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Breaking Bad Director Michelle MacLaren Talks The Walking Dead

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More goodness coming in support of Frank Darabont’s take on the Robert Kirkman zombie epic, The Walking Dead. That’s right, kids! Time for another interview and new image!

AMC has just posted an interview with “Breaking Bad” director and co-executive producer Michelle MacLaren from the set of “The Walking Dead” to talk getting behind that camera for this highly anticipated show!

“The Walking Dead” is based on Robert Kirkman’s popular comic series. It chronicles the months and years following a zombie apocalypse. Frank Darabont is the project’s writer, director of the pilot, and exec producer with Gale Anne Hurd and David Alpert also exec producing. KNB will be handling the effects, and Andrew Lincoln, Jon Bernthal, Jeffrey DeMunn, IronE Singleton, Sarah Wayne Callies, Laurie Holden, Chandler Riggs, Steven Yeun, Michael Rooker, Emma Bell, Adrian Kali Turner, Linds Edwards, Keith Allen Hayes, and Jim Colemanare are all set to star.

Dig on the image and the interview below.

Breaking Bad Director Michelle MacLaren Talks The Walking Dead

Q: How did the opportunity to direct an episode of “The Walking Dead” come about?

A: AMC introduced me to Frank Darabont and Gale Anne Hurd, who really like Breaking Bad. Although The Walking Dead is a very different show to Breaking Bad, they mentioned incorporating some of the pace and style from Breaking Bad.

Q: Were you a comic book reader before this?

A: Well, the Archies when I was a kid. [Laughs] I am in love with graphic novels now, though. When AMC called about the project I immediately went out and got all the comics. I couldn’t put them down — I carried them everywhere I went. Graphic novels are such a visually creative world — it’s really interesting what they can do in one sketch. Now I’m hooked. I would love to find something else in this world to do.

Q: Your episode has a lot of elements that are not in “The Walking Dead” comics. Was it strange to tread new ground?

A: We always had the comic in mind. I love to shoot wide, graphic shots, so we had many moments in shooting this episode where we’d make choices because it was like a graphic novel, or it reminded us of the comic. Even though we got some in, I would have liked to have had time to shoot more long lens shots — I know Frank really likes that look — but it does take longer when you’re in certain situations, and this episode really required a lot of action. So things were a little bit more frenetic and fast-paced. [Laughs] I’m laughing because I’m thinking about some of our days, and I’m thinking, “God, that’s an understatement!”

Q: Any day in particular?

A: We were shooting on the street the other day, where we find Rick and Glenn in a rather dangerously challenging situation with walkers. We had 100 walkers, control of some downtown Atlanta city streets, and Rick and Glenn running for their lives. Both Andy [Lincoln] and Steven [Yuen] got so into it… well I don’t want to give anything away. Lets just say there are moments when you just have to pinch yourself and say, “This is so cool, I can’t believe I get to shoot this, I am in the middle of a graphic novel.”

Q: What’s the most challenging aspect of shooting this series?

A: This show creates its own post-apocalyptic world. I keep saying “OK guys, I know it’s an eighth of a page in the script, but it might as well say, ‘And Atlanta burns,’ because every scene there’s something happening.” You’re not just dealing with two people talking, there’s also 50 zombies banging at the door, and there is zombie goop and intestines and guts and everything around them, which is sticky — it sticks to the actors and sticks to everything. You have to be really cognizant of everything going on in this world, and the rules of this world. It’s very layered which of course makes it challenging and fun!

Q: You once described getting nightmares because of your work on “The X-Files”. Did you get any nightmares in Atlanta?

A: [Laughs] No, but when I’m directing and we’re rolling I really lose myself in the scene. So if somebody comes up and taps me on the shoulder, they will completely and utterly startle me, “Oh-my-God-there’s-a-zombie!” I have a major rat phobia, and we were shooting with some rats the other night, so I took an apple box and I stood on it, because if my feet weren’t touching the floor, the rat couldn’t touch me. And the still photographer, Scott [Garfield] kept looking at me and then down to my feet. And in his head, he was saying to me, “Why are you standing on the apple box?” But in my head, he was saying, “Hey, there’s a rat at your foot.” So I started going, “Where? Where! Where is it?!” [Laughs] It’s just these little things that can make you jumpy because you have this scary tension around you.

Q: It’s an interesting coincidence for you that both “Breaking Bad” and “The Walking Dead” feature an RV …

A: I thought you were going to say,”feature an axe.” I have an axe in this show. [Laughs] I thought it was funny that there was both an RV and an axe, and I thought there might be some Breaking Bad fans who go, “Hmmm?” But the axe doesn’t play a huge part, not like in Breaking Bad.

Q: Did you film it skimming along the ground at a close angle?

A: You may be on to me [Laughs]. I did a little, tiny homage to Breaking Bad. I didn’t do the exact same thing, but it was close. It was funny because Andy was carrying it, and he started to scrape it along the ground and I said, “Andy don’t do that.” [Laughs] “That is just waaaay too similar.”

If you haven’t begun reading this tale yet, click below, order, and get started like yesterday. You’ll be thanking us later. Make sure to click here for our “The Walking Dead” set visit preview!

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Rutger Hauer Says There Was No Love and No Soul in Blade Runner 2049

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I don’t know about you, but I dug the hell out of last summer’s Blade Runner 2049. I found the film to be a tonally perfect addition to the Blade Runner universe and appreciated how it built on the story established in the original film.

That said, there are some out there that aren’t fans of the sequel – most of all, it seems, is the original film’s baddie, Rutger Hauer.

Recently, Hauer spoke with THR and didn’t hold back on his dislike of the new film.

“I sniff and scratch at it,” Hauer says. “It looks great, but I struggle to see why that film was necessary. I just think if something is so beautiful, you should just leave it alone and make another film. Don’t lean with one elbow on the success that was earned over 30 years in the underground.”

He continues: “In many ways Blade Runner wasn’t about the replicants; it was about what does it mean to be human? It’s like E.T. But I’m not certain what the question was in the second Blade Runner. It’s not a character-driven movie and there’s no humor, there’s no love, there’s no soul. You can see the homage to the original. But that’s not enough to me. I knew that wasn’t going to work. But I think it’s not important what I think.”

Wow, don’t hold back, Hauer. Tell us how you really feel!

I’m kidding. And while I don’t agree with Hauer on this particular issue, the man has more than earned the right to think it IS “important what [he] thinks.

Do you agree with Rutger Hauer on Blade Runner 2049? Let us know below!

Synopsis:
Thirty years after the events of the first film, a new blade runner, LAPD Officer K (Ryan Gosling), unearths a long-buried secret that has the potential to plunge what’s left of society into chaos. K’s discovery leads him on a quest to find Rick Deckard (Harrison Ford), a former LAPD blade runner who has been missing for 30 years.

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Ash vs Evil Dead Set Visit Part 2: Learning About Kelly, Pablo, and Brandy

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If you haven’t read through the first part of my set visit for the third season of “Ash vs Evil Dead”, make sure to do so here.

After walking through the halls of Brandy’s high school, the sperm bank clinic that has been seen in the trailer, Brock’s house, and the streets of Elk Grove (all through the magic of set designs), it was time to sit down with stars Dana DeLorenzo and Ray Santiago, who told me about their characters Kelly and Pablo through this season of “Ash vs Evil Dead”! Oh, and there’s also a lot from Arielle Carver-O’Neill about her character Brandy as well, because who can resist hearing from Ash’s daughter?

After finding out that Dana, who is from Youngstown, Ohio, is a fan of the Ohio State Buckeyes, our interview nearly ended. After all, your boy is a Wolverine, through and through, and anyone who knows sports rivalries knows that Buckeyes and Wolverines don’t get along. That being said, we managed to put aside our differences so that I could learn a bit about Kelly and what she’ll be going through this season.

I really loved Kelly’s journey in season one and two. It was very exciting to play because, in a way, it mirrored my own as an actor coming into a franchise like this. Just like Kelly was dragged into this fight against evil and was caught completely off guard, it was very similar to the actor struggling for 10 years. I was living in Los Angeles working at a bar when I got this job. All of a sudden I’m being thrown into this with this incredible franchise, with the amazing producers of Rob Tapert, Sam Raimi, Bruce Campbell, where a franchise that’s built upon one man, a lone wolf as we’ve said, who is the star of this show and now he’s going to have sidekicks, that was terrifying as well! But it was really cool because I feel like I got to grow with Kelly and every time Kelly did something new, it was me doing something new,” DeLorenzo explains.

Expanding on that, DeLorenzo starts telling me more about Kelly and how she specifically changes through the upcoming season, saying, “At the end of season two, there’s the parade. And if you look, you can see that Kelly isn’t happy. Kelly is the smart one of that trifecta, the ghostbeaters. She knows that evil is not gone for good, which brings us to season three. Now that she’s tasted blood, she’s constantly chasing that high. So, at the start of season three, Kelly is a warrior without a war. She wants to stay on her game for when evil comes back. Her journey for season three…evil paints Kelly in a bloody corner and sets up her to fail where she can’t do what she does best, which is kick evil’s ass. She’s put in these catch-22 situations that she can’t fight her way out of without someone she cares about getting hurt. I think fans will be shocked at her transformation [this season].”

The theme of family running throughout this season of the show is not lost on DeLorenzo, who recognizes that Kelly’s ultimate purpose throughout this series is called into question through events that she wasn’t able to elaborate upon. However, she did tell me, “It was always about protecting and staying by the side of Ash and Pablo because they are not her family by blood but they are her family by bloodshed.

When describing the ghostbeaters, she calls Ash the “brawn”, Pablo the “heart”, and Kelly the “brains”. Later, as I sat with Arielle Carver-O’Neill, I asked what Brandy represents, to which she stated, “the hope”. “They all become very protective of Brandy and are very supportive of her journey,” Carver-O’Neill explains.

I asked her to envision a world where a fourth season is confirmed and how she’d like to see Brandy’s role expanded. Pondering this for a couple of moments, she then told me, “I’d like to see her find herself a bit more. I think just because she’s a teenager, you go through that journey at that age where you are figuring out who you are and your parents, either consciously or unconsciously, play a large role in that. For her, she only had her mum and then she found parts of herself in her dad. But she’s got a lot of growing up to do and I think that’d be really fun to explore how she goes about that.

For Santiago, the character and evolution of Pablo throughout the series has a very personal meaning for him. “As a kid, I grew up watching horror films and I always wanted to be the hero saving people from the monster and I always wanted to be the person chased by the monster. I think, in this show, I have the opportunity do that every day as Pablo and I’m one step closer to becoming the superhero I wanted to be as a kid,” he states.

As for his evolution, Santiago sees Pablo as going from a pushover in the first season to someone very important and potentially very powerful in the third season. “We’ve seen Pablo go from this naive guy [in the first season] that’s pushed through the ringer to last season and…the Necronomicon and Pablo have an undeniable relationship that will never end. As we move into this third season, Pablo sees things differently. He’s not just tormented by his visions of darkness, we see that he may not be just a sidekick but also psychic! We’re going back to his family and we callback to his roots. Perhaps it wasn’t just a coincidence that he met Ash and that he himself was always destined to be somewhat of a Jefé. I think season three is where we see all that coming to fruition. He’s not just along for the ride, he’s become an integral part of the team.

Part III of our set visit coming soon!

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Atlantic Rim: Resurrection Review – The #MechToo Movement Has Little Regard for the Ladies

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Starring Steve Richard Harris, Xavi Israel, Jenna Enns, Lindsay Elston, Samm Wiechec, Paul Logan

Directed by Jared Cohn


WARNING: This review does contains spoilers! It’s also a review of an Asylum mockbuster of Pacific Rim: Uprising so I’m not really sure it matters. You pretty much know what you’re getting. People inside giant robots punching giant monsters in the face. Sometimes shooting at them. Duh!

It truly is a bold creative decision in this era of #metoo to have the third act of your movie begin with two male characters, neither of whom has been shown piloting a giant robot previously, grounding the two female robot pilots by locking them in a room in order to go do their job for them and kill the giant monsters that have previously defeated the ladies. Oh, sure, there’s some “mechsplaining” as to how these two guys are sidelining the gals for their own well-being, but even then there’s something unintentionally hilarious about these fellas seemingly deciding to not even trust the women to succeed in what is tantamount to a suicide mission.

Not to mention that one of these young ladies has been infected, potentially fatally, by monster venom and hardly anyone seems terribly concerned about this.

But then I am talking about an Asylum production entitled Atlantic Rim: Resurrection about military officers and scientists piloting giant battle bots (that kind of look like 1980’s Tonka robot toys) to fight giant mutant crawdad-like creatures (that look like perfectly acceptable Ultraman foes) along the East Coast of the United States, even though the city being attacked looks suspiciously Californian. In fact, The Asylum website’s own plot synopsis seemingly forgot it was supposed to be set on the Atlantic seaboard and outright states the monsters are destroying Los Angeles. Their website also wrongly lists the film’s release date as February 15, 2017.

Keeping with those high Asylum standards of continuity, Atlantic Rim: Resurrection is The Asylum’s mockbuster sequel of the forthcoming Pacific Rim: Uprising, even though the original Atlantic Rim, released in 2013 to coincide with the original Pacific Rim, was actually distributed in North America under the alternate title Attack from Beneath for reasons I presume were to avoid matters of a litigious nature. Nonetheless, here’s a sequel with a very sequel-y sounding title despite most American viewers probably not knowing the previous film by that title.

And you know what? Absolutely none of that matters.

What matters is that this mockbuster follow-up finally answers one of the great scientific questions of our times: Robonet or Python – which neural operating system is the best for psychically synching Go! Go! Gobots! with their human operators? Or, as I found myself thinking after nearly 20+ minutes of technobabble that is truly more babble than techno, “Are they ever gonna shut up and punch a giant monster? I’m here to see big ugly monsters get face punched by big ugly robots, dammit!”

In the time it takes this sequel to finally get around to its first full-on robot vs. monster battle, the first Atlantic Rim had already seen more monster destruction and chaos, more molten hot robot on monster action, and far more entertaining scenes of a trio of monster-mashing robot pilots hanging out in bars getting plastered. The first had more of everything you would want from an Asylum knock-off of Pacific Rim about insubordinate alcoholics operating giant robots to save the East Coast from gargantuan sea dragons. Despite the main scientist brought in to get the robots and pilots fully synched up looking perpetually hung over, this sequel lacks the “Mighty Drunken Broski Ranger” attitude, the cartoonish delirium, and ham-fisted acting of the original that led me to pen a three-star review.

Not to say there isn’t any fun to be had here; just nothing that entertains quite like watching David Chokachi swaggering through a film like a drunk broski in dire need of an intervention as he and his fellow hard-drinkin’ robot pilots beat a seemingly lost and confused giant monster over the head with huge metal hammers while an unhinged, one-eyed military officer holds his commanding officers at gunpoint demanding they allow him to nuke something, anything. None of the stars of the go-for-broke original returns for this mostly by-the-numbers sequel I almost want to say makes the mistake of being too grounded in reality than its wacko predecessor except it’s hardly realistic.

For a film that devotes so much time to over-explaining the concept, I found myself baffled as to why the pilots still had to manually work gear shifts and push all manner of dashboard buttons to operate robots supposedly powered by their minds. Did my mind sink into the Drift during this endless mind-melding chatter and I missed something clarifying this sticking point?

Anyhow, let’s meet our heroic robot pilots:

  • “Hammer” – The black guy. That means he dies first. There’s also another African-American who’ll climb into a robot cockpit for the final battle. He’ll also die. The main Jaeger pilot in Pacific Rim: Uprising is black. Willing to bet he lives. Not woke, Asylum. So not woke.
  • “Badger” – Speaking of not woke, the men of the #MechToo movement will come to decide they don’t need no stinkin’ Badger.
  • “Bugs” – She’s got a lot of attitude. Claims her nickname is because she “stings like a bee.” She gets stung, alright.

The always dependable Paul Logan makes a brief appearance as a soldier because – why not? Paul Logan always plays a soldier. He isn’t given much of anything to do here, and that’s a shame. Logan already looks like the lovechild of G.I. Joe and He-Man. Why not go for the Transformers trifecta by strapping him into a mech and let him get his Rock’em Sock’em Robot on?

Logan’s primary function is to show only a passing regard for the well-being of his wife and daughter, a tacked on subplot that sees the two women fleeing on foot as kaiju of various sizes rampage in the vicinity. Of course there has to be a family separated, desperately trying to survive and reunite amid the calamity because, of course there is – it’s an Asylum movie!

The resolution to this subpar subplot could not have been any more anticlimactic if dad had just sent an Uber to pick them up from the danger zone, which, honestly, isn’t that far off from what actually happens.

One nifty twist is that a colossal crawdad from aquatic hell spews forth hundreds of little buggers into the streets of East Coast L.A. The characters will refer to these lesser chitinous kaiju as “insects,” “spiders,” and “arachnids” but never “bugs,” presumably to not cause audience confusion with the character who already sports that call sign. They mostly call them “spiders” in spite of the fact that they really don’t look like spiders. More like oversized earwigs. I’m not even sure they had eight legs.

Don’t even ask me to explain what the “Resurrection” in Atlantic Rim: Resurrection means, either. Since this is a mockbuster of Pacific Rim: Uprising, they should have gone with Atlantic Rim: Rising Up since the film begins with giant monsters literally rising up from the sea. Would have made more sense.

On the plus side, any movie where humans using state-of-the-art mind-controlled giant battle bots armed with super science weapons to fight otherworldly giant monsters from the ocean depths yet still has a moment where an injured pilot cracks open a control panel inside his futuristic robot and takes out a plastic blue case labeled “First Aid Kit” that is overstuffed with almost nothing but Band-Aids still earns a merit badge in audacity from me.

  • Film
2.5

Summary

Not nearly the Rimjob I was hoping for.

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