but still feels connected. The governmental facility feels cold and sterile while the jungles of Area X are warm and verdant. As the team ventures further into the contaminated zone, we are taken to the beach next to the lighthouse that acts as “ground zero” for the mysterious event. Here we see trees made of crystal and bone-white roots clinging to the nautical beacon. In this 3rd act, we’re taken into the basement of the lighthouse, which can only be described as Giger-esque, with strange ribbed walls that feel like they pulsate with a life of their own.

The characters of Annihilation feel real and the exposition given doesn’t feel forced. When Lena is rowing a boat with Cass, the sharing of information feels like camaraderie, not awkward plot reveals. Additionally, no character is without their flaws. Even Lena has her own issues that burden her with guilt, making her journey into Area X all the more understandable. As the stress of the mission wears on these women, the seeds of distrust begin germinating into deadly situations that have very real consequences, including the appearance of a bear that would be right at home in the Silent Hill universe. Also, kudos to Garland for writing the film in such a way where the gender roles not only feel natural but are never focused on in a disingenuous manner.

Musically, Ben Salisbury and Geoff Barrow, who scored Garland’s previous film Ex Machina, create a soundtrack that is atmospheric, haunting, and hypnotizing. The music elevates the dreamy phantasmagoria of the film without overpowering any scene. Meanwhile, cinematographer Rob Hardy, who also worked on Ex Machina, helps create a film where nearly every frame is a work of art.

Those entering Annihilation expecting a clearly defined sci-fi/horror offering will be disappointed. There is certainly a great deal of both to be had but the movie doesn’t want to offer something fleeting. Instead, it uses those genres as a foundation to create a film that will stay with viewers long after they leave the theater. When you get to the core of Annihilation, it’s a body horror film that pays homage to the work of David Cronenberg while carving an entirely new path of its own. Just don’t expect it to hold your hand and answer all of its mysteries. Some questions are left for you to see through on your own.

I do not say this lightly but I truly believe that Alex Garland has offered audiences one of the best genre films in recent years.

  • Annihilation


Annihilation is a bold, gorgeous, and stunning melting pot of horror, sci-fi, and drama, culminating in one of the most fascinating films I’ve seen this decade.

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Toy Fair 2018: Storm Collectibles Proudly Display their Mortal Kombat Figures



One of the goriest franchises in the history of gaming will soon be playable in a different way, because Storm Collectibles have revealed a ton of new Mortal Kombat action figures at Toy Fair.

Fans of the ultraviolent fighting franchise might want to start fighting back their nerd boners, because Storm’s new figure line includes some of the most popular characters from the series, including Ermac, Shao Kahn, Rain, Smoke, Reptile, and Goro, although I was personally a little let down to see that the smooth movie star Johnny Cage appears to be absent.

Toy Ark posted a series of photos of the highly-detailed figures from the event, and we can probably expect them to arrive in stores soon. Since the release of the first game all the way back in 1992, the Mortal Kombat franchise has sold a combined total of 35 million copies in addition to generation over $5 billion in revenue, so these toys will keep the ravenous fanbase happy until the inevitable announcement of Mortal Kombat XI.


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