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12 Spooky Video Game Farms To Celebrate Your Thanksgiving

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Happy pre-Christmas, everybody! It’s once again that magical time of the year, where all the department stores get out their light up Santas and tinsel to celebrate the birth of capitalism. The Spooky Month is gone, all praise be to the glorious Coca-Cola Company. Oh, and there’s also something about turkeys and stuffing your face with enough pie to temporarily shut down your brain’s ability to recognize your in-laws as the enemy.

Now if you’re like me and your family is an impossible five whole hours away from you, you might be spending Thanksgiving alone. No shame in that, just a single adult man alone in his room on a day meant for loved ones. But that doesn’t mean that we very-much-not-lonely-and-totally-content-with-our-life-choices individuals can’t have some fun! So this year, I’ll be celebrating Thanksgiving by remembering the American heartland that made this all possible. The noble farmer, tilling the soil from dusk till dawn until automation made his job mostly just pushing buttons. So join me if you will, with my list of 12 Spooky Video Game Farms to Celebrate Your Thanksgiving!

12) All is Dust

O HAI!

All is Dust is pretty much the reason that this is a list of “Spooky Video Game Farms,” and not “Top Spooky Video Game Farms.” This is a game that I once used to kick off a series of negative reviews I called “Bottom of the Bargain Bin,” you can go ahead and read my rambling review if you are so inclined. For the rest of you, I’ll recap by saying that All is Dust is bad. None of that wishy-washy some redeeming nuggets that you can see through the rest of the turd. It’s just plain bad. But what it does have going for it is that, A) it is 100% free, B) it 100% takes place on a farm, and C) it’s so bad that it sticks in my brain as being entertaining. Play if you’re very bored or truly deranged.

11) Farm for your Life

Although not really living up to the “Spooky” part of the “Spooky Video Game Farms” list, I’d be remiss to leave it out. Taking place after the zombie apocalypse, you must do your best to raise livestock and run your restaurant by day, and defend it from waves of zombies by night. It’s part tower defence, part Harvest Moon, part Cooking Mama, part Diner Dash, and part Minecraft. For only $10, it’s definitely worth checking out just for the unique premise and adorable zombies.

10) Monster Rancher

Whereas Pokémon was about a small child going forth into nature to enslave its creatures and force them to fight in the ultimate bloodsport, Monster Rancher was about setting up the ideal monster sex palace. Okay, you still make them fight. This is a monster raising (or, if you will, monster ranching) simulator after all, it would be pretty bleak of the ultimate goal was to just chop them up and sell off the best bits. It never did as well as Pokémon, but I always found something charming about Monster Rancher’s take on raising your monsters. Rather than just fighting to get bigger and stronger, you could raise their individual stats by making them do chores like tidying up or running laps. I got much more of a sense of attachment to my individual monsters when I felt like I was their dad, making them mow the lawn for their own good. Then, later as their pimp, I forced them to mate and produce supermonsters.

9) Land of the Dead: Road to Fiddler’s Green

Somewhere out there some, search optimization program must be whirring its little algorithms in confusion as this is the first time anyone has mentioned Land of the Dead: Road to Fiddler’s Green in a decade. A tie-in to the equally unloved Land of the Dead, it actually serves as a direct prequel. You play as Jack, a farmer who on the night of the zombie outbreak finds his farm besieged by… well you know the drill. Road to Fiddler’s Green gets bonus points for not only partially taking place on a farm, but for starring an authentic American heartland stereotype farmer. Now let me be clear, this game is pretty bad. But it’s even more so that endearingly simple kind of bad, where the zombies are so easily avoided it’s like the scene from Dawn of the Dead where the bikers are basically just having an orgy around them. I have no idea where you’d get your hands on it, but give it a play if you want some good ol’ fashioned bad game.

8) Dead Secret

Dead Secret

This monkey could not possibly get any eviler.

This is the part where if this were a “Top” list, it would begin in earnest. Like a Jigsaw victim tasked with beating Five Nights at Freddy’s, this is a game that surprised me. I’m not really keen on the whole fixed point VR thing, as it tends to only lend itself to jump scares, but Dead Secret won me over with some thrilling chases and overall creepy atmosphere. The bizarre plot contains oni-masked demon spirit guides, magic slugs, dream machines, and the phases of the moon. It’s definitely something worth checking out, and is available on all major VR headsets. Even without one, I found the game enjoyable.

7) Minecraft

Hisssssssss…..

First of all, if you don’t find Minecraft scary, fuck you. You’ve obviously never played it. I do not care how blocky the graphics or adorable the sheep are. You try to listening to the zombies moaning softly in the distance as you huddle in your makeshift hovel and pray the night to be over. How about you place the last block on your new swimming pool, only to hear the telltale hiss of a creeper just behind you. Then you can come back and tell me that Minecraft isn’t horror. And don’t tell me it’s not a farm, either. All you do in Minecraft IS farm. It’s a game about building things to eventually grow more things so you no longer have to go out of your way to collect things. That is the literal transition from hunter/gatherer to farming.

6) Slender: The Arrival

Now that it’s been 4 years since its official release and the hype/controversy has died down, I’m free to say nice things about Slender: The Arrival without sounding like a pandering YouTube twat. In retrospect, the part of Slender that I really didn’t like (other than the community) was the first randomly generated section. The whole 11 or so interchangeable environments with 8 pages scattered between them just felt unnatural, a cheap way to lengthen gameplay at the cost of a cohesive world. However, I found the game to be pretty good when it got to the more linear scripted areas. One such level was titled “Homestead,” and takes place on a spooky farm complete with grain silo and quaint little hilltop church. It’s a pretty solid little piece of horror, and definitely worth watching someone overreact to on YouTube.

5) Resident Evil 4

Resident Evil 4

The game very quickly demands that you stop sucking.

Resident Evil 4 is not a game wanting for memorable locations. It’s got a spooky castle, a spooky military base, a spooky mine, a spooky… ancient ruins? I mean hell, this is a game with an underground lava fortress and a minecart ride! That being said, I don’t know a single person who doesn’t immediately associate Resident Evil 4 with the first pitched siege battle in the farming village. Many of the game’s most memorable moments come from these first few chapters in the decaying rural town, including the enduring introduction of Mr. Chainsaw-McSackface. That alone deserves a spot on this list.

4) Dying Light: The Following

When I gave Dying Light: The Following a five-star tongue bath awhile back, much of that was due to my own personal disappointment with DLC releases. You really have to give props to a DLC pack that is at the same time affordable, lengthy, and adds something genuinely new to the title. For The Following’s case, that came in the form of lengthy rural sections you had to get across in your sick customizable buggy. It was unique compared to the previously cramped and vertical spaces of the main campaign, adding even more freedom to a game about freerunning.

3) The Walking Dead

To be clear, I’m talking about this farm

Back in the day, Telltale Games was that cute little indie company putting out new Sam and Max games and the CSI tie-ins. That all changed in 2012 when The Walking Dead put them on the map. Before then, no one expected that a game you could play on your iPhone would make you cry. Of all the heartbreaking and shocking moments, perhaps the most is the dinner at the St. Johns’ farm. Clementine will remember that…and so will I.

2) Resident Evil 7: Biohazard

Resident Evil 7: Biohazard

Welcome to the family.

The last two additions on this list basically write themselves. I’m choosing to give Resident Evil 7: Biohazard the second slot because it’s just way less recognizable as once having been a plantation. As someone who doesn’t find country bumpkins scary, the crazed hillbilly trope of films like Texas Chainsaw Massacre or House of 1000 Corpses never really got to me. The Baker family? These people scare me.

1) Outlast 2

Outlast 2

Of course the top spot on this list goes to Outlast 2. If you Google “horror games on farms,” it’s the first result. And there’s good reason for that. Outlast 2 takes everything unsettling about rural Americana and cranks it up to 11. You’ve got slaughterhouses filled with people, rotting cattle, a syphilitic cult leader, pits filled with dead babies… the list goes on and on. It’s genuinely terrifying. I’m not even someone who likes the weaponless approach to horror, but with Outlast 2 it’s as much about the setting as it is the jump scares. Definitely check it out.

Well, there you have it horror fans. A nice sampling of 12 Spooky Video Game Farms to Celebrate Your Thanksgiving. I tried to include a little bit of everything for everyone here, but let me know if I missed your favorite heartland horror! Happy pre-Christmas to all, and to all a good… fright?

…I’ll see myself out.

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Zena’s Period Blood: Dying for a DEAD END

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It can be difficult finding horror films of quality, so allow me to welcome you to your salvation from frustration. “Zena’s Period Blood” is here to guide you to the horror films that will make you say, “This is a good horror. Point blank. PERIOD.”

“Zena’s Period Blood” focuses on under-appreciated and hidden horror films.

How do you turn $900,000 into $77,000,000? Offer directors Jean-Baptiste Andrea and Fabrice Canepa the initial amount and give them the freedom to let their minds wander. In 2003, both directors accomplished this unimaginable feat with Dead End. Under the clouds of a small budget, typical poster and insubstantial trailer, most viewers forecasted one long stretch of boredom. However, 15 minutes in and I was as hooked as a pervert in a strip club with his tax refund money. In 83 minutes, the movie unravels and exposes intelligent craftsmanship with story, acting and location, introducing us to the Harrington family and their demise.

After 20 years following the same route, Frank Harrington (Ray Wise) decides to take his family down a shortcut to his in-laws home during Christmas Eve. Wife Laura (Lin Shaye) sings in the passenger seat, serving as the optimistic family unifier who is often ignored by her husband and children. Behind Frank is their oldest child Marion (Alexandra Holden), unnervingly sheltered under the arm of her soon-to-be fiancé, Brad. And forever mom’s favorite boy is Richard (Mick Cain), who rocks out to Marilyn Manson blaring in his headphones. After this brief introduction to the characters and their distinct personalities, we witness everyone fall asleep, including Frank, who refuses to let anyone else drive.

Several seconds pass before the Jeep Wagoneer veers into the opposite lane. Gradually, a honk pleads from an approaching car, startling the Harrington family and forcing Frank to fight with the wheel until he brings the Jeep to a stop. Wide-awake, the family begins to move forward, now entrapped on a new, never-ending road.

I could elaborate on so many scary details in the movie, but the never-ending road stands out the most. What makes it worse is that there are signs for a town called Marcott, with an arrow indicating the town is straight ahead. But the Harringtons never reach the town. This scares me because I believe that every human being has a mental list of things they are scared of or things they should keep an eye out for in certain situations. Unfortunately, this movie exists to expand that list. What sucks for me is that my husband likes taking back roads. Because I strive to have a happy marriage and a peaceful death, I usually fall asleep to avoid an argument and the grim reaper, both of which usually exist on these particular roads. However, I never imagined that a back road could become a never-ending road. Man that would suck!

Speaking of never-ending, the directors became devils of discomfort by never really showing the deceased’s mutilated body, leaving your brain struggling to piece together the unseen image long after the movie ends. Throughout the movie, the family and Brad are picked off one by one. We mainly suffer these devatations through the reactions of the family members that are still alive, sometimes witnessing them lift a severed ear or caress a charred hand. This movie taught me that I can still taste bile at the back of my throat when a mutilation is suggested rather than shown.

Directors Andrea and Canepa accomplished greatness in Dead End with little time and little money. It is a testament that imagination coupled with skill is the true combination to capturing a big budget feel. I hope that all the individuals behind this movie have a long, never-ending road ahead of them because they have delivered brilliance to the world. This is a good horror. Point blank. Period.


In addition to contributing to Dread Central, Zena Dixon has been writing about all things creepy and horrific for over six years at RealQueenofHorror.com. She has always loved horror films and will soon be known directing her own feature-length horror. Feel free to follow her on Twitter @LovelyZena.

 


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5 Zombie Films That Flipped The Script

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The undead have long been a source of horror for cultures around the world. The thought of our loved ones returning from beyond the grave as shells of their former selves has filled countless people with feelings of dread, grief, and terror. Then there’s that whole pesky “they want to eat our flesh” thing going on. As if being in mourning wasn’t enough, now I’ve got to worry about remaining intact?

Netflix’s upcoming horror/thriller Cargo stars Martin Freeman as a man who wanders the Australian outback with 48 hours to live after being bitten by a zombie. The twist in this story is that Freeman has his one-year-old daughter with him and he needs to find a safe place for her before he turns.

Having seen the film, I can tell you that it’s pretty damn fantastic. The zombies are distinct enough that you’ll feel like you’re watching something new and the themes hinted at through the story, while not entirely unique, are so rarely touched upon in zombie films that it feels like a fascinating experience. Cargo has no issues bravely facing racism, xenophobia, environmental concerns, and the fear of loss, not only of one’s life but of all that will never be experienced. It’s horror with heart and it never shies away from that, for which I applaud it.

Because of the release of Cargo, we decided to take a look at five other zombie films that brought something new and exciting to the table.

Stranded in rural Australia in the aftermath of a violent pandemic, an infected father desperately searches for a new home for his infant child and a means to protect her from his own changing nature.

Cargo was directed by Ben Howling and Yolanda Ramke from a script written by Ramke. It stars Martin Freeman, Anthony Hayes, Susie Porter, Caren Pistorius, Kris McQuade, Simone Landers, and David Gulpilil.


Night of the Living Dead (1968)

It may not seem all that original now but George A. Romero’s 1968 classic really was revolutionary upon its release. Prior to this film, zombies were mostly thought of in terms of the Haitian folklore that was seen in movies like White Zombie. In that film, zombies weren’t mindless ghouls intent on devouring the living, they were freshly dead corpses resurrected by a Bokor (a necromancer) who wiped the mind of the zombie and made them their personal slave. Romero changed all that by taking the same concept and removing all possibility of the ghouls being controlled. Rather, they became the shuffling corpses that are now cultural icons.


Train to Busan (2016)

South Korea’s 2016 zombie film received, rightfully so, wild critical acclaim and the love of horror fans across the globe. Wasting no time in getting into the action, Train to Busan felt like a breath of fresh air because it masterfully blended humor, over-the-top action, horror, social commentary, and genuine emotion. Elements of each of these traits have been seen countless times throughout zombie films but the culmination of everything made Yeon Sang-ho’s film one of the best entries in the genre in this decade, possibly this century.


28 Days Later (2002)

Raw, gritty, vicious, and undeniably beautiful, 28 Days Later is a masterpiece of intensity and emotion. The first zombie film in many years to truly make it feel like the world was over, it created a believable story and focused on interesting, nuanced characters. As with Train to Busan and Night of the Living Dead themes of class warfare and social commentary were most certainly present, creating a film that felt fresh and exciting. There’s a reason 28 Days Later was credited with revitalizing the zombie genre and it’s because it brought new, albeit infected, blood into the mix.


Maggie (2015)

Seeing Arnold Schwarzenegger in a dramatic role bereft of action or comedy should already clue you in that this movie is aiming to do something different but it’s the actual meat (no pun intended) and potatoes of the story that offers a fresh perspective on zombies. Schwarzenegger’s Wade is distraught and desperate after learning that his daughter Maggie (Abigail Breslin) is infected with the “Necroambulist virus” and has days left before she changes into a cannibalistic creature. Rather than focus on the terrors of what might be, Maggie opts to focus on what we know will be lost. Maggie will never know what an adult life will be life. She will never know a love that lasts the rest of her life nor will she have the chance to be a parent. Her grief at what she will never experience is matched by Wade’s overwhelming anguish that he cannot protect his daughter or be there for all those moments that could have been.

As King Theoden mournfully stated in The Lord of the Rings: The Two Towers, “No parent should have to bury their child.”


The Girl With All The Gifts (2016)

What if the zombie was actually the character we, the audience, were pushed to care the most about? Enter Colm McCarthy’s 2016 brilliant film The Girl With All The Gifts and you’ll have that same experience. Never failing to bring scares, the film also isn’t afraid to ask how can we love that which can put us in so much danger as well as cause us so much pain? Sennia Nanua positively shines as Melanie, a young girl infected with a fungal disease that will send her on a mindless, flesh-hungry rampage were it not for a cream that remaining humans can rub on their arms to curb her appetite. As with 28 Days Later, The Girl With All The Gifts doesn’t shy away from commentary on race and class differences. But its true strength lies in its ability to make you feel for the very thing that should strike fear into your heart.


This post was sponsored by Netflix.

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Interview: Author Alex White on ALIEN: THE COLD FORGE

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Titan Books new novel Alien: The Cold Forge finds a group of scientists conducting experiments on the titular beasts on a remote space station, and as you might expect, things don’t go so hot. While the basic setup may sound like familiar ground, author Alex White manages to twist and subvert expectations at nearly every turn, developing a book with some great characters, creepy horror setpieces and intriguing tweaks to the Xenomorph lifecycle.

I recently got to ask Alex some questions on Alien: The Cold Forge, covering how he got the job, alternate story concepts and if there was anything from the movies that was off bounds while he was writing the book.


Dread Central: Hi Alex. First off, could you give a quick overview of your writing career prior to Alien: The Cold Forge?

Alex White: I started out writing screenplays, which was a major part of my independent studies in college. Around 2005, I started seriously writing novels, and I sold my fifth book, Every Mountain Made Low, in 2015. My agent, Connor Goldsmith, parleyed that into the Alien deal for me, as well as my forthcoming three-book space opera, The Salvagers. The first book, A Big Ship at the Edge of the Universe, arrives June 26th of this year.

DC: How did the concept for The Cold Forge come to you?

AW: My agent called me to let me know that I’d scored a pitch meeting with Titan editor Steve Saffel, and I had to come up with a couple of ideas, fast. I was at Adaptive Path’s UX week when Double Robotics did a presentation using their telepresence robot, and I was fascinated by the idea. What if you had one survivor in an alien outbreak who was cut off, only able to influence the outcome through telepresence? How would the other survivors react? Would they be grateful or upset?

I was also dealing with a lot of Silicon Valley tech bros at the time, and Dorian naturally evolved from the amoral folks that work at a lot of those companies. When we’re chasing profits, it’s important to ask: who gets hurt? Dorian doesn’t have that reflex.

DC: Did you pitch any other ideas for Alien stories to Titan for the book?

AW: I pitched three, but I only really remember two of them. There’s the one that eventually became The Cold Forge, and there was another that took place on a military academy on a planet overrun by aliens. The idea is that you have a bunch of troubled outcast teens who’ve been shipped away from home to get discipline, then an outbreak kills most of the adults. It sounds YA, but I wanted to turn it into full-on Lord of the Flies.

DC: Pretty much every character in The Cold Forge is flawed or corrupt in some way. Was it fun to write a story without any traditional heroes?

AW: Absolutely, because honestly, I think it represents the reality of a survival scenario. Also, can you imagine living with your coworkers for years at a time? I doubt I’d be able to survive that with a clean conscience, myself.

DC: Dorian Sudler has to one of the great all-time assholes in the franchise to date. How did you dream up such an odious character?

AW: I was dealing with a lot of Silicon Valley tech bros at the time, and Dorian naturally evolved from this utter prick of a venture capitalist who shared a cab with me one evening. When you’re dealing with big data in particular, it’s easy to violate privacy, manipulate people and outright disenfranchise folks (Check out Weapons of Math Destruction by Cathy O’Neil). On my product teams, we have a strict rule: “Don’t pitch me anything you don’t want used on you.” With any advancement, you might churn a good profit, but you also might end up ruining someone’s life. That’s why it’s important to ask: who gets hurt? Dorian, like that venture capitalist, doesn’t have that reflex.

DC: The relationship between Blue Marsalis and her android/nurse Marcus is also pretty intriguing, where she uses his body as an avatar to escape her own bed-ridden condition. Where did that idea come from?

AW: While I’ve already talked about Double Robotics, I’d be remiss if I didn’t mention that my friend’s father passed from complications of ALS around that time. Another friend of mine has a terminally-ill daughter, and watching the trials that poor kid has to endure is heartbreaking. I wanted the readers to feel the difficulties that come with a terminal condition, as well as the discrimination. Terminally-ill people are often treated as though they’re already dead. Friends drift away, unable to witness the pain unfolding before them.

Blue deals with all of that, especially the fact that her life is considered worthless by the others. If they’d managed to get to an escape pod, do you think Blue’s crewmates would’ve rescued her? If she’d died out there, who would’ve spoken a kind word?

DC: The Cold Forge reveals Facehuggers don’t actually implant an embryo but inject a black goo-like substance instead that rewrites DNA. Did you receive any pushback about making this change to their life cycle?

AW: Nope! It’s 100% in keeping with Alien: Covenant and you never actually see a larval injection onscreen. In fact, 20th Century Fox requested ZERO changes to the manuscript and sent a page full of compliments, which is probably a first!

DC: The book feels somewhat inspired by video game Alien: Isolation, including how the Xenos are depicted and certain passages like Sudler hiding in a weapons locker. Have you played the game?

AW: Oh, I absolutely did. My god, that game was a masterpiece. The thing that really stuck with me was the audible weight of the creatures. I’d never felt them so substantially in the movies.

DC: Are you a fan of any of the other Alien Expanded Universe stories, be it games, comics or novels?

AW: Oh yeah. In the 90s, I had every Dark Horse book and comic. I played all of the games, especially AvP and AvP 2 (and that badass Capcom beat-em-up that took all my quarters). Strangely enough, the creator of the AvP games was Rebellion, and their publishing arm is the company that bought my debut!

DC: Were there any story ideas that were off-limits while writing the book, e.g. mentioning certain characters or events from past movies?

AW: When I started writing, Covenant hadn’t come out yet, and Prometheus was considered a separate license, so I couldn’t use the black goo. About a month into my contract, Covenant came out and boom! I get to use everything I want.

DC: How have you found the fan response to the book so far?

AW: Incredible! They love it, and they’re so happy to tell me that. I’m really blown away by the kindness and excitement from this fandom. There are a lot of really great folks out there, especially the ones from AvPGalaxy.net.

DC: Would you pay another visit to the Alien universe if the opportunity presented itself?

AW: You bet! I’ve always got a few more ideas in me. I’m also planning to do a commentary on my thought process while writing the book, which you can find in my newsletter.

If you fancy picking up a copy of the book for yourself, click this here link! If you like Alex’s work and you want to keep up to date with his next book, he can also be found on Twitter @alexrwhite

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