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New Look at Blind Alley

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Source Name:

Aullidos

Source Url:

http://www.aullidos.com/imagenes.asp?id_pelicula=8421

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And even more new imagery from writer/director Antonio Trashorras’ terror tale Blind Alley have made their way online and we’ve got your hot ticket to see every damned one of them.

Blind Alley stars Ana de Armas, Diego Cadavid and Leonor Varela. Check out one new image below and the rest over at Aullidos. Thanks to DC reader Mark for the heads-up!

Synopsis
In a tiny laundrette hidden down an alleyway, Rosa finds herself trapped, completely isolated and unable to escape the nightmarish situation of being attacked by a serial killer. At the break of dawn and after hours of anguish, immersed in the sadistic game of rat and mouse the killer has subjected her to, the young girl will discover something even more disturbing about the nature of her aggressor.

New Look at Blind Alley

First Image and Details: Blind Alley

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Last Meeple Standing

We Are Dead: Zombie Massacre – Last Meeple Standing Game Overview and Review

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It is a fine Saturday afternoon. You and your friends are hanging out at the Mall (like you do), and as lunchtime rolls around, the savory scent of hot dogs wafts through the air straight to you. Making your way to the hot dog stand, you notice the vendor looks a little strange: wide, wild eyes; pale, almost greenish skin; and a shambling gait that makes him look like he might have recently been kicked in the nards. No matter…you’re gonna have those hot dogs or die. And that is EXACTLY what happens. After you nosh the proffered dogs, a blinding, stabbing pain hits you in the guts and you and your friends fall to the ground and shuffle off this mortal coil. However, you don’t STAY dead. Moments after biting the dust, you rise again…as a ZOMBIE. All of a sudden, those Shoppers in the Mall look much better than any bratwurst every did. It is time to consume some consumers!

Photo Credit: Tiffany Hahn

COMPONENTS:

First off, let’s get the obvious out of the way: the awesome art. Mike Morris and Mike Collins are artists know primarily for their work in the animation field, creating animation for The Simpsons, Power Puff Girls, and Adventure Time, just to name a few. With that pedigree, you can rest assured that the art throughout this game is top notch and hysterical. Everything from the portrayal of the Heroes, to the Zombies (and what Zombies they are), and even the board is nuts on and perfect. I have to admit, it was the art that drew me to the game long before I knew anything at all about the game play. The characters look like they are going to pop off the cards and bite you on the ass (Zombies) or start busting heads (Heroes). You’re gonna like the art, trust me.

Everything, from the game board, to the cards, and even to the box has a linen finish, which is always a nice perk when it comes to games. It just adds to the “chrome” of the game, as they say. It is a finishing touch that just makes everything that much nicer to the touch and a little easier on the eye. Speaking of the box, the box is sturdy as hell! This is super nice, as many games these days are packaged in boxes that basically fall apart shortly after buying them, with the corners tearing and splitting, requiring some serious taping to keep them from falling apart.

 

 

All of the tokens in the game are printed on extra thick cardboard, as is the board itself, which is nice. This is another example of how the designers and publishers went that extra bloody mile to create a nice gaming experience. The cards are printed on nice, thick cardstock, also with a linen finish. They snap nicely when you shuffle them, which is a must-have in my book.

SETUP:

Set up is a little tedious. After picking player tokens, each of which imbues the player with a unique power that will help them throughout the game, and placing their scoring token on the “0” space on the scoring track, tedium rolls in. Sixty-six Shopper tokens must be randomly placed value-side-down on the board, which depicts the layout of the mall in a large grid of squares. The rules recommend that the players all randomly grab the face-down Shopper tokens and distribute them around the mall, but even this is bothersome and time-consuming, I think. Once this is done, a Horde scoring token is placed on the “0” place as well and two Horde tokens are set aside.

Each player is given six cards at random from the common stack of shuffled Attack, Hero, and Horde cards, keeping them secret from other players. They also receive two Infection tokens. Players place their Zombie token on the hot dog stand space on the board. Lastly, each player receives two Infection tokens, and the game is ready to play.

 

Set Up

 

GAMEPLAY:

The steps of gameplay are as follows:

(1) Movement: Players take turns moving their Zombie token on the board, three spaces at a time, in an attempt to reach a Shopper token and attempt to kill them. They can increase the distance they move by discarding cards or infection tokens.
(2) Attack: flip the Shopper token, defeat Heroes that a played against you, and attack the Shoppers.
(3) Discard/draw: Discard any/all cards but one and draw back up to 6. Reveal all Horde cards drawn.
(4) Resolve Horde attacks.

Yup, the gameplay really is that simple, but I’ll go into some detail for you here. Players are trying to kill as many Shoppers as they can, as they player with the highest number of kills wins the game. To do this, they move their counter until it is on a Shopper. The get three squares of movement each turn, but they can get an extra square for each card they discard or each Infection token they discard. Easy!

When you attack, you flip over the token to reveal how many Shoppers there are, the number printed on the bottom of the token. Once you have done this, the other players can attempt to prevent you from getting the kill by playing Hero cards against you. Non-active players can play a Hero card face down in front of them or pass. The active player (Zombie) selects one of the hero cards to defeat, revealing the strength printed on the Hero card. The non-selected Hero cards MAY be revealed to add +1 attack for each card thus revealed. To defeat the Hero, the Zombie player must discard Attack cards (plus Infection tokens for +1 strength), each of which has a strength printed on it, to meet (meat?) or beat the Hero attack strength. If they succeed, they get one point on the score track and may attempt to attack Shoppers. If they fail, they take one damage token and perform the negative effect described on the hero card.

Fighting Shoppers is much easier. The Zombie may slay as many Shoppers from the group as they can by discarding and Attack card for each Shopper to be slain. The Attack strength of the card does not matter. For each Shopper killed this way, the Zombie player advances their score token one space on the score track. Any number of shoppers they can’t defeat in this manner is considered to have run away, and the Shopper token is removed from the board.

After attacks are resolved, the Zombie player may discard any or all of their cards except one from their hand and draw back up to the hand size, which is six. After they do so, any player who revealed a hero card in an attack that turn draw one card each to replenish their hands.

This brings us to the Zombie Horde. Whenever a player draws a Horde card, they must lay it face-up on the table. The first time a Horde card is drawn, a Horde token is placed on the hot dog cart. Upon subsequent turns that reveal a Horde card, a second Horde token is revealed, but, more importantly, each Horde on the board moves 10 spaces toward the nearest Shoppers. Hordes will not move to the same Shoppers. Players then attempt to stop the Horde by scoring. The Horde will score a number of points equal to the Shopper value minus the number of Hero cards played against it. Hero toughness and effects are ignored. In this way, the Horde can effectively, possibly, outscore the players and deny them shoppers to attack! Damn the Horde straight to Hell! Those are my shoppers, and I’m going to eat them!

WINNING:

The number of points required to win varies, depending on the number of players: 50 pts for 2, 45 pts for 3, 35 pts for 4, and 30 pts for 5. The game can also end when the last Shopper token has been flipped over. In this case, the player with the highest score wins. That said, the blasted Zombie Horde can win the game, and all players LOSE, if the Horde has more points than the players. Stupid Zombies!

FINAL THOUGHTS:

It is hard to say anything bad about We Are Dead. It does what it sets out to do: it is a simple beer and pretzel game that doesn’t take a lot of thought to play. It has a bit of a “take that” mechanic in that other players playing Heroes against you can really knock your score down. It’s not a “roll you dice, move your mice” game that relies on the luck of the dice in order to score and win, which is nice. It forces you to think about where is best to move to block out other players from scoring and yet avoid the Horde. Some of the Hero cards have cool effects, such as the Hero “Harley Baconstein,” who forces you to only draw up to a hand of four if you lose against him, or “Rick Dixon AKS Mall Santa,” who deals damage equal to the number of Shoppers on the revealed token (yup, brutal). Once again, I have to come back to Morris and Collins’ artwork throughout the game. Hell, it is fun just to rifle through the cards to look at the hysterical art. The game is worth it just for the art. The game may be hard to find, as it was originally a successful Kickstarter project, but it DID make it to some stores for retail. If you look hard enough, you’ll find it. If We Are Dead sounds like the kind of game you want to play, there is nothing wrong with it. Really…I mean it. It’s fun to knock out over a bowl of chips and a good microbrew, but in a market chock full of zombie games that do this type of thing, but even BETTER, you might want to spend your zombie game bucks elsewhere.

PRODUCT DETAILS:

Designer: Derak Morrell
Artists: Mike Morris and Mike Collins
Publisher: Never Peak Games
Published: 2013
Players/Playtime: 2-5 players/45-90 min
Suggested Player Age: 13+

RATING:
2/5

Last Meeple Standing is brought to you by Villainous Lair Comics & Games, the ultimate destination for board game fanatics in Southern California. For more information visit the official Villainous Lair Comics & Games website, “Like” the Villainous Lair Facebook page and be sure to follow Villainous Lair on Twitter and Instagram.

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News

Titan’s Gothic Horror Series Alisik Gets Animated with a New Trailer

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Back in October we told you about Alisik, a Gothic tale from Titan Comics’ Statix Press imprint that explores the afterlife; and now we’re back with a new trailer for the series to share along with another cover and a few interior pages.

From the Press Release:
Written by Hubertus Rufledt with haunting art by Helge Vogt, Alisik is a cross between Emily the Strange and Neil Gaiman’s The Graveyard Book – a beautiful dark and Gothic tale of mortality and what happens after death.

“Alisik started as a short animation I did during my time at Disney – something different, a bit darker, but not horror. Hubertus liked it so much that we wanted to make a comic series out of it,” said Alisik co-creator and artist Helge Vogt. “Alisik became a part of my life. It’s the best I’ve done so far, and I’m thrilled that it’s coming out in English!

Featuring an all-new cover by superstar artist Junko Mizuno (Ravina the Witch?), Alisik #1 will hit stores and digital devices on February 28, 2018.

Synopsis:
When Alisik wakes up alone in a cemetery, she thinks she’s in the middle of a nightmare. Terrified, she flees into the night but realizes she is invisible to everyone she meets. She really is dead, with no memory of how it happened… and only the ghostly residents of the graveyard can help her unravel the mystery of her afterlife.

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Reviews

Satan’s Cheerleaders Blu-ray Review – Sacrifice This Snoozer At The Altar!

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Starring Jack Kruschen, John Ireland, Yvonne De Carlo, Jacqueline Cole

Directed by Greydon Clark

Distributed by VCI


The ‘70s. Satanism. Sultry cheerleaders. Sex appeal. With these tools nearly any low-budget filmmaker should be able to turn out something that is, at the very least, entertaining. The last thing a viewer expects when tuning in to a film called Satan’s Cheerleaders (1977) is to be bored to tears. But that is exactly the reaction I had while watching director Greydon Clark’s wannabe cult comedy. Even on a visual level this film can’t be saved, and it was shot by Dean Cundey! No, unfortunately there isn’t a cinematic element in the world that can overcome a roster of bad actors and a storyline so poorly constructed it plays like it was written on the day. The only saving grace, minor as it may be, is the casting of John Ireland as Sheriff B.L. Bubb (cute), a hard-nosed shitkicker who adds all the gravitas he can muster. But a watchable feature cannot be built upon the back of a single co-star, as every grueling minute of Satan’s Cheerleaders proves.

The cheerleaders and jocks of Benedict High School rule the campus, doing what they want, when they want, with little else on their minds except for The Big Game. Their belittling attitudes rub school janitor (and stuttering dimwit) Billy (Jack Kruschen) the wrong way. What they don’t know is Billy is (somehow) the head of a local Satanic cult, and he plans to place a curse on the clothes (really) of the cheerleaders so they… suck at cheerleading? Maybe they’ll somehow cause the jocks to lose the big game? When Billy isn’t busy plotting his cursed plans, he spies on the girls in the locker room via a hidden grate in the wall. I guess he doesn’t think being a sexual “prevert” is fair trade enough; might as well damn them all, too. Billy has his own plans to kidnap the girls, for his Lord and Master Satan, and he succeeds with ease when the girls’ van breaks down on the highway; he simply offers them a ride and they all pile in. But when Ms. Johnson (Jacqueline Cole) gets hip to his plan the two tussle in the front seat and Billy winds up having a heart attack.

The squad runs off in search of help, coming across the office of Sheriff B.L. Bubb (John Ireland), who, as the name implies, may be a legit Satanist. Bubb invites the girls inside, where they meet his wife, Emmy (Yvonne De Carlo), High Priestess of their quaint little satanic chapter. While the girls get acquainted with Emmy, Bubb runs off to find Billy, who isn’t actually dead. Wait, scratch that, Bubb just killed him for… some reason. The girls figure out things aren’t so rosy here at the Bubb estate, so they hatch an escape plan and most make it to the forest. The few that are left behind just kinda hang out for the rest of the film. Very little of substance happens, and the pacing moves from “glacial” to “permafrost”, before a semi-psychedelic ending arrives way too late.

“Haphazard” is one of many damning terms I can think of when trying to make sense of this film. The poster says the film is “Funnier Than The Omen… Scarier Than Silent Movie” which, objectively, is a true statement, though this film couldn’t hope to be in the same league as any of the sequels to The Omen (1976) let alone the original. It is a terminal bore. Every attempt at humor is aimed at the lowest common denominator – and even those jokes miss by a wide berth. True horror doesn’t even exist in this universe. The best I can say is some of the sequences where Satan is supposedly present utilize a trippy color-filled psychedelic shooting style, but it isn’t anything novel enough to warrant a recommendation. Hell, it only happens, like, twice anyway. The rest of the film is spent listening to these simple-minded sideline sirens chirp away, dulling the enthusiasm of viewers with every word.

A twist ending that isn’t much of a twist at all is the final groan for this lukewarm love letter to Lucifer. None of the actors seem like they know what the hell to be doing, and who can blame them with material like this? I had hoped for some sort of fun romp with pompoms and pentagram, like Jack Hill’s Swinging Cheerleaders (1974) for the Satanic set, but Clark provides little more than workmanlike direction; even Cundey’s cinematography is nothing to want on a resume.

Viewers have the option of watching either a “Restored” or “Original Transfer” version of the 1.78:1 1080p picture. Honestly, I didn’t find a ton of difference between the two, though the edge likely goes to the restored version since the title implies work has been done to make it look better. Colors are accurate but a little bland, and definition just never rises above slightly average. Film grain starts off heavy but manages to smooth out later on. Very little about the picture is emblematic of HD but given the roots this is probably the best it could ever hope to look.

Audio comes in the form of an English LPCM 2.0 track. The soundtrack sounds like it was lifted from a porno, while other tracks are clearly library music. Dialogue never has any obvious issues and sounds clear throughout. Subtitles are available in English SDH.

There are two audio commentary tracks; one, with director Greydon Clark; two, with David De Cocteau and David Del Valle.

A photo gallery, with images in HD, is also included.

Special Features:

  • Audio commentary with director Greydon Clark
  • Audio commentary with filmmakers David De Cocteau & David Del Valle
  • Photo gallery
  • Satan's Cheerleaders
  • Special Features
1.3

Summary

Although the title is enough to reel in curious viewers, the reality is “Satan’s Cheerleaders” are a defunct bunch with little spirit and no excitement. The ’70s produced plenty of classic satanic cinema and this definitely ain’t it.

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