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New Images Mimicked for The Mimic

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The Mimic

Another flick appearing as part of our Cannes sales art blowout is the Korean flick The Mimic, and thanks to a little digging we have a pair of new stills along with a bit more info (although the translation of the synopsis is a bit rough).

Directed by Huh Jung, The Mimic stars Yum Jung-Ah, Park Hyuk-Kwon, and Shin Rin-A.

Synopsis:
Hee-yeon moves to her hometown near Mt. Jang, wishing her mother-in-law remembers how she lost Hee-yeon’s son, Jun-suh. One day, near a cave at Mt. Jang, Hee-yeon meets a girl in tatters who reminds of Jun-suh. Feeling sympathy, Hee-yeon decides to offer her a bed until she finds the girl’s parents. Gradually, the girl mimics Hee-yeon’s daughter, Jun-hee’s, voice and look, eventually calling Hee-yeon “mom.” After the girl enters the house, strange things begin to happen to the family, and at last, the mother-in-law, who suffered from auditory hallucinations, disappears into the cave with the legend about a mysterious creature. Will Hee-yeon find her son? Will this family find happiness again?

The Mimic

The Mimic

The Mimic

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Universal Ready to Rip and Tear a New Doom Adaptation

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We just found some pretty incredible news for those who love video game-to-film adaptations: actress/singer-songwriter Nina Bergman tweeted that she’s joined the cast of a new Universal adaptation of Doom, the 1993 video game series from developer id Software. Bergman states the film will be shooting soon in Bulgaria and that she will be working with a “super cool Director”, who she also describes as “…an actors director, not scared of taking chances, thinks outside the box, writes crazy cool female characters and dialog.” This was a response to a now deleted tweet from writer/director Tony Giglio, who wrote three of the Death Race films and directed Timber Falls, Extraction, and S.W.A.T.: Under Siege.

Bergman describes the film as the “next Doom“, so it’s uncertain whether or not this will be a sequel, a reboot, or a whole new reimagining.


Universal released a film adaptation in 2005 with stars Karl Urban and Dwayne “The Rock” Johnson. It was directed by Andrzej Bartkowiak and drew in about $55 million off a $60 million budget. Not a critical success by any stretch of the imagination, the film has garnered a cult following, as evidenced by our own Matt Donato’s recent appreciation in his Drinking With the Dread column.

While I’m most certainly excited for a new adaptation of Doom, I’m curious how this one will play out. Bartkowiak’s adaptation didn’t touch upon perhaps the most important aspect of the series, which is that all the monsters and demons are denizens of Hell, which sends the “Doom Marine” into the bowels of the ultimate inferno to wage war on their own turf. Admittedly, to pull something like that off and make it look good will certainly cost a pretty penny, so who knows if Universal is ready to make that gamble with this new adaptation? If they do decide to go that route, I have a feeling that the film will automatically be seen in a better light that the 2005 film.

This news also comes ahead of this year’s E3 festival, where rumors are swirling that Bethesda will announce a sequel to 2016’s Doom, which went on to become one of the most critically acclaimed releases that year, including winning Best Action Game from the 2016 The Game’s Awards. If this is also true, we could be seeing a resurgence of Doom in all the best ways possible.

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Heads Fly In Footage From Viking Fantasy RPG Rune

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IGN have released an extended gameplay video for the upcoming Nordic fantasy RPG Rune, and it’s filled with enough decapitations to make even the government of Saudi Arabia blush.

In addition to the severed heads, the footage also gives us a look at various different areas within the game’s large world, including snow covered mountain tops and rivers which will need to be traversed by boat, and although most of the enemies featured are human, we also see that we’ll be going up against wolves and trolls. According to Hardcore Gamer, the player will be able to pick up the severed arms of their foes to use as weapons, and will also need to eat lizards to regain health, so it looks like nothing will be safe within the world of Rune.

Keep in mind that this is alpha footage, hence why it looks a little rough around the edges (especially when a tree appears to pop out of the ground at 2:33), but overall, it’s a good indication of what we can expect from the final product.

Developed by the appropriately named Human Head Studios, Rune (official website) will be a sequel to their 2000 RPG of the same name, and will be heading to PC, and possibly consoles, later this year.

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Castlevania: Grimoire of Souls Announced for iOS

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There’s a new Castlevania game coming our way, and whilst you might be a little disappointing that it’s not a fully fledged console release, you’ll be glad to know that it’s not a Pachinko either. It’s actually an iOS game by the name Castlevania: Grimoire of Souls, and it takes the series back to its classic 2D roots.

Dracula, who has been a staple of Castlevania since day one, probably won’t be showing up in Grimoire of Souls, as the game takes place many years after his true and final death. Things aren’t all sunshine and rainbows following the demise of the Lord of Darkness, however, as you’ll have to hunt down a cursed Grimoire with the power to bring Dracula back into the world. Throughout the story mode, you’ll pay as a character named Genya Arikado, a newcomer to the series, as you team up with Lucy, a member of a mysterious research organization, to prevent Dracula’s resurrection.

Grimoire of Souls will also have a co-op mode which can be played by up to four players, in addition to a four-versus-four competitive mode. For these modes, players will be able to choose from a selection of popular Castlevania characters, including Simon Belmont, Maria Renard, Charlotte Aulin, and Dracula’s son, Alucard.

There’s currently no word on when Konami will publish Castlevania: Grimoire of Shadow on the iOS, although you can sign up for the Japanese closed beta right now.

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