System Shock Remake Launches Kickstarter Campaign

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One of our most highly anticipated upcoming games is the remake of the classic sci-fi/horror title System Shock, which, despite already being in development for a while, has now launched a Kickstarter campaign to help it reach fruition.

The game’s staff previously worked on titles including Bioshock, Fallout 3 and 4, Skyrim, World of Warcraft, and Planetside 2, so it certainly looks like we’re in safe hands.

They are only a few hours into their campaign, and they’ve already raised over half of their $900,000 goal so it appears Warren Spector was right when he said that people not only remember the original System Shock but also care deeply about it.

Synopsis:
System Shock is a complete remake of the genre-defining classic from 1994 built by a team of industry veterans. Remember Citadel.

System Shock was one of the first 3D games that took a methodical approach to exploration while revealing a story-driven narrative through audio logs and messages scattered throughout the game world. It was a revolutionary step forward for the medium in a time when developers first began experimenting with interactive storytelling.

Players were trapped aboard Citadel Station as they fought to survive against the cyborgs and mutated crew members corrupted by a maniacal A.I. known as SHODAN, one of the most treacherous antagonists ever conceived. System Shock offered an unparalleled experience that would solidify it as one of the greatest games of all time.

Features:
→ A modern take on System Shock, a faithful reboot; it’s not Citadel Station as it was, but as you remember it. Many improvements, overhauls, and changes are being implemented to capture the spirit of what the original game was trying to convey and bring it to contemporary gamers.
→ Re-imagined enemies, weapons, and locations by original concept artist Robb Waters.
→ Terri Brosius reprises her role as SHODAN, and new VO will be recorded.
→ Brand new musical score composed by Jonathan Peros.
→ The user interface, game mechanics, enemies, and puzzles will be updated to reflect modern aesthetics and sensibilities, while maintaining the feel of the original.

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