Remembering George A. Romero by C. Robert Cargill - Dread Central
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Remembering George A. Romero by C. Robert Cargill

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Romero may not have invented the midnight movie, but he sure as hell helped bring it into the mainstream. Though the copyright issue surrounding Night of the Living Dead would prove to be a decades long thorn in his side, it allowed television stations the world over to run the film late at night without having to pay for it. And like Wizard of Oz and It’s a Wonderful Life before it, repetition turned it from an indie horror hit to a modern mainstay and finally into an irrevocable classic.

In the early 1980’s I was an 8-year-old kid sneaking down into the basement after my parents were asleep to watch episodes of “Night Flight” – USA network’s 4-hour block of music videos, short films, and a feature. Usually the films were music themed – concert films or album length music videos – but they occasionally strayed into the realm of cult and exploitation. The number of times they ran Night of the Living Dead without paying Romero probably borders on the criminal. But those hours, spent huddled in the dark of that basement, lit only by the glow of that old 19” cathode ray TV, watching that movie for the umpteenth time, is forever burned on the back of my brain.

I saw it that way so many times that I quoted along not only with the movie, but with the trivia anecdotes that punctuated the commercial breaks in between. And in the years that followed, I would watch his other works, and other director’s derivative works, and other director’s “really” derivative works, and even the occasional homage or two, and I found myself wondering: where would we be in the horror genre if one of our seminal voices hadn’t been so readily available, accessible even to 8-year old future horror filmmakers who had yet to get their hands on their first VCR? Would Night still be the so burned into our brains, such a part of the fabric of the genre, so much a part of the language that makes up the conversation of horror? I know I wouldn’t be the filmmaker or genre writer I am without his influence – without so much exposure to his mix of camp and comedy and horror and philosophizing and gore and darkness and human depravity, always woven together in a fun, exciting package.

Romero was an icon. He didn’t just invent a monster; he invented a subgenre. What he did was akin to inventing the western. It’s not just a movement, it’s a story that will, somewhat ironically, outlive us all.

– C. Robert Cargill

George A. Romero

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PG-13 or R? The Strangers: Prey at Night Gets Official MPAA Rating

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Earlier this week we let you guys know that there is a killer The Strangers: Prey at Night fan art competition going on and you can read all the details on that right HERE.

But today we have some cool (if expected) news that The Strangers: Prey At Night hs officially received an R-rating from the MPAA.

The sequel has been rated R for “horror violence and terror throughout, and for language” and I think that makes about as much sense as we could have expected.

For those who are interested in such bits of trivia, the original The Strangers was rated R for “violence/terror and language” so there you go! Impress your friends with MPAA trivia.

Would The Strangers: Prey at Night getting a PG-13 have affected your enthusiasm for the upcoming film? Let us know below!

The Stranger: Prey at Night is directed by Johannes Roberts (47 Meters Down) from a script by Bryan Bertino and Ben Ketai. It stars Martin Henderson, Christina Hendricks, Bailee Madison, and Lewis Pullman.

The film hits March 9, 2018.

Synopsis:
A family’s road trip takes a dangerous turn when they arrive at a secluded mobile home park to stay with some relatives and find it mysteriously deserted. Under the cover of darkness, three masked psychopaths pay them a visit to test the family’s every limit as they struggle to survive. Johannes Roberts directs this horror film inspired by the 2008 smash hit The Strangers.

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Artist Reimagines Superheroes as Tim Burton Illustrations

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The world of Tim Burton has always been full of imagination and wonder built on a surreal and often horrific foundation. Films like Beetlejuice and Sleepy Hollow capture the imagination with stunning visuals, all based on the mind of the visionary director. Burton’s artwork was also featured in his illustrated poetry book The Melancholy Death of Oyster Boy & Other Stories.

Burton’s work has not only amazed viewers for over three decades, it’s also been an inspiration to countless artists and creators. Enter Los Angeles-by-way-of-Russia artist and animator Andrew Tarusov, whose work has been used by companies such as Cosmopolitan, Disney, 20th Century Fox, Maxim, and more. In a series he simply calls “Tim Burton’s Superheros”, Tarusov took 10 of the biggest comic book characters and gave them a dark twist that is 100% befitting of Burton’s style.

You can see a gallery of these images below. To see more of Tarusov’s work, head on over to his official website.

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New Alien First-Person Shooter Video Game in the Works

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“Game over, man. Game over!”

I’m not one for playing video games but even I will have to check out this new first-person shooter set in the Alien universe currently in the works at FoxNext Games.

This new and untitled game is the first original Alien-inspired game since “Alien: Isolation” and Cold Iron Studios is developing the game after recently being acquired by Fox (and now Disney).

“Cold Iron Studios has amazing design, craftsmanship, and development talent that we are excited to welcome at FoxNext Games as we pursue our goal to build a multi-platform, multi-genre portfolio of great games,” said FoxNext Games president Aaron Loeb. “I am a personal fan of Cold Iron’s previous work and all of us at FoxNext Games are thrilled to be working with them as they create an action-packed persistent world, steeped in the mysteries of this beloved Alien universe.”

“We believe in FoxNext’s vision and we are thrilled about the opportunity to explore an amazing and rich universe,” said Cold Iron CEO Craig Zinkievich. “Our background in building online worlds and taking established franchises to the next level in interactive entertainment is a precise fit with our product roadmap ahead.”

How excited are you for a new Alien game? Let us know below!

A release date hasn’t been announced yet but we’ll let you know when we hear more!

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