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San Diego Comic-Con 2012: Metal Gear Rising: Revengence Impressions



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Hideo Kojima plus Platinum Games seems like a match made in heaven. Both are well known for their respective games’ balls to the wall insanity, and with Metal Gear Rising: Revengence, they are combining their powers to create something truly over-the-top.

Set sometime after the events of Metal Gear Solid 4, Rising puts you in control of the series’ resident badass, Raiden. The story itself is still somewhat of a mystery, but there’s one thing we know for sure: There are dudes out there that need to be cut, and Raiden’s blade is the perfect tool for the job.

Unlike the other entries in the Metal Gear series, Rising is not a stealth game. Much like Platinum’s previous efforts, Baynonetta andVanquish, this is a non-stop action assault. There’s no hiding in cardboard boxes here.

The demo I got my hands on at the San Diego Comic-Con started out familiarizing me with how the sword combat works. As is the standard in character action games like this, there are basic light and heavy attacks. The real fun begins when you initiate the precision attack mode. Pulling the left trigger slows down time that allows you to attack with surgical precision. While in this mode, you use the left stick to aim your attack and the right stick to select the angle of your slice. After getting some practice slicing up cardboard targets and watermelon, I was ready to go up against some enemies that could actually fight back.

While the standard combat is fairly basic, slowing down time and cutting foes into ribbons is extremely satisfying. Chopping off arms, legs, heads, or just going all out crazy and dicing them into tiny pieces is extremely easy and rewarding. Sneaking up behind a guy, cutting the very top of his head off and watching him crumple to the ground is an absolute blast. But if you’re feeling a little more stylish, you can weaken an enemy, pop them into the air with X+A, then jump after them and precision cut them while you’re both flying through the air. And they pull no punches when it comes to the gore. Geysers of blood and flying limbs are an extremely common sight.

Of course, there are limits to how much you can use precision slicing. Its use is governed by an energy meter that depletes every time you trigger it. You can replenish this meter by targeting specific points on certain enemies and slicing them, then hitting the B button to initiate a finishing maneuver.

After I was finished dispatching the first group of fodder, they upped the challenge a little more. As I entered the next area, I was up against more soldiers and a Gekko Metal Gear, which is a miniature Metal Gear that first made its appearance in Metal Gear Solid 4. After a quick search of the area, I was able to find a mainstay of the Metal Gear franchise, a Stinger missile launcher. Using that to weaken the Gekko, I was able to move in for the kill and slice up the machine like it was nothing.

Once I had dealt with that situation, it was time for a breather. Oh wait, did I say breather? I meant helicopter chase. During this I was taught yet another of Raiden’s abilities, the ninja run. Pulling the right trigger allows you to speed up your movement and automatically vault over obstacles. This would come in handy if you’re, say, being chased by a squadron of murderous helicopters while the bridge you were previously standing on collapses all around you.

After surviving a couple of helicopter related near deaths, it was time to finish this once and for all. Once again grabbing a trusty stinger missile, I was able to put my once out of reach foe on the ground and finish it off with a little bit of slicing and dicing.

With that the gameplay portion of the demo ended. But, in true Kojima fashion, there was one more reveal to be had. Before going back to the title screen, there was a little teaser of things to come. A scene that, based on Raiden’s appearance, seemed to be a flashback: Raiden, standing alone in a flame engulfed city, getting ready to do battle against a full sized Metal Gear Ray.

Video games, to me at least, are at their best when you feel powerful, and in that department Metal Gear Rising: Revengence delivers the goods. In Metal Gear Solid 4 Raiden was an unstoppable killing machine, literally. I was worried that they would tone him down a little bit once you were actually at the controls, but that’s not the case at all. Guiding his blade around like a surgeon as you murder your enemies with ease is the norm.

It was nice to finally get an idea of what this game is all about. After its announcement years ago, then an extended period of silence from everyone involved, it seemed like it may never see the light of day. Its resurrection by Platinum Games, who are, for my money, the finest action developers in the business today, was a welcome sight. But even with a reliable developer at the helm, it was still questionable how the game would turn out.

While it’s certainly still a product in development, the little taste I was able to get at Comic-Con certainly settled some of my worries. The basic gameplay is extremely solid. The only question left is if they can keep the “cutting dudes into little pieces” mechanic entertaining over its entire length. But let’s be honest; if cutting dudes into little pieces ever gets boring, we might as well stop playing video games altogether.

Metal Gear Rising: Revengence slices its way into stores in Q1 of 2013.

San Diego Comic-Con 2012: Metal Gear Rising: Revengence Impressions

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Exclusive: Rocky Gray Talks Halloween Horror Anthology 10/31



The last time we gave you guys word on the upcoming Halloween horror anthology 10/31 was to bring you the knock-out exclusive official poster, which you can peep to your left (click for a higher-res version).

The new horror anthology in the vein of V/H/S and Creepshow joins an ensemble cast together to spin twisted tales of the macabre. The film is executive produced by P.J. Starks, creator of the critically acclaimed Volumes of Blood.

The film’s stories are directed by the likes of Justin M. Seaman (The Barn), Zane Hershberger (Devilution), John William Holt (The Dooms Chapel Horror), Brett DeJager (Bonejangles) and Rocky Gray making his directing debut.

This past weekend we were able to catch up with producer-director Rocky Gray and ask him a few choice questions about the anticipated upcoming anthology film.

You can check out our quick interview below and then make sure to hit us up and let us know how excited you are to check out 10/31 in the comments below!

Dread Central: How is the film coming along?

Rocky Gray: The film is now completed and we are getting the perks out to our Indiegogo backers. The backers and Death By Festival got to see the first cut of the film in October and they loved it so we’re very excited to get the film out to everyone else very soon.

DC: What can expect from this anthology?

RG: Expect to have a lot of Halloween themed fun. Each segment has its own flavor so the pacing and the look change throughout the film. With masked killers, vampires, scarecrows, tricksters and old hags there’s something for everyone.

DC: Will there be a sequel?

RG: If there was a demand for it we would make it happen!

Sounds good to us. Thanks for chatting with us, Rocky!

You can become a fan of the film on Facebook HERE.

A Halloween treat bag of all the things that go bump in the night. From masked killers to scarecrows, witches, and tricksters. There’s a scare for everyone in this anthology of horror and the macabre from the creators of The Barn and Volumes of Blood.

Red Letter Entertainment, Inc. brings you the directorial debut from Rocky Gray (composer of The Barn, Killing Floor 2), two-time Grammy-winning musician and former drummer for Evanescence. A new horror anthology in the vein of V/H/S/ and Creepshow brings an ensemble cast together to spin twisted tales of the macabre. The film is Executive Produced by P.J. Starks, creator of the critically acclaimed Volumes of Blood.

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The Duffer Brothers Have Begun Working on Stranger Things 3



I wasn’t the world’s biggest fan of the first season of Netflix and The Duffer Brothers’ “Stranger Things” to tell you the truth. That said, I absolutely loved the second season (read our reviews HERE).

It is with this in mind that we are all looking forward to “Stranger Things 3”.

Recently Deadline reported that at Vulture Festival LA the Duffer Brothers, producer Shawn Levy, Finn Wolfhard, Paul Reiser, and Linnea Berthelsen talked about season two and teased season three.

“We are [in] very early days on season three, and we’re still figuring it out,” Ross Duffer said, before taking a beat, then adding: “I probably wasn’t supposed to say that. That’s not official; that wasn’t an official announcement — we’re just working on it, just for our own amusement… for fun!”


We all know at this point that there is going to be a “Stranger Things 3” and that The Duffer Brothers will one day begin working on it. Don’t worry so much, Ross Duffer.

After all, your brother already let us know that season three will begin after a time jump:

“Even if we wanted to hop into the action faster, we couldn’t,” says Matt Duffer. “Our kids are aging. We can only write and produce the show so fast. They’re going to be almost a year older by the time we start shooting season three. It provides certain challenges. You can’t start right after season two ended. It forces you to do a time jump. It’s a long way of saying that yeah, we’re going to do a time jump.”

What did you think of “Stranger Things 2”? Did you dig it more (or less) than season one? Make sure to hit us up and let us know in the comments below or on social media!

“Stranger Things 2” is currently streaming on Netflix.

It’s 1984, and the citizens of Hawkins, Indiana, are still reeling from the horrors of the Demogorgon and the secrets of Hawkins Lab. Will Byers has been rescued from the Upside Down, but a bigger, sinister entity still threatens those who survived.

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James Cameron’s Terminator Reboot/Sequel Hires Screenwriter



The last word we brought you guys on producer James Cameron and Deadpool-director Tim Miller’s new Terminator film was when we let you know that Paramount had set the film’s release date for July 26, 2019.

Today we have news via The Wrap that the studio is bringing in screenwriter Billy Ray (Captain Phillips) to pen the movie’s script based on a story crafted by Cameron.

You may remember that Cameron and Miller created a writers room a while back to plan out an all-new trilogy of films, but while that writer’s room included David Goyer, Charles Eglee, and Josh Friedman, it seems like Ray will be the first film’s sole writer. For now.

Story details are, of course, being kept under wraps, but Cameron and Miller are treating the new movie as a direct sequel to Cameron’s T2: Judgment Day.

“This is a continuation of the story from ‘Terminator 1’ and ‘Terminator 2.’ And we’re pretending the other films were a bad dream,” Cameron told THR. “Or an alternate timeline, which is permissible in our multi-verse.”

We also know that Cameron plans to center the new film/trilogy around a new group of younger characters, who will eventually carry on the baton as it were.

“A lot of this is handing off the baton to a new generation of characters,” Cameron said. “We’re starting a search for an 18-something young woman to essentially be the new centerpiece of these stories. And then a number of other characters around her and characters from the future. We still fold time in the story in intriguing ways. But we have Arnold’s character and Linda’s character to anchor it.”

How excited are you for James Cameron’s new Terminator flick? Make sure to hit us up and let us know in the comments below or on social mdeia!

The new Terminator film is produced by James Cameron and will be directed by Tim Miller (Deadpool). The film stars Arnold Schwarzenegger and Linda Hamilton.

Terminator 2.5 is expected to hit July 26, 2019.

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