#SDCC17: First Look at Marvel vs. Capcom: Infinite with Chris Redfield, Nemesis, and More! - Dread Central
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#SDCC17: First Look at Marvel vs. Capcom: Infinite with Chris Redfield, Nemesis, and More!

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Oh, zombies, will we ever truly tire of you? I get it… zombies are far oversaturated in games, movies, comic books, pop culture, and cosplay alt variants. Like found footage and superhero spinoffs, zombies have been done and done again.

But do any of us really HATE zombies? The genre of shambling dead that the late and great George A. Romero created? The craze that brought us games like Resident Evil and films like 28 Days Later? The field might be well tilled, but the soil is still rich and fertile.

It’s with that respect for horror’s most revered icon—both director and shambling monster—that I pushed my way through the San Diego Comic-Con 2017 crowds to the Capcom booth. They rudely decided to put their display on the far side of the convention center from where I happened to be, so let none say my dedication to all things even tangentially horror is absolute. Normally the cartoony Marvel vs. Capcom: Infinite wouldn’t even be on my radar. However, they drew me in with the announcement of two new characters: Frank West and Nemesis. Combined with Chris Redfield and Dante, this brought the horror game representative up to four. Six if you count the two Darkstalkers characters. All right, Capcom, you got me.

If you don’t know because you are one of those lame non-gamer types, Chris Redfield and Nemesis are, respectively, the protagonist and antagonist of certain Resident Evil titles (or Biohazard if you are Japanese and therefore not reading this). Frank West is the lead of Dead Rising and Dante Devil May Cry. If you want to take the time to argue that Devil May Cry isn’t horror, I’ll remind you I shot off the Grim Reaper’s face with a shotgun in the very first game. Your point is moot.

Marvel Vs Capcom: Infinite

I got to play about a dozen rounds, which I dedicated to learning what I could. Some general points before I get into it…

The combat in MVC:I isn’t as fast as what I saw in MVC3 (and certainly not MVC2). This isn’t a bad thing. Fighting games have always been the penultimate measurement of a gamer’s skill and reaction time. Traditionally, this has boiled down to mastering pixel perfect combo strings, counters, and aerial juggles that take months to master. It’s rewarding to master, but massively intimidating for new players.

The impression that I got from MVC:I is that the game is much more new player friendly without sacrificing the skill ceiling. Mobility is still a big factor, and the slower combos and attack strings open you up to even greater punishes. The longer completion time of combos overall increases the risk/reward factor, meaning that pop-up attacks followed by a well timed ground combo are well worth it. In a nutshell, newer players are still able to pull off strong combos without being required to learn a 36-button combo. It’s like the Falcon Punch: fun and accessible for noobs and a devastating tool for pros. There are also a number of new mechanics added, such as a gem system, that serve to add another element of complexity to the metagame outside of reaction time.

Marvel Vs Capcom: Infinite

The first combo I tried was Nemesis and Chris Redfield because I get all giddy when I think about continuity kerfuffles. This was a great opportunity to see the diversity of character types in MVC:I. Nemesis towers above the battlefield, a hulking beast armed with a rocket launcher and massive necrotic balls. Most of his attacks have long windups and defensive frames, meaning you’ll have to balance soaking up damage with your big hits and counters. Even though he has a rocket launcher slung over his shoulder, trying to fire it straight will go over most characters heads by default due to his height. The best bet with Nemesis is to try to close the distance with your dashes and apply the pressure, and use the rocket launcher as an aerial denial for characters trying to avoid your ground power. The power level of these kinds of characters is always hard to judge, and my gut reaction is he lacks the dashing power to deal with some of the squirrelier characters. Still, in terms of translating the feel of Nemesis into the frantic MVC universe, it’s spot on.

Marvel Vs Capcom: Infinite

Chris, on the other hand, was a mad bag of tricks mixed with some devastating combos. Pulling guns out of his ass in a way that would make his survival horror equivalent blush, he has a firearm for any situation. Flamethrower, grenade launcher, magnum, shotgun, SMG, pistol, and even the simple combat knife can be employed for lethal effect. The big thing about Chris is how his attack animations lock him into a certain action. There was a rather powerful combo where I would string a series of punches together into a magnum shot, but after just two assaults my opponent figured out my game and would promptly punish me. Most of his attacks work like this, meaning you’ll have to really learn the character to make use of him in mid-high level play.

Marvel Vs Capcom: Infinite

Frank West was Frank West. Frankly (hahaha), I have no idea what his deal was. His attacks were a mishmash of goofy charges, helicopter throws, golfclub knockups, and other random shit. I will say that I did win with him, so I must have done something right. Not that I have any idea what that “something right” actually was. He plays similar to both his Tatsunoko vs. Capcom and Ultimate Marvel vs. Capcom variants (I am, oddly enough, far more familiar with the first of those two titles). A surprising character with some unpredictable attacks, he’s a solid wildcard and meme-machine.

Marvel Vs Capcom: Infinite

Last up was Dante, who played like you’d imagine he would in a fighting game. This isn’t his first foray into MVC and will unlikely be his last. Focusing heavily on stringing together attacks with knockups and low damage but highly accessible juggles, this is the character that you’ll feel like a pro with after just a few hours. Of course, you’ll then go online and be promptly curbstomped by someone who’s been playing the game for 14 hours a day since three weeks before release. But then again, you’re playing a fighting game online. It’s what you signed up for.

Marvel Vs Capcom: Infinite

There are some other cool tidbits I liked about Marvel vs. Capcom: Infinite (like how the stages are all mashups of Marvel and Capcom settings), but I’ll save those for the full review. Overall the horror cast available in the base MVC:I set so far is enough to get me excited. We still have a couple months before the September 19th release, so who knows? Maybe we’ll see Ethan Winters or a Velociraptor as a last-minute addition. There aren’t really any horror-fighters out there, but I’m more than happy to watch my favorite monsters pummel the crap out of superdudes in their underpants.

How about you guys? Excited for Marvel vs. Capcom: Infinite? What characters do you hope to see? Let me know below!

Marvel Vs Capcom: Infinite

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Samuel L. Jackson Wraps on M. Night Shyamalan’s Glass

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That was fast. It was just two weeks ago that we shared your first on-set look at Samuel L. Jackson as Mr. Glass in M. Night Shyamalan’s upcoming Unbreakable/Split sequel, and today we have news that Jackson has wrapped his role.

The update comes to us directly from Shyamalan himself who took to Twitter to let us all know that not only has Sam Jackson wrapped his role in Glass, but there is only one week left of filming overall.

Here is his tweet:

Does this mean the crew has gathered up enough footage to give us all a teaser trailer in the near future? I would think so, so let’s not be too surprised if that’s just what we get before the end of the year.

Fingers crossed.

The film is written & directed by M. Night Shyamalan and stars Bruce Willis, James McAvoy, Anya-Taylor Joy, Sarah Paulson, Spencer Treat Clark, Charlayne Woodard, and Samuel L. Jackson as Mr. Glass.

Glass hits theaters January 18, 2019.

Synopsis:

Following the conclusion of Split, Glass finds Dunn pursuing Crumb’s superhuman figure of The Beast in a series of escalating encounters, while the shadowy presence of Price emerges as an orchestrator who holds secrets critical to both men.

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Short Film: Tony Morales’ Hada Will Creep You Out

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Here at Dread Central, we are always on the lookout to peep and share cool new horror shorts from around the web. Case in point, director Tony Morales’ Hada.

The short film was selected for 260 festivals and received 50 awards, and you can now check it out in its entirety below.

I watched it this past weekend and there were more than a few shots contained within that chilled my bones. All about those feet moving up onto the bed. Brr. That’s all I’ll say.

Actually, I’ll say a (tiny) bit more: Someone needs to give Morales a shot at one of the new Conjuring-universe films. I think he’d knock it out of the park.

Watch the flick and you’ll see what I mean.

Again, you can check out the short below and then after giving the film a viewing, make sure to hit us up and let us know what you think in the comments below!

You can become a fan of the short film on Facebook HERE.

Synopsis:

Tonight Hada comes to visit Daniel because his last child tooth has fallen out. What Daniel doesn´t expect is that his worst enemy is the light.

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Exclusive: Rocky Gray Talks Halloween Horror Anthology 10/31

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The last time we gave you guys word on the upcoming Halloween horror anthology 10/31 was to bring you the knock-out exclusive official poster, which you can peep to your left (click for a higher-res version).

The new horror anthology in the vein of V/H/S and Creepshow joins an ensemble cast together to spin twisted tales of the macabre. The film is executive produced by P.J. Starks, creator of the critically acclaimed Volumes of Blood.

The film’s stories are directed by the likes of Justin M. Seaman (The Barn), Zane Hershberger (Devilution), John William Holt (The Dooms Chapel Horror), Brett DeJager (Bonejangles) and Rocky Gray making his directing debut.

This past weekend we were able to catch up with producer-director Rocky Gray and ask him a few choice questions about the anticipated upcoming anthology film.

You can check out our quick interview below and then make sure to hit us up and let us know how excited you are to check out 10/31 in the comments below!

Dread Central: How is the film coming along?

Rocky Gray: The film is now completed and we are getting the perks out to our Indiegogo backers. The backers and Death By Festival got to see the first cut of the film in October and they loved it so we’re very excited to get the film out to everyone else very soon.

DC: What can expect from this anthology?

RG: Expect to have a lot of Halloween themed fun. Each segment has its own flavor so the pacing and the look change throughout the film. With masked killers, vampires, scarecrows, tricksters and old hags there’s something for everyone.

DC: Will there be a sequel?

RG: If there was a demand for it we would make it happen!

Sounds good to us. Thanks for chatting with us, Rocky!

You can become a fan of the film on Facebook HERE.

SYNOPSIS:
A Halloween treat bag of all the things that go bump in the night. From masked killers to scarecrows, witches, and tricksters. There’s a scare for everyone in this anthology of horror and the macabre from the creators of The Barn and Volumes of Blood.

Red Letter Entertainment, Inc. brings you the directorial debut from Rocky Gray (composer of The Barn, Killing Floor 2), two-time Grammy-winning musician and former drummer for Evanescence. A new horror anthology in the vein of V/H/S/ and Creepshow brings an ensemble cast together to spin twisted tales of the macabre. The film is Executive Produced by P.J. Starks, creator of the critically acclaimed Volumes of Blood.

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