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Reaper’s Revenge – Haunted Attraction 2017 Preview

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Web Page: http://reapersrevenge.net/

Location: 460 Green Grove Rd, Olyphant, PA 18447

Reaper’s Revenge is a premier haunted attraction in the tri-state area and quite possibly one of the top attractions in the country. Over the past nine seasons, excellence in haunt operations and an obsessive commitment to the “perfect” horror inspired show, has fueled the augmented the rapid growth and evolution of this popular attraction. Every single season, Reaper’s Revenge grows by leaps and bounds while maintaining an emphasis on the “show” itself. Creative and design decisions are made to enhance the guest experience, and there are very few attractions that can compare with the “total package” approach to haunting executed by Reaper’s Revenge.

Reaper’s Revenge successfully incorporates immersive, transformative attraction designs coupled with first-class scare acting to create an unforgettable spectacle that has reached the pinnacle of horror inspired entertainment. No other show has captured the essence of Halloween and horror based entertainment in a manner that targets the diverse persuasions of each guest that enters through Reaper’s Revenge’s gates. While not always terrifying for those hardened haunt fans, the design and quality of each attraction allow even the most jaded visitor a chance to become immersed in a transformative, theatrical experience. This season, Reaper’s Revenge has continued to refine its four core haunted attractions, injecting new life into perhaps its most terrifying attraction “Pitch Black.”  Newly christened as “Pitch Black Incorporated,” this attraction is not to be taken lightly. While many haunts host “dark” or “lights out” mazes, none have reached the level of fear generated by this newly enhanced attraction. “Pitch Black Incorporated” alone would be worth the price of admission, as it is a sensory-based haunt that is relentless in using psychology to create fear. Continued development and attraction improvement ensure that veteran guests and first-time visitors experience a fresh show each season.

In 2017, Reaper’s Revenge continues to expand as it achieves industry recognition. Reaper’s Revenge is now a part of the “13 Haunts” a major industry organization promoting some of the top attractions in the tri-state area. Furthermore, this November the attraction will be featured on “Transworld’s Legendary Haunt Tour,” a major end-of-season industry gala allowing haunters across the country the opportunity to experience this special attraction. Industry recognition is the telltale sign that Reaper’s Revenge has “arrived” on the major, mainstream haunted attraction scene. Dedicated scare actors, seasoned management, and creative visionaries all work together in concerted effort to grow the attraction to new heights. The 2017 season is shaping up to be an exciting, hallmark season, the next chapter in the rapid expansion of what may truly be “America’s Best Haunted Attraction.”

Behind the Haunt

Development of Reaper’s Revenge is an ongoing, collaborative process that continues throughout each season well into the spring and summer months. Nine years ago, Reaper’s Revenge opened as a rather unassuming “Hayride” and dark maze “Pitch Black” attraction staffed by only thirty-five scare actors. Flash forward to the 2017 season and the attraction has grown in every aspect of haunt design, with one of the most structurally impressive, immersive haunts one can ever visit. Guests are provided with ninety minutes of non-stop horror-themed entertainment, catering to diverse guest interests and backgrounds. An obsessive commitment to excellence ensures that each attraction is structurally and creatively designed to create unforgettable experiences and lasting memories.

Every single aspect of each attraction’s design is carefully planned, analyzed and tweaked throughout the season in a collaborative manner incorporating diverse perspectives into the haunt design process. Constructive criticism, customer feedback, and reviews play a significant role in defining the characterizations and stylistic approach of each four attractions. Scare actors and management take feedback seriously monitoring social media, online and print reviews. At times, some of the staff members take negative feedback almost too personally, as an insult to their arduous work, yet turn that frustration into fuel which only enhances each nightly performance and yearly improvements. Sound effects, scene-specific lighting, pyrotechnics and large-scale structural designs create unforgettable scenes along the extensive journey 65-acre journey. An all-around entertainment package is promoted by Reaper’s Revenge, as scenes are designed to make guests laugh, induce scares and at times hone in on the phobias of those looking for mature-themed scares.

Reaper’s Revenge is systematically designed to immerse guests in diverse horror inspired scenes. Each scene is designed to transform each environment, creating a spectacle that places the guest at the center of each scene. For example, the “Lost Carnival” attraction features authentic rides, a funhouse, and carnival specific soundtracks that transform the entire environment, a surreal departure from the tranquil forest. The level of set detail is impressive, yet some of the most impressive work is unseen. From enhanced safety measures to new infrastructure improvements, there is a great deal of work, time and cost put into each scene/attraction at Reaper’s Revenge. Careful implementation of long-term plans that ensure continued to grow maximizes the potential of each attraction and allows guests each year to experience a new, fresh show.

Quality scare acting and scene-specific storytelling ensure that each attraction is different from the next. A full-scale make-up and design facility, hidden from public view is the core control center, the heart of Reaper’s Revenge, designed to prepare each scare actor for a nightly show. After a long night of haunting, the staff of the attraction meets for a voluntary post-haunt meeting. This time allowed the actors and staff to inform management of any issues, highlight each other’s strengths and discuss solutions for any problems which may have arisen during the night. A supportive, collaborative environment allows each actor and staff member to voice concerns, receive feedback as well as improve the operation of the show. The level of passion for providing a quality show is felt while watching each scare actor encourage each other to be better, and focus on creating an even better show regardless of crowd sizes. The collaborative environment encourages all staff to play an integral role in the creative process, creating personal investment in producing the best-haunted attraction experience for every single guest.

Attractions

Diversity in design, coupled with a passion for producing the “perfect” show is more than just an abstract concept, but a theme that is conveyed in the quality of each featured attraction. The entire atmosphere of Reaper’s Revenge embraces the spirit of Halloween with a variety of entertainment options that go beyond the core attractions. Guests can purchase new merchandise, play “Zombie Paintball,” watch theatrical stage shows and dance routines while sitting by a bonfire.

What is important to note that not only does Reaper’s Revenge pride itself on providing a quality show, management focuses on ensuring that wait times are at a minimum without sacrificing the integrity of each attraction. Implementation of line-queue management systems, such as timing strategies and the addition of new wagons are used to ensure that each guest intimately experiences the show. Wait times may be extended due to the increasing popularity of the attraction, but Reaper’s Revenge strives to provide a quality show without pushing large hordes of guests through each specific haunt. Scare actors are trained to utilize their abilities to manage lines within each attraction and even on the busiest nights we rarely have encountered other groups on our many visits. Furthermore, entry into each attraction is “timed” by haunt management to keep effective crowd flow and prevent the dreaded “conga line “backup effect. While some may be angered by wait times, Reaper’s Revenge displays a color-coded map with suggestions on when to avoid “busy” nights.

Haunted Hayride

“Haunted Hayride” is the classic centerpiece of Reaper’s Revenge the start of a ninety-minute spectacle, an unforgettable journey targeting the interests and fears of each guest.  Haunted Hayride boasts incredible structural designs, scene-specific sound, and special effects that transform the forest into diverse Halloween inspired scenes. Each scene is strategically designed to entertain haunt fans of diverse backgrounds. Diversity in scene design ensures that each guest is entertained during the lengthy hayride attraction.  Guests will be subjected to Zombies attacks, visits with iconic horror movie characters, a trip through the enchanting Pumpkin Forest, an encounter with a vicious “Reaper” are all staples of the hayride experience. Scare actors use their environments and roles to engage each guest and create a constant sense of anticipation juxtaposed with fear. Zombies pull unsuspecting guests from the wagon; demented tribal monsters make their sacrificial offerings and chainsaw-wielding maniacs charge each wagon at full force, as guests prepare for a final encounter with the infamous “Reaper.”

Lost Carnival

“Lost Carnival” embraces a surreal, nightmarish authenticity that goes beyond the traditional designs of carnival inspired haunted attractions. Clowns and various freaks pop almost out of nowhere, grab and touch as they create an atmosphere of constant tension. Each scene of the “Lost Carnival” creates an immersive haunt experience in which character actors utilize realistic set designs to create stories and torment visitors. Carnival authentic sound and special effects allow for nonstop startle and interactive scares. For first-time visitors, “Lost Carnival” is truly a “special” attraction and words cannot describe the surreal atmosphere of a joyous nightmare brought to life.

Pitch Black (Updated for 2017)

Pitch Black’s sinister design invokes panic, cultivating a truly terrifying, claustrophobic, sensory assault that pushes guests to their breaking points. The attraction is designed to be a relentless assault on one’s senses, creating a constant feeling of insanity. “Pitch Black” is not to be underestimated, and strikes at one’s innermost fears and phobias.  For the 2017 season, “Pitch Black” has undergone extensive upgrades, transforming the already terrifying attraction into a sinister “factory” of fear. In 2017, “Pitch Black Incorporated” comes to life, promising to terrify even the most jaded guests, with an all-out barrage on the senses.

Sector 13

“Sector 13” is a post-apocalyptic nightmare, a custom-built dungeon home to a variety of aggressive militant police, twisted monstrosities, psychotic doctors, and freakish experimental creatures that cannot be defined. The gritty, barbed wire surrounded structure of “Sector 13” creates an authentic post-apocalyptic experience. Sound and lighting effects augment the transformative nature of the attraction, such as the blaring sounds of helicopters and aggressive orders barked by the corrupted military personnel. While visiting “Sector 13,” guests may be subjected to experiences that range from the bizarre to the terrifying. Grotesque mutants litter the grounds of the infirmary area, twisted doctors force “surgery” upon various guests, guests are locked in a variety of cages, and drill sergeants bark strict orders as each guest tries to escape. “Sector 13” is a physically exhausting, relentless attraction.

In 2017, Reaper’s Revenge continues to expand as it achieves industry recognition. Reaper’s Revenge is now a part of the “13 Haunts” a major industry organization promoting some of the top attractions in the tri-state area. Furthermore, this November the attraction will be featured on “Transworld’s Legendary Haunt Tour,” a major end-of-season industry gala allowing haunters across the country the opportunity to experience this special attraction. Industry recognition is the telltale sign that Reaper’s Revenge has “arrived” on the major, mainstream haunted attraction scene. Dedicated scare actors, seasoned management, and creative visionaries all work together in concerted effort to grow the attraction to new heights. The 2017 season is shaping up to be an exciting, hallmark season, the next chapter in the rapid expansion of what may truly be “America’s Best Haunted Attraction.”

 

 

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Vampire Hunter D: The Series Gets Writer For Pilot Episode

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It’s been a little while since we’ve heard news about “Vampire Hunter D: The Series”, the CG-animated series based on Hideyuki Kikuchi’s titular character. However, some new news broke today over at ANN as they’ve reported that Brandon Easton, who is writing the scripts for new Vampire Hunter D comics, has been tapped by Unified Pictures to write the pilot for the series. The pilot will be based on Kikuchi’s “Mysterious Journey to the North Sea” storylines, which make up the 7th and 8th titles in the book series. Unified is making this series in conjunction with Digital Frontier, the Japanese animation studio behind the CG Resident Evil titles.

Easton told the site, “I’ve had to manage the expectations of three entities: the creator Hideyuki Kikuchi, the producers at Digital Frontier and Unified Pictures, and ultimately myself. This means that you have to find new and exciting ways of telling a story that has a set of concrete rules that have been fully established by the novels.

Meanwhile, the studio has also announced that Ryan Benjamin is taking over as the artist and colorist on the Vampire Hunter D: Message From Mars series with Richard Friend inking the issues.

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Watching A Quiet Place’s John Krasinski Get Scared by Freddy on Ellen Will Brighten Your Day

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I was just researching the new Platinum Dunes horror-thriller A Quiet Place and stumbled across this video. It features the film’s writer-director and star John Krasinski getting scared by a man dressed as Freddy Krueger on “Ellen.”

It’s as much fun as it sounds, and I’m sure it will make your day. It sure as hell just brightened mine.

Give it a watch below, and then let us know what you think!

John Krasinski directs the film, which will be the opening night entry at this year’s SXSW festival in Austin, TX. Emily Blunt stars alongside Krasinski, Noah Jupe, and Millicent Simmonds.

A Quiet Place will then open wide on April 6.

Synopsis:
In the modern horror thriller A Quiet Place, a family of four must navigate their lives in silence after mysterious creatures that hunt by sound threatens their survival. If they hear you, they hunt you.

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Interview: Director Jeff Burr Revisits Leatherface: The Texas Chainsaw Massacre III

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Director Jeff Burr was gracious enough to give us here at Dread Central a few minutes of his time to discuss the Blu-ray release of his 1990 film Leatherface: The Texas Chainsaw Massacre III. Recently dropped on 2/13, the movie has undergone the white-glove treatment, and he was all-too-happy to bring us back to when the film was being shot…and eventually diced thanks to the MPAA – so settle in, grab a cold slice of bloody meat, read on and enjoy!

DC: First off – congrats on seeing the film get the treatment it deserves on Blu-ray – you excited about it?

JB: Yeah, I’m really happy that it’s coming out on Blu-ray, especially since so many people bitch and moan about the death of physical media, and this thing made the cut, and it’s great for people to be able to see probably the best-looking version of it since we saw it in the lab back in 1989.

DC: Take us back to when you’d first gotten the news that you were tabbed to be the man to direct the third installment in this franchise – what was your first order of business?

JB: It was fairly condensed pre-production for me, and there really wasn’t a whole lot of time to think about the import or the greatness of it – it was basically just roll up your sleeves and go. It was a bit disappointing because a lot of times in pre-production you have the opportunity to dream what could be – casting had already been done, but certain decisions hadn’t been made yet. A very condensed pre-production, but exciting as hell, for sure! (laughs)

DC: R.A. Mihailoff in the role of Leatherface – was it the decision from the get-go to have him play the lead role?

JB: No – I totally had someone else in mind, even though R.A. had done a role in my student film about 7 years earlier, and we’d kept in touch, and I’d felt strongly because I’d gotten to know him a bit that Gunnar Hansen should have come back and played Leatherface, which would have given a bit more legitimacy to this third movie. He and I talked, and he had some issues with the direction that it was going – he really wanted to be involved, and it ended up boiling down to a financial thing, and it wasn’t outrageous at all – it wasn’t like he asked for the moon, but the problem was that New Line refused to pay it, categorically. I think the line producer at the time was more adamant about it than anyone, and Mike DeLuca was one of the executives on the movie, and he was really the guy that was running this, in a creative sense. I made my case for Gunner to both he and the line producer, and they flat out refused to pay him what he was asking, so after that was a done “no deal” I decided that R.A would be the right guy to step into the role. Since New Line was the arbiter of the film, he had to come in and audition for the part, and he impressed everyone and got the part. He did an absolutely fantastic job – such a joy to work with, and he was completely enthusiastic about everything.

DC: Let’s talk about Viggo Mortenson, and with this being one of his earliest roles – did you know you had something special with this guy on your set?

JB: Here’s the thing – you knew he was talented, and I’d seen him in the movie Prison way back in the early stages of development and was very impressed with him, and he was one of those guys that I think we were really lucky to get him on board with us. I really believe that The Indian Runner with he and directed by Sean Penn was the movie that truly made people stand up and notice his work. Every person in this cast was one hundred percent into this film and jumped in no questions asked when it was time to roll around in the body pits.

DC: It’s no secret about the amount of shit that the MPAA put you through in order to get this film released – can you expound on that for a minute?

JB: At the time, I believe it was a record amount of times we had to go back to the MPAA after re-cutting the film – I think it was 11 times that we went back. What a lot of people don’t realize is after Bob Shaye (President of New Line) had come into the editing room and he thought that it was very disturbing, and cut out some stuff himself. He thought that it would have been banned in every country, and it was banned in a lot of countries but so were the previous two. It was definitely on the verge of being emasculated before even being submitted to the MPAA, and I would have thought just a few adjustments here and there – maybe a couple of times to go back…but eleven? It was front-page news in the trade papers then, and I think that the overall tone of the film was looked at as being nasty. The previous film (Chainsaw 2) had actually gone out unrated, and with the first film being so notorious, I think it was a combination of all of that, and now even the most unrated version of this would be rated R – that’s how far the pendulum has swung in the other direction.

DC: Looking back at the film after all this time – what would be one thing that you’d change about the movie?

JB: Oh god – any film director worth his salt would look back at any of their films and want to change stuff up, and with this being 28 years old, I can look back and say “oh yeah, I’d change this, this and this!” You grow and learn over the course of your time directing, and this was my third movie and my first without producers that I had known, so the main thing that I’d do today would be to make it a bit more politically savvy. I had always thought that they wanted me to put my vision on this film, and that wasn’t necessarily the case, so maybe I’d navigate those political waters a little better.

DC: Last thing, Jeff – what’s keeping you busy these days? Any projects to speak of?

JB: Oh yeah, I’ve got a couple of movies that I’m working on – I’m prepping a horror movie right now, and then I’ve got a comedy film that I’m doing after that. You haven’t heard the last of me! I’ve had a real up and down (mostly down) career, but I still love it – it’s what I love to do, and it’s still great that after 28 years people still want to talk about this movie, and are still watching it – that’s the greatest gift you can get, and I thank everyone that’s seen it and talked about it over all these years.

BUY IT NOW!

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