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House of the Dead 3 and 4 Coming Exclusively to the PlayStation 3

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Sega

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http://www.sega.com/news/?n=5525

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Around the Dread Central offices the PlayStation 3 is used mainly as a Blu-ray player, and it’s a damned fine one, too. Sadly, other than a few sporadic games here and there, we really don’t use it as much of a gaming console. That could change soon, though, as Sega has announced some news we’ve been dying to hear!

From the Press Release
SEGA® of America, Inc., and SEGA® Europe Ltd. have announced that legendary horror arcade shooter The House of the Dead 3™ will be coming exclusively to PlayStation®Network on February 7, followed by the arcade shooter The House of the Dead 4™ this spring. Both titles have been updated with HD graphics, trophies, and complete PlayStation®Move support to give players the full arcade The House of the Dead™ experience in their living room.

“The House of the Dead has always been one of SEGA’s most popular series, and over the years we have worked hard to bring that full arcade experience to console owners,” said Haruki Satomi, Senior Vice President of Digital Business at SEGA of America. “The abilities of the PlayStation 3, as well as PlayStation Move, have let us get closer than ever before. The only thing these titles are missing is a need for quarters.”

Originally released in 2002, The House of the Dead 3 introduced a number of new elements to the series, including “rescue events,” a shot ranking and grading system that challenges players to shoot both quickly and accurately, and a Boss “cancel” bar that players must fill to fend off devastating attacks. Featuring unique-to-console gameplay mechanics, The House of the Dead 3 can be played using a PlayStation Move controller or a standard PlayStation controller.

The House of the Dead 4 arrived in arcades in 2005, and its upcoming release on PlayStation®Network will be the first time this extremely rare title has ever appeared on a home console. In addition to the run-and-gun-down-creatures gameplay players had come to know and love, this title introduced hidden “treasure rooms” that contain score-boosting items, as well as interactive sequences that force players to push away grabby enemies. Watch out for the biters!

Would it be too much to ask to get House of the Dead and House of the Dead 2 as well? Stay tuned, kids!

House of the Dead 3 and 4 Coming Exclusively to the PlayStation 3

House of the Dead 3 and 4 Coming Exclusively to the PlayStation 3

House of the Dead 3 and 4 Coming Exclusively to the PlayStation 3

House of the Dead 3 and 4 Coming Exclusively to the PlayStation 3

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The Movie Crypt Raises $22,574.68 to Save Yorkies With YOUR Help

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This past weekend marked Adam Green, Joe Lynch, and Arwen’s second annual 48-hour LIVE Movie Crypt charity marathon in which they stayed up with the help of some truly awesome guests to raise money for SAVE A YORKIE RESCUE.

When all was said and done that gang raised $22,574.68 for the charity and had a blast doing so! We’re talking barrels full of cute and cuddly’s were saved over the weekend with your help. Be proud. You guys helped to do something increcible and there should be no greater feeling.

We here at Dread Central would like to take this time to congratulate everyone involved and offer our sincerest of thanks to everyone who took part from listener, to talent, to contributor… thank you for making a difference not only in the lives of the animals your money will help to save, but also the lives and loves of the kind folks inhabiting their prospective forever homes. Bless you, all.

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Ho-Ho Horrible Imaginings Brings Yuletide Screams

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Picture it. It is a week before Halloween, or even earlier. You walk to the store to check out some decorations and toys to celebrate All Hallow’s Eve and get greeted by Christmas trees and beaming Saint Nick statues. Yes, the encroachment of the expanding Christmas season on our dark holiday in October raises my cackles every time! That’s why Horrible Imaginings Film Festival fights back with Christmas-themed horrors in December!

Ho Ho Horrible Imaginings 2017 returns to San Diego’s Digital Gym Cinema on Friday, December 15th, to deck the halls with screams of terror! In the past, we have screened such classics as Christmas Evil, Black Christmas, All Through the House, and Silent Night Bloody Night, as well as some great short films like “Treevenge” and “Do You Hear What I Hear!” This year, we have delved deep into the treasure trove of bloody goodness! We are showing a rarely-seen feature THAT WE ARE KEEPING A SECRET! That’s right! You don’t open gifts until the special day, so we are doing this the right way! No peeking!

Tickets include a Border-town holiday meal of tamales, Mexican hot chocolate, and more! Seating is super limited, so get your tickets now!

Check out the stocking-stuffer short films below:

Foxwood
From our friends at Ghost Party Pictures! A blind date takes a monstrous turn as a young couple meet on a cold Christmas night. With filmmakers in attendance!

Santaland
When a couple of boys choose the secluded road beside it to park and make out, they end up on a ride they didn’t buy a ticket for.

Merry Xmas…Love, K
From the folks who brought us When Susurrus Stirs and Excarnate, comes this story about two boys who get an unpleasant surprise when Santa isn’t the only Christmas spirit to pay them a visit.

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Watch a City Come Together and a Monster Created in These Videos From The Sinking City

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I’ve been keeping a very close eye on Frogwares’ The Sinking City, which is a 3rd person horror adventure that takes place in a world that is as inspired by Sir Arthur Conan Doyle’s Sherlock Holmes as it is by H.P. Lovecraft and his eldritch terrors. While still early in development, the team is beginning to share some pretty incredible things out of their offices (like these creepy statues) to keep the public up-to-date as well as show them just how much work goes into creating something so expansive and fascinating.

Today, I want to bring you a taste of the world that Frogwares is building through two videos. The first shows the process by which they created the actual city that the game takes place in. Obviously trying to hand create each and every building is a tedious process at best, nigh-well impossible task at its most realistic. Rather than attempt such a monumental undertaking, the team created a program that will build the city based on criteria that they set forth. It’s a very clever solution to a very real problem and the end result still feels like their personal touch is all over it.

The second video is a 3D time lapse of a monster as it goes from rough shape to a highly detailed, grotesquely designed monstrosity that is nothing short of nightmarish. It’s a chance to see how an artist creates something phenomenal from something so simple, each step adding a new layer of sickening, yet fascinating, macabre horror.

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