Interview: Blackland Games - Developer of Mythos The Awakening - Dread Central
Connect with us

News

Interview: Blackland Games – Developer of Mythos The Awakening

Published

on

Any adaptation of the works of HP Lovecraft will get horror fans excited as hell, so the new game Mythos The Awakening is certainly something to eagerly anticipate.

The developer, Blackland Games, was formed in 2013 and are located in Finland. Help them bring their vision of the great author’s work to life here and check out the interview below.

l4

Dread Central: So are you all big Lovecraft fans?

Blackland Games: Majority of the team are big Lovecraft fans. But we all love science­fiction and good quality horror. So the combination of these is great in Lovecraft stories.

DC: It’s such a shame that he never received recognition for his work during his life, isn’t it? He was unknown and impoverished at the time of his death.​

BG: Yeah that’s true and what a big loss it was when he died at such a young age. It’s a shame that during his lifetime the world was just recovering from worldwide war and people wanted to see more positive stories. But certainly he was one of the major influencers to horror stories and his influence can be seen today probably stronger than ever. We believe that he was the first “open ­source developer” in the world, and we thank him for creating these stories. Without him the Mythos game wouldn’t be here.

DC: How long has the game been in development?​

BG: Game have been in development for around ten months now.​And we are currently in pre­alpha phase.

DC: Can you talk about the gameplay?​

BG: Mythos the Awakening is a turn­based rpg with rogue-like elements. You control up to four investigators through the world from a top­down perspective. Your mission is to solve mysteries which are bound to the current ancient one. Those mysteries can contain different types of missions, for example locating cultest rings and preventing them from opening portals to other dimensions. Managing resources and the chaos around the world while solving these mysteries is important and the player has to constantly make decisions about what to deal with and how to use their resources to deal with the problems at hand. These problems include gates to other dimensions and all sorts of different monsters among other things.

While dealing with these tasks around the world, the player has to manage each investigator’s sanity, health, gear and money, as well as each major city’s sanity level and the global sanity level. If player fails too many of these tasks and the global sanity level goes to zero, then the ancient one awakens and starts to annihilate the world city by city. After every turn there are numerous things that can happen, these can be good or bad for the player. For example spawning new monsters or even police forces dealing with some of monsters.

Combat in the game is card based, weapons, items, skills and spells act as your cards which you collect throughout the game. Each investigator has their own skill set so cards handle differently depending on which investigator is using them. For example spell casters aren’t great at handling firearms and the weak-minded might be driven mad if they try to cast spells.

The encounters, except for the monsters are text-based multi choice tasks, where every choice can lead to different outcome depending on the investigator handling the encounter. Your choice can lead to another encounter in some other location or you might gain an item, regain health, suffer sanity loss or even meet your untimely death.

DC: What about the visual style?

BG​: Stylized and bit cartoony, but still grounded in reality and true to the period the source material is set in.

DC: How are you capturing the essence of Lovecraft in the game?

BG: Main feature of game is mini novels and multi­phased quests. Also soundscapes is key to creating a mysterious and unsettling feeling. Ruthless Eldritch monsters are one aspect as​well and the struggle to maintain one’s sanity is also important.

​DC: Is it a challenge making games with such a small team?

BG: It depends, if you got good team of talented people like we do, you can make quality projects. One key point in a small team is versatility and quickness, you don’t have to go through huge queue of people and wait for the messages to go through. In small teams you can discuss with other people over the table and handle the issue right away. But yes it could be a challenge if you are not up to it. In small teams everyone has to know multiple aspects of game development, you simply cannot be a one­trick pony

Of course making a Skyrim type of game is almost impossible to make with such a small team or it would take too many years to develop for it to be reasonable. ​

DC: Lastly, I just have to ask, will Cthulhu appear in the game?

BG: Depends how successful the player is on their mission on preventing the awakening, but of course, Cthulhu will appear before the end when almost everything is lost. We also have 3 other ancient ones planned for launch and hopefully more released as DLC later. So be sure to follow and support us at IndieGOGO and Steam Greenlight.

l 6

 

Get this site 100% Ad Free Support Us on Patreon!
Continue Reading
Comments

News

Jordan Peele Is Open to the Idea of Get Out Sequel

Published

on

Recently we shared the baffling news that this year, the Golden Globes were considering writer-director Jordan Peele’s psychological horror-thriller Get Out a comedy.

Hurm. While that bit of news still doesn’t make a bit of sense to me, today we have an update on Jordan Peele’s possible sequel Get Out 2. Which is always welcome.

Deadline was recently speaking with the filmmaker and Peele told them that although he still hasn’t cracked the sequel, if he comes up with a fresh spin he would have no problem revisiting the first film.

“I haven’t decided anything yet,” Peele told the site. “I am allowing the creative part to bubble up, and not force it. I know if a follow-up is meant to happen, it will. I’m open to figuring out what it is. But I also don’t want to let down the original and its fans. I simply would not do something like that for the cash.”

Good to hear!

I don’t know about you, but if Jordan Peele does decide to revisit the world of Get Out again in the future, I will be there. After reading these comments, I have faith the man will not return unless the story deserves it. Money be damned!

Unless… the sequel is called Sell Out… Ooohh. Snap. All jokes aside, in this world of sequels and remakes, it feels pretty damn good to hear a filmmaker talk this way.

What do you think of a Get Out sequel? Do you think the first film needs a continuation? Make sure to hit us up and let us know in the comments below or on social media!

You can buy Get Out on Blu-ray HERE.

Synopsis:

Now that Chris (Daniel Kaluuya) and his girlfriend, Rose (Allison Williams), have reached the meet-the-parents milestone of dating, she invites him for a weekend getaway upstate with Missy and Dean. At first, Chris reads the family’s overly accommodating behavior as nervous attempts to deal with their daughter’s interracial relationship, but as the weekend progresses, a series of increasingly disturbing discoveries lead him to a truth that he never could have imagined.

Get this site 100% Ad Free Support Us on Patreon!
Continue Reading

News

Joe Dante’s Matinee Starring John Goodman Blu-ray Special Features Announced!

Published

on

One of my favorite childhood movies was director Joe Dante’s Matinee starring John Goodman. I watched the flick all the time and still make sure to give it a peep as often as I can. In fact, I just rewatched the movie last month. Still holds up too!

As I’ve grown up and watched more horror movies, I have come to call this film “Popcorn for the whole family.” And visa versa, have labeled Popcorn as“Matinee for the 80’s slasher crowd.” Both of these statements as completely apt by the way.

It is with this love of the film in mind that I wanted to make sure to pass along the news that Shout! Factory is planning to release Matinee on Collector’s Edition Blu-ray January 9th, 2018. And it is a beauty.

You can check out the full list of special features below along with the Collector’s Edition cover art. Then make sure to let us know what you think of Matinee below!

Matinee hits Collector’s Edition Blu-ray via Shout! Factory January 9th, 2018!

PRE-ORDER HERE

Synopsis:

John Goodman is at his uproarious best as the William Castle-inspired movie promoter Lawrence Woolsey, who brings his unique brand of flashy showmanship to the unsuspecting residents of Key West, Florida.

It’s 1962, and fifteen-year-old fan Gene Loomis (Simone Fenton) can’t wait for the arrival of Woolsey, who is in town to promote his latest offering of atomic power gone berserk, Mant! But the absurd vision of Woolsey’s tale takes on a sudden urgency as the Cuban Missile Crises places the real threat of atomic horror just 90 miles off the coast. With the help of Woolsey’s leading lady, Ruth (Cathy Moriarty), the master showman gives Key West a premiere they’ll never forget. Anything can happen in the movies, and everything does in this hilarious tribute to a more innocent (and outrageous) time in American cinema.

Bonus Features:

NEW Master Of The Matinee – An Interview With Director Joe Dante

NEW The Leading Lady – An Interview with Cathy Moriarty

NEW MANTastic! The Making Of A Mant

NEW Out Of The Bunker – An Interview With Actress Lisa Jakub

NEW Making A Monster Theatre – An Interview With Production Designer Steven Legler

NEW The Monster Mix – An Interview With Editor Marshall Harvey

NEW Lights! Camera! Reunion! – An Interview With Director Of Photography John Hora

Paranoia In Ant Vision – Joe Dante Discusses The Making Of The Film

MANT! – The Full-Length Version Of The Film With Introduction By Joe Dante

Vintage Making-Of Featurette

Behind The Scenes Footage Courtesy Of Joe Dante

Deleted And Extended Scenes Sourced From Joe Dante’s Workprint

Still Galleries

Theatrical Trailer

Get this site 100% Ad Free Support Us on Patreon!
Continue Reading

News

Exclusive: P.J. Starks Talks Volumes of Blood 3

Published

on

One of our favorite low-budget horror anthologies here at Dread Central is producer P.J. Stark’s Volumes of Blood (review). If you haven’t seen the film, get on it asap.

The film’s sequel Volumes of Blood: Horror Stories (review) was also good horror times, and we would recommend that flick as much as – if not more – than the original.

It is with this in mind, all of us here at Dread Central are counting down the days until the release of the third (and final?) entry in the series, which is currently going by the killer title Devil’s Knight: Volumes of Blood 3.

While the new film is still in the scripting stages, we had a chance to speak with creator and producer P.J. Starks this weekend, and he dropped all types of new info on the film, including how many stories the new film will present, and what we can expect.

Mainly that Devil’s Knight: Volumes of Blood 3 may very well be the final chapter in the series, but a host of spin-offs are still very much a possibility.

You can read our quick interview with Starks below and then make sure to let us know what you think of the Volumes of Blood series in the comments below!

Dread Central: What can we expect from the third entry?

P.J. Starks: Eric and I want the third film to be everything fans of the first two films appreciate and more. The set pieces are larger, the stories are even stronger than in the previous two installments and the body count is probably the largest I know for any independent production. We wanted to really go out with a bang and I feel the script we’ve collaborated on will make good on that.

DC: How many stories will be included in this installment?

Starks: We’re going back to the basics with five stories. We’ve tossed around the idea of doing a sixth possible story, but nothing is set in stone. We don’t want to bog down audiences with too much. There’s a progressive story unfolding over two films already, so we’re being careful not to convolute things. We’re working hard to bring, what I’ve been calling the “Volumes of Blood Anthrillogy” to a smart and entertaining finale.

DC: Is it actually the final chapter?

Starks: Never say never. Right? We do have potential spin-offs planned. As for this being the nail in the coffin of an ongoing story arch, absolutely. I think that’s what separates our series from so many other anthologies. It’s not just a series of random shorts plucked off YouTube with some loose connective tissue. It’s a fun ride, but you still have to pay attention to details and follow the larger narrative developing. Wrap around segments tend to be throw away material, but that was never the intention on VOB.

Nice! Again we are all looking forward to the third entry in the VOB series and any spin-offs that may occur. The possibilities are f*cking endless. Bring ’em on!

Until we have further info on just when Devil’s Night: Volumes of Blood 3 will hit, you can always buy the first two Volumes of Blood flicks on Blu-ray HERE and HERE.

Thanks for chatting with us, P.J.!

Get this site 100% Ad Free Support Us on Patreon!
Continue Reading

Go Ad Free!

Support Dread Central on Patreon!

Join the Box of Dread Mailing List

* indicates required

From Around the Web

Trending