The Walking Dead: Dispatches from the Set with David Boyd - Dread Central
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The Walking Dead: Dispatches from the Set with David Boyd



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It’s Monday, which means it’s time for another installment of AMC’s “Dispatches from the Set” of “The Walking Dead”. This week we speak with Season 1 cinematographer David Boyd, who describes putting on the director’s hat for Season 2 and explains what Hershel’s farmhouse has in common with a crocodile.

Q: Tell us about the episode you’ll be directing. What’s it like to switch from cinematographer to director?

A: For me it’s the same process, same prep, same thought. This’ll just have me talking to the actors a bit more. Episode 207 is cool in that we see that Andrea, this girl can shoot, man. And then Lori, she’s kept her s— together through Rick getting wounded and all that stuff, but she’s starting to come apart a little bit and by the end of the episode she and Rick put it all out there. As functional as you can be in the apocalypse, these two are going to be equals.

Q: Sounds like a mix of action and emotion. Which do you find more challenging?

A: I don’t know. I like both, you know? I guess I’m more familiar with the action part of it. But I’ve always been aware of what actors are doing when and what their moments are so that I have some way to see it. But this time around I actually get to participate in it with them — get to talk to them, get to adjust them and listen to what they have to say. It’s a great ensemble bunch, and about halfway through last season everybody realized we weren’t “actor” and “crew” — we were all human beings trying to stay cool. [Laughs] Surviving our own apocalypse, really.

Q: What have you learned about surviving the apocalypse then?

A: Coppola did Apocalypse Now, and he took the film to Cannes and someone said to him, “I hear your film is about Vietnam.” And he said, “No, my film was Vietnam.” [Laughs] That’s the way it feels here, man. You cannot describe what it’s like to do what we’re doing in the conditions that we are. We hate it, but there’s always enough to bring it back because we love it. And people have different ways of coping with that. We each have our own 7-foot bubbles and have an entirely different universe to deal with so someone can be standing in a chigger pile and a few feet away someone else can be eating a donut.

David Boyd, The Walking Dead

Q: From a photography standpoint, what horror opportunities does Hershel’s farmhouse offer?

A: You know I’ve grown to think of these structures — the house and the barn — as anthropomorphic. They have spirits, is how I’ve approached photographing them. You look at the house, and I try to make that thing look vicious. I try to give it eyes and a nose and see what expression it might be feeling. And Greg Melton designed a barn that you’d swear is alive. It’s got two hayloft windows up above for eyes, there’s a little central thing to pull hay in that looks like a nose and the barn doors themselves are a mouth. And by God I make sure the farmhouse looks like it’s alive. I’ll give the upstairs windows a little glimmer as if this thing is lifting its eyelids and looking out like a crocodile.

Q: What does that make the barn?

A: That’s something else. What would that be? A rattlesnake.

Q: How has the language of how you photograph “The Walking Dead” changed over the two seasons?

A: Where I find myself being aware of a feeling that’s unique to this show is when I start to see that there is action taking place that’s more important in that instant than what’s being talked about. Your attention gets drawn to somebody who’s having some behavior or some thought that’s separate from what’s being focused on. And that comes from the comic book: big things in the foreground with our characters little in the background. You jump around angles and you look around, and all of a sudden this guy is thinking that and I wonder what that other guy must be thinking. I find the uniqueness of this show is the subconsciousness of absorbing what each character is going through. And when we see that told in an image, that’s when I think we’ve really done it well.

Q: There’s a scene in Season 2 that takes place on a high school football field. Did that give you any flashbacks to your work on “Friday Night Lights”?

A: You know it did. I looked at the field and just thought of how many days and months I spent on football fields. We came out at night and it was foggy, lights were just coming up that gave it a creepy light, and I thought, “My God, this is like an echo of where I’ve been.”

Q: Did you borrow any tricks from that series for “The Walking Dead”?

A: Not for that scene. But the stuff that came out of “Friday Night Lights” to me was, we didn’t rehearse on that show and we didn’t put marks down and actors knew that they could go anywhere and play. And that aspect of it I think is really valuable for performances. From a camera standpoint I try to make sure everybody on “The Walking Dead” knows they can play — they can turn it on and let’s see what happens, and we’ll make sure nobody falls. We’ll catch ’em.

Look for the series premiere on October 16th during AMC’s annual Fearfest.

To stay up-to-the-minute on all things walker related, follow @WalkingDead_AMC on Twitter and visit “The Walking Dead” on Facebook. For more be sure to hit up the official “The Walking Dead” page on

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Check Out Episode 1 of the New VR/360 App Narrative Series Find Me



Let me get this out of the way right off the top. I’m not really into the whole VR/360 experience. I’ve tried it out and it’s cool and all, but I’m not sold just yet.

That said, if you are into such games/experiences, you might want to check out “Find Me”.

The mobile app is a 360/VR narrative series from BlackBoxTV, James McFadden, Eric Jacks & Collab, as well as #YouTubeSpaceLA and The Los Angeles Times.

Each episode features visual codes and puzzles for you to solve, unlocking additional content and information available only in the app. That is until IRL gameplay begins in Los Angeles on December 25th and the app becomes your key to unlock locations in the real world.

“Find Me” will have one winner with a one-of-a-kind prize for the person who “finds” and frees the main protagonist Julia Zamora (played by Madison Lawlor) via the app.

Again, I’m not into these VR/360 apps but if you are – or want to try one out – I highly suggest taking on “Find Me”.

You can watch “Find Me – Episode 1” below and then make sure to hit us up and let us know what you think in the comments below or on social media!

Get the “Find Me” App for iOS HERE and Android HERE.

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The Strangers: Prey at Night – Poster Premiere!



The official one-sheet for The Strangers: Prey at Night is here and it features some ghoulishly scare yet familiar “faces.” Lock your doors and windows and check it out!

The Strangers: Prey at Night is directed by Johannes Roberts (47 Meters Down) from a script by Bryan Bertino and Ben Ketai. It stars Martin Henderson, Christina Hendricks, Bailee Madison, and Lewis Pullman.

The film hits March 9, 2018.

A family’s road trip takes a dangerous turn when they arrive at a secluded mobile home park to stay with some relatives and find it mysteriously deserted. Under the cover of darkness, three masked psychopaths pay them a visit to test the family’s every limit as they struggle to survive. Johannes Roberts directs this horror film inspired by the 2008 smash hit THE STRANGERS.

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New Trailer Arrives for Overkill’s The Walking Dead Video Game



Over two years after it was announced, we’ve finally been given our first good look at Overkill’s Walking Dead video game in the form of a series of new videos posted on the company’s YouTube channel.

The first video introduces Aiden, one of the playable survivors, and confirms that the game will be set in Washington D.C. No gameplay is shown, but it still serves as a pretty decent intro for yet another story in the Walking Dead universe.

Following on from the trailer above, Overkill also released a video introducing the team working on the game, in addition to an extended 28 minute interview with Walking Dead creator Robert Kirkman.

Overkill’s The Walking Dead will be a four player co-op action FPS in which you’ll have to fight crazed fellow survivors in addition to zombies. There will be four playable survivors in total, each with their own unique upgradable abilities.

Starbreeze Studios will publish the game on PS4, Xbox One, and PC sometime next year. Keep an eye on Overkill’s YouTube channel for more updates in the meantime.

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