The Escapists The Walking Dead Infects The 8-Bit Indie Hit With The Zombie Plague - Dread Central
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The Escapists The Walking Dead Infects The 8-Bit Indie Hit With The Zombie Plague

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Oh the humanity, is there anything the zombie hordes won’t consume? Let’s hope not, because the newest Walking Dead indie collaboration with Team17 sounds like my kind of apocalypse. The Escapists is an indie title I never reviewed for DreadCentral, as apparently the metal degradation and physical abuse inflicted upon people being treated like caged animals isn’t “real horror”. That, and The Escapists was a cartoony 8-bit rpg that treated murder and smuggling contraband like fun little side quests in the greater stats grind. It was an incredibly well received game that I personally enjoyed for a few hours before I realized it was way too much work for a game I wasn’t being paid to review. If only it had zombies, I could pull a Goat Simulator and figure out a way to get paid for it. Well look at that, a press release from Team17! I wonder what it says…

From the Official Press Release:

“Team17 have today unveiled that they are developing and publishing The Escapists The Walking Dead, a new game in collaboration with Skybound Entertainment.

Merging the award-winning, smash-hit, indie game The Escapists with the worldwide phenomenon that is The Walking Dead, Team17 have taken the very best of both worlds and are now providing players with the opportunity to play Rick Grimes as he takes on hordes of zombies let loose upon the world.

In this unique game, recreated entirely in the charming 8-bit pixel art style of The Escapists, Rick is in charge of a band of survivors featuring many of the original comic book cast. He must secure the safety of the group by seeking out a safe escape route from each area, and manage several dangerous tasks to keep as many of the group alive as possible. The game faithfully matches the timeline of the comics. As the player progresses through the game, they play through locations that mirror those in the award-winning comic’s epic story.

Daniel Murray, President at Skybound Entertainment, said, “Team17 presented a creative plan to blend The Walking Dead into The Escapists, and our response was simple. When do we get started? The Escapists is a charming example of a single creator’s vision come to life. We are excited to offer fans of The Walking Dead something different, and The Escapists The Walking Dead is just that: a playful interpretation that we believe fans of great games in general will love.”

Debbie Bestwick, Team17’s Managing Director, added, “With well over 600,000 units sold, the award-winning The Escapists is one of the hit indie titles of 2015. Masterminding your escape from prison is hard enough, but how can we make it harder? Zombies. Remember poor Rick Grimes trying to escape hospital, organise life at a farm, or hold up in an abandoned prison? A little bit of awesome 8-bit pixel love later, and BOOM! It is great to partner with Skybound and The Walking Dead, and we are really excited to ‘escapify’ the amazing, rich, and sinister world of Robert Kirkman.”

Team17 will be globally debuting the game at the Walker Stalker Fan Fest in Petco Park, San Diego, California during the 10th and 11th July.

Attendees, roamers and fans will be able to get exclusive first hands-on playable with Rick Grimes in the Harrison Memorial Hospital level.

The Escapists The Walking Dead is scheduled for a 2015 release on Xbox One and PC.”

For those of you who aren’t familiar with the title, crafting, item management, time management, and stats grind/management all come together to make a fun and challenging light-hearted RPG. While I’m sure The Walking Dead twist will make it bloodier and with more combat, don’t expect this to be a dark and gritty endeavor like Telltale’s adventure take. The mechanics offer really great groundwork for a thoughtful zombie survival game, something The Walking Dead is practically eponymous for. If you are going to the pre-Comic Con Walker Stalker Fan Fest at Petco Park (and who isn’t), be sure to stop by the Team17 station and get some hands on time.

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Friday the 13th: The Game Welcomes Back Shelly Finkelstein This Monday!

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Earlier this past year, all of us Friday the 13th Part 3 fans we delighted when “Friday the 13th: The Game” added in Fox (Gloria Charles) as a playable character.

And now we have the announcement that another beloved character from Friday the 13th Part 3 will be joining the game this December.

Yes, Shelly Finkelstein (Larry Zerner) will be coming back to Camp Crystal Lake!

The Shelly playable character will be available for free with the latest patch. The new update will be coming for PS4 and Steam on Monday, Dec. 18th. The Xbox One patch to follow shortly.

Below you can watch the announcement trailer which was posted on Twitter earlier tonight.

After giving it a watch make sure to let us know how excited you are to see Shelly (aka the man who gave Jason his mask) back in action below!

Shelly Finkelstein hits Friday the 13th: The Game for PS4 and Steam on Monday, Dec. 18th.

Welcome Back Shelly!

The man responsible for 'handing' Jason his mask, Shelly Finkelstein will be coming back to Camp Crystal Lake to troll his fellow counselors…that is until Jason shows up! Get Shelly for free with the latest patch!The latest update will be coming for PS4 and Steam on Monday, Dec. 18th with the Xbox One patch to follow shortly!

Posted by Friday the 13th: The Game on Friday, December 15, 2017

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Graham Humphreys Reveals His Poster For An American Werewolf In London

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Graham Humphreys continues to cement his position as one of the top horror artists in the business with his stunning new poster for An American Werewolf in London. This piece was created as a private commission, and fans of John Landis’ 1981 classic are going to love it. You can view the final design of this incredible poster below.

Final design with text.

Graham also provided us with a detailed statement about the creation of the piece, along with a bunch of screen grabs taken throughout the process. If you scroll down to the bottom of the page, you can see how the final image looks before the text was added. In case you missed it earlier, you can also check out our extended interview with Graham here.

Exclusive Statement from Graham Humphreys
As a commercial artist and illustrator, there is only limited scope to make a job entirely your own – so with each project you are answering a brief in order to fulfill the needs of a client. Of course, the client may choose to give you free reign, though this is with the understanding that you are acknowledging their needs and thus expected to work within certain unspoken parameters. Mostly, these confines are defined by how a product is to be sold, licensing instructions and an understanding a market. With this in mind, the client is paying and thus nominally always right… though it would be unprofessional not to make them aware that other options might work better for them!

Without these commercial constraints, a private commission can remove the barriers because no market is to be met and there is only the artist and the private client to answer to. Creating a poster for a familiar and heavily licensed title is an entirely different prospect if it is not going to be generating money in the public domain and is thus essentially ‘fan art’. Unlike say, a T-shirt company ripping off someone elses art and charging money for the printed image, or perhaps a poster reproduced without permission by either the license owner or artist, then sold for profit.

Here, Dread Central have asked me to talk through one such commission, ‘An American Werewolf in London’, painted as a private commission for an individual that wishes to own a unique image that they themselves have made happen. NB: All likenesses and specific imagery (including the title and names etc) are subject to license and copyright and not for any use other than as examples of a work in progress (and of course, all rights are reserved!). Just need to make sure that it absolutely clear!

The client had commissioned two previous posters from me (as well as numerous poster designs from fellow artists), so a basic understanding of expectations had already been established.

My work begins by watching the film from beginning to end – to re-establish my own connection to the film (if one already exists). I saw ‘An American Werewolf in London’ (in London!) on it’s first run and the proximity to many of the locations (Tottenham Court Road tube station, Piccadilly Circus, being the obvious ones) made it instantly impressionable for me. Existing posters, in particular the official theatrical versions and various home-entertainment sleeves, focused on a limited image pool. My job was to find new ways of representing the film, free of the past baggage, but also to listen to my clients requirements.

Looking for a fresh perspective means avoiding the familiar stills that have defined the past marketing, this is achieved by making screen grabs from the DVD or blu-ray. As with most commercial jobs, I generally make a selection of about 40 images, then review these reducing the number to about 15 that have the best narrative potential, including a good visual range of actor expressions and reactions. My client required the Werewolf, London references, the moors, David and Jack, a full moon and the ‘Slaughtered Lamb’ pub sign… then whatever else I chose to include.

On the basis of the selected screen grabs, I make necessary light and contrast adjustments in photoshop, make them greyscale (removing the distraction of colour) and print them out at a size I can easily trace in pencil onto paper. All the pencil sketches are then scanned into photoshop, so that I can rearrange, resize and move around in order to determine the best layout, one which tells a story and has a visual impact. (I find it’s better to present sketched layouts rather than a photocomp’s, partly because the photographic material is usually of varying quality, but also because a pencil rough is more fluid and does not dictate the final impression).

Selected screen grabs.

Selected screen grabs 2.

My first idea involved a portrait of David looking lost and frightened (I felt this was essential to the story), the Werewolf with it’s head bursting through the cinema shutters/signage (the idea of breaking the fourth wall), the decomposing Jack (a perfect metaphor for David’ s own life falling apart), his nightmare of the home invasion (one of the most effective and horrific moments in the film, I felt), plus Brian Glover’s ‘Slaughtered Lamb’ local – a look that defines rednecks and racists the word over when confronted by ‘other’!). I also wanted to add the tube attack victim to open up the carnage. Although Jenny Agutter’s nurse added the romantic dimension for an audience that expects the convention, I wanted to concentrate on David’s story, so chose to only include her face as if she were painted on the shutters, ie. a film poster element.

I was surprised that the client didn’t want the home invasion creatures, nor the reference to the sleazy cinema hordings (which I thought made a good location gag – obviously not!), they also did not want the rotting Jack. It was disappointing to lose these great horror elements, especially as they’d particularly wanted ‘horror’! But a compromise was reached by including the transformation scene at the bottom, and reinstating the moors (which I’d thought unnecessary).

Fortunately, my second sketch was well received and the painting could commence.

On the basis of the selected screen grabs, I make necessary light and contrast adjustments in photoshop, make them greyscale (removing the distraction of colour) and print them out at a size I can easily trace in pencil onto paper. All the pencil sketches are then scanned into photoshop, so that I can rearrange, resize and move around in order to determine the best layout, one which tells a story and has a visual impact. (I find it’s better to present sketched layouts rather than a photocomp’s, partly because the photographic material is usually of varying quality, but also because a pencil rough is more fluid and does not dictate the final impression).

Once I have my sketch approved I reintroduced the photographic source material over the sketched parts, so that my layout remains exactly as approved and so that I’ll have the best possible likenesses to trace onto the watercolour paper.

Early sketched elements.

I usually have a basic idea of what colours I’m going to use. In this instance I knew that I wanted a silvery blue moonlight to bathe the entire image, but also the contrast of the orange glow of artificial lighting, the pub and cinema foyer. I knew the big splash of red in the wolf’s jaw would jump out, becoming the focal point. This painting took about three days to complete, the sketch process (including the grabs) about a day upfront.

Composition design.

The final painting was scanned and all the text added in photoshop.

My client will now make a full size poster print, to be framed, from the file I send him. Next up, ‘The Thing’!

Final painting before text was added.

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Syfy Renews Z Nation for a 5th Season; Season 4 Finale Airs Tonight!

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Syfy’s popular zombie series “Z Nation” just keeps shambling on, and tonight the two-episode Season 4 finale, “Mt. Weather/The Black Rainbow,” airs. If you’re a fan of the show, we have good news for you… it’s not over yet as David Latt of The Asylum has announced on Twitter the pickup of “Z Nation” for a 5th season! So you can expect lots more adventures with the gang in 2018.

Below is the official word from David along with a brief synopsis of what’s ahead tonight in the finale, which kicks off at 9/8c.

Synopsis:
In the mind-bending two-hour Season 4 finale, Warren and the team must stop Zona from launching operation Black Rainbow, which will cleanse the landscape of both zombies and humans. In Part 2 the secret of Warren’s Black Rainbow dream is unlocked when they reach their final destination. The cast includes Kellita Smith as Roberta Warren, Keith Allan as Murphy, Russell Hodgkinson as Doc, Nat Zang as 10K, Gracie Gillam as Sgt. Lilley, DJ Qualls as Citizen Z, Ramona Young as Kaya, Justin Torrence as President Donald Trump, Michael Berryman as The Founder, Micheal Daks as Mr. Sunshine, Anastasia Baranova as Addy, Sydney Viengluang as Sun Mei, Joseph Gatt as The Man, and Natalie Jongjaroenlarp as Red.

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