Interview: Blackland Games - Developer of Mythos The Awakening - Dread Central
Connect with us


Interview: Blackland Games – Developer of Mythos The Awakening



Any adaptation of the works of HP Lovecraft will get horror fans excited as hell, so the new game Mythos The Awakening is certainly something to eagerly anticipate.

The developer, Blackland Games, was formed in 2013 and are located in Finland. Help them bring their vision of the great author’s work to life here and check out the interview below.


Dread Central: So are you all big Lovecraft fans?

Blackland Games: Majority of the team are big Lovecraft fans. But we all love science­fiction and good quality horror. So the combination of these is great in Lovecraft stories.

DC: It’s such a shame that he never received recognition for his work during his life, isn’t it? He was unknown and impoverished at the time of his death.​

BG: Yeah that’s true and what a big loss it was when he died at such a young age. It’s a shame that during his lifetime the world was just recovering from worldwide war and people wanted to see more positive stories. But certainly he was one of the major influencers to horror stories and his influence can be seen today probably stronger than ever. We believe that he was the first “open ­source developer” in the world, and we thank him for creating these stories. Without him the Mythos game wouldn’t be here.

DC: How long has the game been in development?​

BG: Game have been in development for around ten months now.​And we are currently in pre­alpha phase.

DC: Can you talk about the gameplay?​

BG: Mythos the Awakening is a turn­based rpg with rogue-like elements. You control up to four investigators through the world from a top­down perspective. Your mission is to solve mysteries which are bound to the current ancient one. Those mysteries can contain different types of missions, for example locating cultest rings and preventing them from opening portals to other dimensions. Managing resources and the chaos around the world while solving these mysteries is important and the player has to constantly make decisions about what to deal with and how to use their resources to deal with the problems at hand. These problems include gates to other dimensions and all sorts of different monsters among other things.

While dealing with these tasks around the world, the player has to manage each investigator’s sanity, health, gear and money, as well as each major city’s sanity level and the global sanity level. If player fails too many of these tasks and the global sanity level goes to zero, then the ancient one awakens and starts to annihilate the world city by city. After every turn there are numerous things that can happen, these can be good or bad for the player. For example spawning new monsters or even police forces dealing with some of monsters.

Combat in the game is card based, weapons, items, skills and spells act as your cards which you collect throughout the game. Each investigator has their own skill set so cards handle differently depending on which investigator is using them. For example spell casters aren’t great at handling firearms and the weak-minded might be driven mad if they try to cast spells.

The encounters, except for the monsters are text-based multi choice tasks, where every choice can lead to different outcome depending on the investigator handling the encounter. Your choice can lead to another encounter in some other location or you might gain an item, regain health, suffer sanity loss or even meet your untimely death.

DC: What about the visual style?

BG​: Stylized and bit cartoony, but still grounded in reality and true to the period the source material is set in.

DC: How are you capturing the essence of Lovecraft in the game?

BG: Main feature of game is mini novels and multi­phased quests. Also soundscapes is key to creating a mysterious and unsettling feeling. Ruthless Eldritch monsters are one aspect as​well and the struggle to maintain one’s sanity is also important.

​DC: Is it a challenge making games with such a small team?

BG: It depends, if you got good team of talented people like we do, you can make quality projects. One key point in a small team is versatility and quickness, you don’t have to go through huge queue of people and wait for the messages to go through. In small teams you can discuss with other people over the table and handle the issue right away. But yes it could be a challenge if you are not up to it. In small teams everyone has to know multiple aspects of game development, you simply cannot be a one­trick pony

Of course making a Skyrim type of game is almost impossible to make with such a small team or it would take too many years to develop for it to be reasonable. ​

DC: Lastly, I just have to ask, will Cthulhu appear in the game?

BG: Depends how successful the player is on their mission on preventing the awakening, but of course, Cthulhu will appear before the end when almost everything is lost. We also have 3 other ancient ones planned for launch and hopefully more released as DLC later. So be sure to follow and support us at IndieGOGO and Steam Greenlight.

l 6


Continue Reading


Like Me – Will You Like This Dystopian Thriller?



Starring Addison Timlin, Ian Nelson, Larry Fessenden

Directed by Robert Mockler

While Like Me is not dystopian in the classic science-fiction sense, it does aptly put the downer vibe across. If the present is abysmal, then the future is downright hopeless. We learn this as we follow an unhinged teenage loner called Kiya (Addison Timlin) on a hollow crime spree that she broadcasts on social media. At first the world “likes” her—with the exception of YouTube rival Burt (Ian Nelson), who disdainfully denounces her viral videos—but pride goes before the fall, and Kiya’s descent is spectacular.

If you’ve peeped the trailer for Like Me, then you’re probably expecting a horror movie. I mean, they’ve got the requisite menacing masked baddie and they’ve got genre icon Larry Fessenden in a major role—those are a couple of the key ingredients, right? Yes they are, but this simmering, shimmering stew of Natural Born Killers, Excision and King Kelly, it boils down to a whole lotta nothing. Like Me is sort of a drama, kind of a road trip flick, and almost a thriller. It succeeds at none yet does stand on its own as a compelling collection of cool visuals and pertinent performances. But is that enough?

While Kiya is a compelling character on the surface, there’s barebones beneath. Sure, she’s a Millennial mind-fed on random online clips and snappy soundbites—but what turned her into a psychopath? Was she born that way? Is social media to blame? We’ll never know, because not a hint is given. I don’t mind ambiguity, but even a morsel would have been welcome in this case. As Kiya ramps up her reckless exhibitionistic extremes, the stakes are never raised. In the end, who cares? Maybe that’s the point.

A word of warning: If you plan on watching this movie while chomping snacks…don’t. There is stomach-turning scene after vomit-inducing scene of orgiastic easting, binging, and the inevitable purging. I’m sure it’s all metaphorical mastication, a cutting comment on disposable consumption. I get it. But I don’t wanna look at it, again and again and again. Having said that, Like Me is an experimental film and in its presentation of such grotesquery, it’s quite accomplished. Montages, split-screens and jittered motions are scattered throughout, showing us all sorts of unpleasant things…Kudos to the editor.

I didn’t hate Like Me. But I do think one has to be in the mood for a movie such as this. It’s not an easy or entertaining watch, but it is a peculiar and thought-provoking one. There’s some style and mastery behind the camera, and I am curious to see what first-time writer-director Rob Mockler comes up with next.

  • Film
User Rating 0 (0 votes)
Continue Reading

Last Toys on the Left

Funko Giving Jurassic Park the Pop! Treatment as Only They Can



It is no secret we’re BIG fans of Funko’s Pop! Vinyl line here at DC HQ, and now they’ve announced a new series that has made our hearts just about burst… read on for a look at Pop! Movies: Jurassic Park, heading our way in February. The regular figures are awesome on their own, but wait until you see the exclusives!

From the Funko Blog:
Jurassic Park fans, get excited! To celebrate the 25th anniversary of the iconic film’s appearance on the silver screen, Jurassic Park is coming to Pop!

This series of Pop! features paleontologist Dr. Grant, Jurassic Park CEO John Hammond, mathematician Dr. Malcolm, and embryo-smuggler Dennis Nedry. (Keep an eye out for Dr. Ellie Sattler in Pop! Rides coming soon.)

We couldn’t forget the Jurassic Park dinosaurs! Featured in this line are the great T. rex, Velociraptor, and Dilophsaurus. Look for the Dilophosaurus chase, a rarity of 1-in-6.

Be on the lookout for exclusives. At Target you can find a wounded Dr. Malcolm, and the Dennis Nedry and Dilophosaurus 2-pack is available only at Entertainment Earth.

Continue Reading


American Psycho Meets Creep – Strawberry Flavored Plastic Review



Starring Aidan Bristow, Nicholas Urda, Andres Montejo

Directed by Colin Bemis

Recently I wrote up an article here on Dread Central which was basically an open letter to anyone who was listening called “I Miss Found Footage.” Well, it seems like someone WAS listening, as I was then sent the link to an all-new found footage film called Strawberry Flavored Plastic from first-time writer-director Colin Bemis.

The film follows the “still-at-large crimes of Noel, a repentant, classy and charming serial killer loose in the suburbs of New York.” Basically, you could think of the flick as American Psycho meets Mark Duplass and Partick Brice’s Creep. That, or you could think of it as “Man Bites Dog in color!” However you choose to label Colin Bemis’ psychological thriller, just make sure you check out the film once it hits in the future.

As I alluded to above, the film is basically a found footage version of American Psycho. But that said, the film sports a twist on the charming serial killer subgenre that I have yet to see play out in any of the above-mentioned classics. I’m not going to go into spoiler territory here, but I will say that the film introduces an element to the tale that spins it into much more of a character drama than a straight horror film. Not that there is anything wrong with that!

Truth be told, the film’s turn from serial killer flick into a layered character study might have been its kiss of death, but this slight genre switch is rendered a minor issue as the film’s central narcissistic antagonist is played by Aidan Bristow. Bristow is an actor you may not have heard of before this review, but you will hear his name more and more over the years to come, I promise. The guy gives (no pun intended) a killer performance as the film’s resident serial killer Noel Rose, and time after time surprised me with how chilling, charming, or downright vulnerable he chose to play any given scene.

Bristow’s performance is, in the end, the major element the film has going for it. But that said, as a fan of found footage, I was smiling ear to ear at first-time director Colin Bemis’ understanding of what makes a found footage suspense sequence work.

In Strawberry Flavored Plastic director Colin Bemis is confident and content to allow full emotional scenes to play out with the camera directed at nothing more than a character’s knees. Why is this so important? Because it keeps the reality of the film going. Too many found footage directors would focus on the actors’ faces during such emotional scenes – no matter how contrived the camera angle was. In this film, however, Bemis favors the reality that says, “If you were really in this emotional state and holding a camera, you would let it drop to your side.” I agree, and it is small touches like that which make the film feel authentic and thus – once the shite hits the fan – all the scarier.

On the dull side of the kitchen knife, the film does feel a bit long even given it’s short running time, and there doesn’t seem too much in the way of visceral horror to be found within. Again, graphic blood and gore aren’t a must in a fright flick, but a tad more of the old ultra-violence would have gone a long way in selling our main psychopath’s insanity and unpredictability. But all the same, the film does feature a rather shocking sequence where our main baddie performs a brutal home invasion/murder that puts this film firmly in the realm of horror. In fact, the particular POV home invasion scene I’m talking about holds about as much horror as you’ll ever wish to witness.

In the end, Colin Bemis’ Strawberry Flavored Plastic is a must-see for fans of found footage and serial killer studies such as American Pyscho, Creep, and Man Bites Dog. I recommend giving it a watch once it premieres. If only to be able to point to Aidan Bristow in the near future and tell all your friends that you watched (one of) his first movies.

Until then, check out the film’s trailer HERE, and follow the movie on Facebook.

  • Strawberry Flavored Plastic


Lead actor Aidan Bristow turns in a star-making performance in Colin Bemis’ Strawberry Flavored Plastic, a found footage film that plays out like Man Bites Dog in Color before introducing a new element to the charming-serial-killer subgenre and becoming more character study than a straight horror. Think American Psycho meets Creep.

User Rating 0 (0 votes)
Continue Reading

Recent Comments


Join the Box of Dread Mailing List

* indicates required

Go Ad Free!

Support Dread Central on Patreon!


Copyright © 2017 Dread Central Media LLC